Multiple tees

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brobeans1280

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« on: May 26, 2015, 01:48:21 AM »
Please add multiple tees. If anyone is like me, my local course have only 9 greens, 9 holes, but two sets of tees for the front and back, 1-10 2-11 3-12 ect. This would be a great addition for those of us who do not have an 18 course locally and want to create the course we play in real life.

drivert

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« Reply #1 on: May 26, 2015, 06:28:44 AM »
You may be able to make this work. Haven't tried this but building the front 9 setup extra tee boxes and then lay the back 9 holes on top of the front 9 using the extra tee box as the starting point


brobeans1280

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« Reply #2 on: May 26, 2015, 08:22:56 AM »
From what i undertand you can play multiple tees onto multiple holes but you have to just a seperate hole for each hole, two holes on same green

Reebdoog

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« Reply #3 on: May 28, 2015, 08:15:30 PM »
Yeah, you could technically have a course that was just one hole...the tees could be different as well as the pins. Make it a big circle and see how it works. :)
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pyates

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« Reply #4 on: May 28, 2015, 08:56:22 PM »

Yeah, you could technically have a course that was just one hole...the tees could be different as well as the pins. Make it a big circle and see how it works. :)

Can't remember who did it but the Whitby Spider I think did this sort of thing... I did one myself early on with the GNCD but didn't pull off anything of worth :)
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pyates

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« Reply #5 on: May 28, 2015, 09:00:05 PM »
Another take on multiple tees concept... It's a shame we have to release 4 different courses to get 4 different setups, would love to be able to place 4 sets of tees and 4 different pins on a single course. So each play you get a different mix.  As far as tournaments we could go down the same route as the wind fixing... When you setup a tournament the pins and tees are randomly assigned and then same for all... Would be epic if it automatically picked a new tee for each round if there are enough assigned
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Ckl - Sim user

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« Reply #6 on: August 11, 2015, 11:07:45 AM »
For sim play multiple tees is a top priority.

Yeltzman

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« Reply #7 on: August 11, 2015, 12:03:28 PM »
whilst ghost balls and ghost scores is there main priority multi tees and multi pins will never be around i think im sorry to say. 

HB_KeithC

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« Reply #8 on: August 11, 2015, 12:23:25 PM »
Never is a long time.    :)

UrsusArctos

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« Reply #9 on: August 11, 2015, 12:50:23 PM »
Never is a long time.    :)
Sometimes shorter then you think. Never give up hope.... ;)
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Yeltzman

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« Reply #10 on: August 11, 2015, 01:03:55 PM »
Sounds interesting only been asking for nearly a year now......ill hold you to that keith

Ckl - Sim user

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« Reply #11 on: October 20, 2015, 04:20:02 PM »
Any movement in this area, might not be a big issue for console play, but is huge for simulator play.

RockManDan

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« Reply #12 on: October 20, 2015, 04:57:56 PM »
It should be able to work.  Many of us already put down dummy tees.  Simply make one of those the tees for the back nine.  I'm not sure about the greens, maybe make them much larger and put the holes on different sides, or use the same hole?  It brings a whole new wrinkle to course design as you would have to keep both in mind while laying down fairways and rough.  Interesting idea though.
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rdh

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« Reply #13 on: October 20, 2015, 05:06:29 PM »
For sim users the need here isn't so much what's described there...it's the ability to play a round with multiple people where some are playing shorter tees than others.  i.e. if my 8 year old son plays with me, it's impossible to play the same length of tees.  I know this would be a very significant change...but many sim users hope it will happen someday.

McBogga

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« Reply #14 on: October 21, 2015, 07:26:30 AM »
Rdh - it is after all something that is very common and a given in real golf... A key feature for the sim market for sure.


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