Multiple tees

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ADX321

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« Reply #15 on: October 21, 2015, 08:58:00 AM »
Many have been begging for multiple tees and pins - their reason for inability to do it is what it does to ghost balls.  I'd say remove ghost balls completely :)



Courses I claim in order of how I like em

Pacific Bluffs Golf Club
Soggy Bottom Golf Club
Old Beaver Creek (With Reebdoog)
Deliverance Golf Club
Semmock Golf Club
Oak National
Hanging Tree
Potrornak Links

TaS

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« Reply #16 on: October 21, 2015, 09:29:33 AM »
I agree.  Ghost balls just highlight two other ongoing issues: lack of variance and overly heavy wind.

drivert

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« Reply #17 on: October 21, 2015, 09:53:21 AM »
Just so there is another side I love the ghost balls I can play against friends anytime


rdh

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« Reply #18 on: October 21, 2015, 09:58:55 AM »
The ghost balls / recorded rounds would just need to have additional parameters recorded when they are saved - i.e. what pins were played and what tees.  I think selecting your playing partners / ghost balls is the last step when you start a round.  It would just need to filter the ghost rounds to only show ones that match the settings that were just selected.

ADX321

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« Reply #19 on: October 21, 2015, 10:16:42 AM »
The ghost balls / recorded rounds would just need to have additional parameters recorded when they are saved - i.e. what pins were played and what tees.  I think selecting your playing partners / ghost balls is the last step when you start a round.  It would just need to filter the ghost rounds to only show ones that match the settings that were just selected.

right - I doubt HB's ability to do that but would love it if they can.

As soon as we started designing courses we wanted multiple tees and pins.  I've never done a multiple version of a course thing because it just eats into your overall plays and dilutes the choices.

PGA Championship had an excellent tees/pins system.  You could actually choose how many pins you wanted... could have 10 if you wanted and you'd pick easy/medium/hard and go from there (IF I recall properly)

Courses I claim in order of how I like em

Pacific Bluffs Golf Club
Soggy Bottom Golf Club
Old Beaver Creek (With Reebdoog)
Deliverance Golf Club
Semmock Golf Club
Oak National
Hanging Tree
Potrornak Links

Yeltzman

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« Reply #20 on: October 22, 2015, 12:05:37 PM »
We got a half finished career mode and the Silly HCP mode before Multiple tee's and Pins says it all really.My View all we need is live ghosts to play,but i understand im very biased about multiple tees and pins,Something every golf game should have.

McBogga

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« Reply #21 on: October 22, 2015, 01:28:38 PM »
Agree with Yeltz - it's such a core part of the game of golf...


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TaS

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« Reply #22 on: October 22, 2015, 05:21:25 PM »
The pins matter for ghost balls, but seeing ghosts from other tees seems reasonable.  Allowing even three sets of pins and restricting ghosts the the a, b, or c pins could be a solution.

The different tees could be cool.  Say you want to try to beat a better player and you move up a set if tees to do it.
« Last Edit: October 22, 2015, 05:23:25 PM by TaS »

RockManDan

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« Reply #23 on: October 22, 2015, 08:07:51 PM »
I don't understand this argument.  If you want to set it up for different tees and pins, publish each variation as different days.  That takes care of all the problems.  You could even switch the course around.  If you have a course that's made the correct way, each part laid by hand, all you have to do is delete the hole and then relay it using the same fairways and bunkers.  Then you would simply change the tee box and hole positions as you wish.  Doesn't seem at hard.  Ghost balls would be for each separate course variation then on " Club Thursday." "Club fri" "Club sat." "Club sun."  I hope this helps those who wish to do this.
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TaS

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« Reply #24 on: October 22, 2015, 08:18:22 PM »
The multiple tees are great if you're playing someone live that wants to play from a different yardage.  On sims, it's crucial.  However, we know that we're a terribly small percentage of the user base.

ADX321

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« Reply #25 on: October 22, 2015, 09:17:38 PM »
I don't understand this argument.  If you want to set it up for different tees and pins, publish each variation as different days.  That takes care of all the problems.  You could even switch the course around.  If you have a course that's made the correct way, each part laid by hand, all you have to do is delete the hole and then relay it using the same fairways and bunkers.  Then you would simply change the tee box and hole positions as you wish.  Doesn't seem at hard.  Ghost balls would be for each separate course variation then on " Club Thursday." "Club fri" "Club sat." "Club sun."  I hope this helps those who wish to do this.

but then you have a "weakened" course

4 versions, your # of plays get split between them, and there is always confusion on which one you wanna play if trying to connect with someone else etc

its a ridiculous solution to a problem that was solved decades ago - ghost balls caused a lot of poor decisions in this game

Courses I claim in order of how I like em

Pacific Bluffs Golf Club
Soggy Bottom Golf Club
Old Beaver Creek (With Reebdoog)
Deliverance Golf Club
Semmock Golf Club
Oak National
Hanging Tree
Potrornak Links

RockManDan

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« Reply #26 on: October 22, 2015, 10:25:28 PM »
I never said it was perfect, but it was offered as a viable solution to someone who wants multiple tee and pin placements.  Personally, I design a course to be that course.  I'm not at all interested in different versions.  I agree it would lesson the amount of "plays" per course, that only makes sense.  I don't think that's the main reason most people create them though.  If a course I make happens to get popular, great....... If not, I enjoyed creating it and enjoy playing it.
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rdh

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« Reply #27 on: October 22, 2015, 11:28:49 PM »
This is just an awful structure though.  We end up with 4 (and sometimes more) variations of a course.  Let's use Magnolia National as an example.  Now, pine straw comes out.  If the designer wants to update the course to use pine straw, it's a mess.  The designer has to start with the core/first course and work through the update.  Now the designer has to recreate all the variations and tees and weather and pin placements...tedious, crappy work.  AND we now end up with 8 (maybe 10 or 20) variations for the different tees/pins/weather condition with versions with and without pine straw.

With a proper multi-tee / multi-pin definition in a single course, this wouldn't be the case at all.  Just one update for pine straw and re-publish and all the variations are there.

I know i'm in the minority as a simulator user, but this is also critical on that side to enable a group of players to play a round where some of them (i.e kids or seniors) play shorter tees than the other players (and i'm talking a live round happening with them physically playing together...not ghost rounds).

McBogga

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« Reply #28 on: October 22, 2015, 11:39:51 PM »
The fact that you have to pay serious money for the simulator version and it does not have a function that is a basic feature of any real world golf course is strange to me. Should be high up the prio list imho. And I dont own a pro-tee.

The "for sim" version of TGC is NOT a 10$ game...

TaS

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« Reply #29 on: October 23, 2015, 12:43:17 AM »
Compared to other sim software, the value for the money is off the charts though.  So, you're not going to hear any forceful complaints. 

 

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