Perfect Golf

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FRSTDWN

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« Reply #8730 on: September 25, 2018, 10:19:51 PM »
Get better Sir Stan 😁😉
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jcauthen04

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« Reply #8731 on: September 27, 2018, 07:38:56 PM »
I gotta tip my cap to Perfect Parallel for one thing... they get record keeping right.  My won-loss record actually represents my online matchmaking performance, although I must admit it didn't happen until after an update.
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McBogga

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« Reply #8732 on: September 28, 2018, 02:46:45 PM »
I gotta tip my cap to Perfect Parallel for one thing... they get record keeping right.  My won-loss record actually represents my online matchmaking performance, although I must admit it didn't happen until after an update.

Not really something to tip your cap at. Should be expected that a feature actually works if it is included.

jcauthen04

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« Reply #8733 on: September 29, 2018, 08:22:56 AM »
Not really something to tip your cap at. Should be expected that a feature actually works if it is included.

True, I'll be shocked if HBS doesn't get the record keeping straightened out in the first patch.  This is an area where I feel like they'd have had a shot at getting it right out of the gate if there'd been a longer beta period, where online matchmaking was thoroughly tested, including won/loss/tie record keeping.
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johneric8

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« Reply #8734 on: September 30, 2018, 01:11:55 PM »
I think hb submitted a patch soon after release but pulled the plug on it when they kept hearing about all the unforseen bugs that the community found. If I had to guess, I would assume they are still working on a new patch and it has yet to be submitted. Not saying they didn't submit a patch, I just tend to lean toward them pulling it until they could fix  the many issues that exist in a singular patch.
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McBogga

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« Reply #8735 on: September 30, 2018, 03:34:54 PM »
Not really something to tip your cap at. Should be expected that a feature actually works if it is included.

True, I'll be shocked if HBS doesn't get the record keeping straightened out in the first patch.  This is an area where I feel like they'd have had a shot at getting it right out of the gate if there'd been a longer beta period, where online matchmaking was thoroughly tested, including won/loss/tie record keeping.

Id take working leader-boards over that, without a doubt.

Leadbelly

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« Reply #8736 on: October 21, 2018, 10:23:00 AM »
You can only play the same game for so long, but perfect golf had/has something for every type of player. four swing types, five levels for each swing type, and probably the best multiplayer ever added to a golf game. Most fun I have ever had, this side links 2003 it was a lot of fun also.

jcauthen04

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« Reply #8737 on: October 24, 2018, 03:06:45 AM »
You can only play the same game for so long, but perfect golf had/has something for every type of player. four swing types, five levels for each swing type, and probably the best multiplayer ever added to a golf game. Most fun I have ever had, this side links 2003 it was a lot of fun also.

Perfect Golf was my game of choice from the time I tired of the limited dimension swing of TGC, about 8 or 9 months after release, until TGC 2 was released.  I would probably still be playing Perfect Golf if they had a golfer animation at least on par with TGC 2/2019 and 3D rough of at least the caliber of of TGC 2019.  It does have good play mechanics and the multiplayer is second to none!
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mebby

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« Reply #8738 on: October 24, 2018, 02:53:13 PM »
You can only play the same game for so long, but perfect golf had/has something for every type of player. four swing types, five levels for each swing type, and probably the best multiplayer ever added to a golf game. Most fun I have ever had, this side links 2003 it was a lot of fun also.

Perfect Golf was my game of choice from the time I tired of the limited dimension swing of TGC, about 8 or 9 months after release, until TGC 2 was released.  I would probably still be playing Perfect Golf if they had a golfer animation at least on par with TGC 2/2019 and 3D rough of at least the caliber of of TGC 2019.  It does have good play mechanics and the multiplayer is second to none!

Yes.  My thoughts exactly.  I played JNPG this weekend and kept saying to myself everything you said above.  They have really done a great job with the physics, multiplayer, and just replicating real golf.  Unfortunately the dated animation and grass graphics are killing the immersion for me.

On the other hand - I don't think I've ever enjoyed TGC as much as I've been enjoying it after the last tuning updates.  There are still a few warts but the game is playing very nicely in my opinion.
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FRSTDWN

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« Reply #8739 on: October 24, 2018, 03:40:20 PM »
Why did this game never make it consoles?

I mean if there was a time they had the perfect opportunity with EA being done with golf.
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mebby

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« Reply #8740 on: October 24, 2018, 03:48:12 PM »
Why did this game never make it consoles?

I mean if there was a time they had the perfect opportunity with EA being done with golf.

Trackman happened.  To be fair I'm not sure if they abandoned the idea of bringing the game to consoles before that transaction or not.  But if they hadn't abandoned the idea then the Trackman transaction certainly put the kibosh on it for sure.

There were always going to be challenges to a console version though.  I'm not sure how they would've handled the user created content aspect of things.
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Leadbelly

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« Reply #8741 on: October 24, 2018, 04:40:01 PM »
I never hated a golf game more then when I first bought perfect golf early access, I disliked the game so much I shelved it for a year. But then I tried it again and there were so many improvements, I never stopped playing the game after that.
« Last Edit: October 24, 2018, 04:42:56 PM by Leadbelly »

McBogga

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« Reply #8742 on: November 02, 2018, 10:06:41 AM »
Got to play a round on a TrackMan simulator last weekend. The PG software is absolutely awesome. Putting was great and ball physics felt really good.

jcauthen04

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« Reply #8743 on: November 05, 2018, 11:30:20 PM »
Got to play a round on a TrackMan simulator last weekend. The PG software is absolutely awesome. Putting was great and ball physics felt really good.

I'd love to try this on a Trackman simulator... how does the putting feel on the simulator?  I've always wondered if you needed a green type surface, at least 5 to 8 feet worth, to get the feel needed for this?
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TaS

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« Reply #8744 on: November 06, 2018, 02:04:25 AM »
I have one in my basement and I have a cup in the ground straight toward the screen.  I have the green speeds calibrated so that a flat 8' putt in the game (on TGC) will go exactly 8 feet on my putting green.  So it's as good as you can get, but it's always going to be tough to get true feel when you're not outside. 

With friends, I prefer to play to the green area on the sim and then settle the holes out by chipping and putting for real on the basement green. 

 

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