fps slow down after switching fullscreen/windowed or to desktop

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tastegw

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« Reply #45 on: June 27, 2016, 06:41:09 PM »
I have this problem as well

To fix it I simply click the "tee off" icon on main menu
Then promptly exit that round
i will....

Dusty Roads

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« Reply #46 on: September 04, 2016, 09:43:56 AM »
Curious as to why this hasn't been fixed.

Showing up on Steam forum

http://steamcommunity.com/app/269730/discussions/0/358416640404100325/

tastegw

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« Reply #47 on: October 16, 2016, 01:24:42 AM »
I don't think its a driver issue.  I never update my driver unless I install a game that needs an updated version.  I use the "if it ain't broke, don't try to fix it" approach when it comes to drivers as new versions usually come with bugs that do need fixed.

So with that said, it wasn't until a certain game patch that the issue started for most of us, if not all of us.  The frames per second are slowing down dramatically because something with the graphics gets corrupt. As another posted said "washed out". Items go really bright and bleached-like.

This really makes you think about switching to desktop mid round, but in designer, save and exit is your best option if you want to go to desktop.
i will....

Anthony Kyne

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« Reply #48 on: October 16, 2016, 08:21:20 AM »
We think it's a unity issue.

Sent from my Nexus 6P using Tapatalk


Dusty Roads

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« Reply #49 on: October 16, 2016, 08:52:56 AM »

bob5453

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« Reply #50 on: October 16, 2016, 01:08:10 PM »
We think it's a unity issue.

Sent from my Nexus 6P using Tapatalk

Are saying you haven't fixed it yet even in TGC2?
My TGC 2019 courses
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Dusty Roads

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« Reply #51 on: October 16, 2016, 01:17:55 PM »
We think it's a unity issue.

Sent from my Nexus 6P using Tapatalk

Are saying you haven't fixed it yet even in TGC2?

If so, does it happen with PG?

DivotMaker

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« Reply #52 on: October 16, 2016, 02:03:58 PM »
We think it's a unity issue.

Sent from my Nexus 6P using Tapatalk

Are saying you haven't fixed it yet even in TGC2?

If so, does it happen with PG?

No.
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tastegw

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« Reply #53 on: October 17, 2016, 12:28:30 AM »
PG is on unity 5, different engine than TGC

Correct me if that is incorrect as I dont play PG
i will....

Dusty Roads

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« Reply #54 on: October 17, 2016, 07:56:09 AM »
PG is on unity 5, different engine than TGC

Correct me if that is incorrect as I dont play PG

Yes they do but I was going by the Unity engine.

If it is them at fault might it not be no matter which engine?
« Last Edit: October 17, 2016, 09:34:38 AM by Dusty Roads »

DivotMaker

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« Reply #55 on: October 17, 2016, 09:29:34 AM »
PG is on unity 5, different engine than TGC

Correct me if that is incorrect as I dont play PG

Correct.
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Doyley

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« Reply #56 on: October 17, 2016, 11:24:52 AM »
What about that one post on Steam where the guy posted a possible fix?

http://steamcommunity.com/app/269730/discussions/0/358416640404100325/

Dusty Roads

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« Reply #57 on: October 17, 2016, 11:54:19 AM »
What about that one post on Steam where the guy posted a possible fix?

http://steamcommunity.com/app/269730/discussions/0/358416640404100325/

My post above about borderless gaming actually works.

Doyley

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« Reply #58 on: October 17, 2016, 12:33:40 PM »
My post above about borderless gaming actually works.

Yea, I've been using a small app called Fullscreenizer with good results.

DivotMaker

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« Reply #59 on: October 17, 2016, 04:23:27 PM »
What about that one post on Steam where the guy posted a possible fix?

http://steamcommunity.com/app/269730/discussions/0/358416640404100325/

No thanks....
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