Welcome to the Infinite Air forums!

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HB_PeterG

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« on: March 07, 2016, 10:34:44 AM »
Hey all! Welcome to the Infinite Air forums - these will grow and expand as the game progresses through development, but for now, you can post questions about the game, share your wishlists, and stay up-to-date with development via this forum. We'll be posted development updates, screenshots, and generally be on-hand to answer any questions that we can about the game and it's development. We're super excited about this game and can't wait to share more about the development with you guys! Stay tuned.

IDontShineShoesAnymore

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« Reply #1 on: March 07, 2016, 02:49:15 PM »
  Looking forward to it. LOVE TGC ( still play daily ) , RBI 2015.....no comment.  Looking forward to purchasing the game to support a great studio that actually values customer feedback and acts on it. Played the SSX series on playstation, will this be along the same basic lines?  Personally love racing games , but the trick requirement elements like SSX had turned me off.  Looking forward to the game.
"We don't see that on our end"

HB_PeterG

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« Reply #2 on: March 07, 2016, 03:15:32 PM »
Hey - thanks for supporting us - like we've said before, we value the community's input and as you've seen on Golf - we're dedicated to supporting our games throughout their life-cycles.

Without getting too deep, I think you'll find this game is actually pretty different from all previous snowboarding games. It focuses on a lot of the real-world snowboarding elements, namely: Slopestyle, Halfpipe, Big Air and back country/big mountain riding. And like Golf, it is focused on a physics-driven, very realistic control scheme. It's not a combo-masher to pull off tricks - it's all grounded in reality - from the controls to the scoring. So if you just like riding a line down the mountains - you can do that - but if you like hucking big tricks - you can do that too. Plus you've got the procedural generation and editor with the same depth you've got on Golf - but brought to building out both parks and just back country.

It really is pretty fundamentally different to any previous game in the genre from the way it plays to the way it's presented, etc.

IDontShineShoesAnymore

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« Reply #3 on: March 07, 2016, 03:32:31 PM »
  Sounds very interesting and will preorder this for sure when it is available.  Loved the snowboarding games, but that button smashing trick combo really turned me sour. As a huge The Golf Club fan/supporter , really looking forward to another fantastic game from this studio. Thank you in advance for your hard work and dedication and all the many changes you guys make based on customer feedback. It's refreshing to actually be able to communicate with the developers in a forum setting and get constant feedback for the entire life of the game.
"We don't see that on our end"

bob5453

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« Reply #4 on: March 07, 2016, 10:38:25 PM »
Sounds great! I was a big SSX fan. Will this Infinite Air use the Unity engine?
My TGC 2019 courses
Enchanted Mountain 2019
Roy Rogers Happy Trails 2019
Gilligan's Island Par 3 2019
The Big Valley 2019

*** Courses all have crowds added ***

Mrooola

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« Reply #5 on: March 08, 2016, 08:39:06 AM »
Best snowboarding game I've played was Amped 2. Hopes this plays similar. I liked SSX too but the highlight of SSX was when you unlocked the heli lift and could do some proper offpist snowboarding and leave all the over the top trick focused game play behind.

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New South Flower Golf & CC
The Copse @ Malkie Coast
Aij Kee Ahh Hideaway 9 Hole
Demon Host GC
Carolina Low GC
Cul de Sac GC
Unfinished Sympathy GG
Little Bird Trails
Silent Ivy Hotel, Nattavaara, SE

AppState1

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« Reply #6 on: March 08, 2016, 09:26:21 AM »
Interesting news. Best wishes!

HB_PeterG

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« Reply #7 on: March 08, 2016, 10:34:53 AM »
Sounds great! I was a big SSX fan. Will this Infinite Air use the Unity engine?

Yep - we are building on some of the same tech we used on Golf and that's all Unity based.

SANCHEZCFC

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« Reply #8 on: March 08, 2016, 03:07:51 PM »
Sounds great! I was a big SSX fan. Will this Infinite Air use the Unity engine?

Yep - we are building on some of the same tech we used on Golf and that's all Unity based.
So when you get to the bottom there is no chance or stopping then????

heshwuan

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« Reply #9 on: March 11, 2016, 09:29:45 AM »
What you've said about this game reminds me of a game I played way back on the PS2, called 'ESPN X games Snowboarding'.. which was largely physics-based with a realistic scoring system. I had a ton of fun with that game because it was so realistic and rewarding--back when these types of games weren't all about crazy combos and silly tracer effects.

So, I will definitely be keeping my eye out for this. Seems very intriguing.


h-admin

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« Reply #10 on: March 11, 2016, 03:02:15 PM »
The Infinite Air forums are moving!

Please visit www.infiniteairgame.com/forum to register.


 

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