A way to delete our own courses.

  • 10 Replies
  • 5241 Views

RockManDan

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 3097
  • Without Great Courses There Can Be No Great Golf
« on: June 15, 2016, 12:54:02 PM »
I think one of the biggest drawbacks of TGC has been the inability to delete some of our own courses.  All of us designers grow with experience and I'm quite sure that every one of us has "Duds" we would like to take off the database.  Being able to do so would only help players find better courses to play.
Also TGC2 should have a way to edit out the "junk" courses that get made, published and then are never played.......

i9 9900k 8 Core 5.O GHz. 
Asus ROG STRIX Z390 E Gaming.
64 GB DDR4 3600 RAM
2X Samsung 970 EVO 500 GB m2 RAID level 0
EVGA GTX 1080 SC. Windows 10 64 Bit
Rosewill Hive 1000W PSU

Oswinner

  • *
  • Hero Member
  • *****
  • Posts: 1078
« Reply #1 on: June 15, 2016, 07:52:11 PM »
I've posted thoughts on how this could be improved in the TGC2 forum. 3 flag system.

jeffield

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 2177
« Reply #2 on: December 31, 2016, 06:05:18 PM »
I definitely agree and have wished for this since near my beginning with this game yrs ago.   I've given up on this or tgc1 and have promised myself heading into tgc2 there will not be any more than one version of a course I create.    I just hope after all the work I can get it as close to perfect as possible before publishing.
Created RCR Courses: 
Links at Lighthouse Sound
nicknamed "The Pebble Beach of the East"

Links at Gettysburg
golf digest 4.5/5 stars

War Admiral at GlenRiddle
2017 top 40 places to play in Maryland

Legends- Moorland Course
#37 Toughest Course in U.S.- Golf Digest
Americas top courses '03 & '09

RockManDan

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 3097
  • Without Great Courses There Can Be No Great Golf
« Reply #3 on: December 31, 2016, 08:11:12 PM »
At least I know that after 20+ courses published in TGC the training wheels are off.  I won't be publishing any crap courses in TGC2.  Eventually TGC will fade away along with my early "efforts".
i9 9900k 8 Core 5.O GHz. 
Asus ROG STRIX Z390 E Gaming.
64 GB DDR4 3600 RAM
2X Samsung 970 EVO 500 GB m2 RAID level 0
EVGA GTX 1080 SC. Windows 10 64 Bit
Rosewill Hive 1000W PSU

jeffield

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 2177
« Reply #4 on: January 01, 2017, 04:51:01 AM »
At least I know that after 20+ courses published in TGC the training wheels are off.  I won't be publishing any crap courses in TGC2.  Eventually TGC will fade away along with my early "efforts".

It was definitely one of the things I really did not like about the game.  I'm so glad for tgc2 for this reason.  Like you I have betas and multiple versions of the same course.   It's a mess.   For tgc2 it's one course. Go over and over it.  I've learned a lot about what to do and not to do with discussions in these forums/ friends input that I think i can do pretty well this go around without any second versions.  To be honest I look forward to all the extras that tgc2 brings but if they just gave an option to clean up the course list and add that selectable difficulty they're talking about. I'd be fine with tgc1.
Created RCR Courses: 
Links at Lighthouse Sound
nicknamed "The Pebble Beach of the East"

Links at Gettysburg
golf digest 4.5/5 stars

War Admiral at GlenRiddle
2017 top 40 places to play in Maryland

Legends- Moorland Course
#37 Toughest Course in U.S.- Golf Digest
Americas top courses '03 & '09

Anthony Kyne

  • *
  • Hero Member
  • *****
  • Posts: 1921
  • Producer -- @AnthonyKyne
« Reply #5 on: January 01, 2017, 09:58:20 AM »
It's a tough one. I can understand as top designers why you'd want only the best of your work on show, but from a game point of view once something is out in the wild it's hard to then take away.
What needs to be done is having a better beta process for the good designers

Sent from my Nexus 7 using Tapatalk


jeffield

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 2177
« Reply #6 on: January 01, 2017, 10:34:12 AM »
It's a tough one. I can understand as top designers why you'd want only the best of your work on show, but from a game point of view once something is out in the wild it's hard to then take away.
What needs to be done is having a better beta process for the good designers

Sent from my Nexus 7 using Tapatalk

Good point.  That would work as well.  As my friends like to go over my course before release and I don't want junk beta versions showing up on my course list.
Created RCR Courses: 
Links at Lighthouse Sound
nicknamed "The Pebble Beach of the East"

Links at Gettysburg
golf digest 4.5/5 stars

War Admiral at GlenRiddle
2017 top 40 places to play in Maryland

Legends- Moorland Course
#37 Toughest Course in U.S.- Golf Digest
Americas top courses '03 & '09

Oswinner

  • *
  • Hero Member
  • *****
  • Posts: 1078
« Reply #7 on: January 01, 2017, 02:59:01 PM »

D.D.Jensen

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 2802
« Reply #8 on: January 01, 2017, 04:59:29 PM »
It's a tough one. I can understand as top designers why you'd want only the best of your work on show, but from a game point of view once something is out in the wild it's hard to then take away.
What needs to be done is having a better beta process for the good designers

Sent from my Nexus 7 using Tapatalk

I have over 200 course in my published folder ... I think maybe 10% are worthy ... maybe 20% ... the other 80% to 90% should be deleted, if not deleted, all least archived and hidden ... I hate having to scroll the a long list of courses, often to the very end of the lest to find a course to edit.


there is definitely a need for a better system.

Not to mention the extreme number of courses in the public courses list that have ZERO Plays. 
They serve no purpose on the servers after a period of time, other than clog up the server with garbage.

This isn't the first thread that has been created on this topic my old friend ....

We both know it probably will not be the last ...


LOL

jeffield

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 2177
« Reply #9 on: January 01, 2017, 05:18:39 PM »
I refer you to my 3-flag system idea...

http://www.hb-studios.com/forum/index.php?topic=15749.msg193212#msg193212
@

I've read your post oswinner.  And i agree its a good way to be able to use color coded flags to differentiate between good/in progress/ and closed courses.  Even if the courses still exist a flagging system without the ability to close a course would work as well.  I don't plan on junk courses next time around but seems like something can be done. 
Created RCR Courses: 
Links at Lighthouse Sound
nicknamed "The Pebble Beach of the East"

Links at Gettysburg
golf digest 4.5/5 stars

War Admiral at GlenRiddle
2017 top 40 places to play in Maryland

Legends- Moorland Course
#37 Toughest Course in U.S.- Golf Digest
Americas top courses '03 & '09

ErnieTheWels

  • *
  • GroupMember
  • Full Member
  • *
  • Posts: 229
« Reply #10 on: January 07, 2017, 06:38:41 AM »
maybe another way would be to create a checkbox like the "favourite course" checkbox which could be named "hide this course in my searchlist" or similar and then the course i checked this for will not be shown ,but is still on the server and viewable for other players.

another checkbox could be " not recommended by designer" to show the audience that it isnt worth to play....( only checkable by designer )

just some thoughts...
 
« Last Edit: January 12, 2017, 06:07:18 AM by ErnieTheWels »
my rig : amd phenom II black edition quadcore 3.4 GHz -8 GByte ram - Nvidia 660 GTX

 

space-cash