The Golf Club - VR Announced

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HB_KeithC

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« Reply #105 on: October 24, 2016, 07:34:09 PM »
Here's video of Keith's experience with HTC Vive at his local Microsoft store  ;):

https://www.facebook.com/djmosaken/videos/1596033380422883/

Keith's a natural

Well, that's true.  But the video is not me though.  I was concerned about something like that though. :-)

DivotMaker

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« Reply #106 on: October 24, 2016, 07:55:57 PM »
I just can't see this being a financial success for HBS unless it makes it to the console market eventually..  Here is keeping my fingers crossed..  I'm loving what I see thus far..
The limited amount of courses out of the gate is weak,  but I'm sure this will change.

Two words....Early Access.
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HB_ShaunW

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« Reply #107 on: October 24, 2016, 08:00:39 PM »
Correct, Early Access. We will continue to roll out new course throughout Early Access and open up all courses later on. Right now we are trying to pick the ones that work well and can get us the gameplay feedback we're looking for.

Gasman

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« Reply #108 on: October 24, 2016, 09:38:10 PM »
I just can't see this being a financial success for HBS unless it makes it to the console market eventually..  Here is keeping my fingers crossed..  I'm loving what I see thus far..
The limited amount of courses out of the gate is weak,  but I'm sure this will change.

Two words....Early Access.

If the VR version is limited to motion controls I can't see it doing that well,but if it's enhanced to allow gamepad control it will almost definitely succeed.
Even just playing TGC on PSVR's cinematic mode is very cool,video game golf on 160" screen.



MERACE

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« Reply #109 on: February 16, 2017, 07:21:44 PM »
Here's an interesting quote from Valve CEO Gabe Newell on VR:

"We think VR is going great. It's going in a way that's consistent with our expectations," Newell told a group of reporters in a recent roundtable interview, as reported by Polygon.

What he said next was far more striking: "We're also pretty comfortable with the idea that it will turn out to be a complete failure."



http://www.businessinsider.com/valve-gabe-newell-vr-failure-2017-2?nr_email_referer=1&utm_source=Sailthru&utm_medium=email&utm_content=TechSelect&pt=385758&ct=Sailthru_BI_Newsletters&mt=8&utm_campaign=BI%20Tech%20%28Tuesday%20Thursday%29%202017-02-16&utm_term=Tech%20Select%20-%20Engaged%2C%20Active%2C%20Passive%2C%20Disengaged


-MERACE



RockManDan

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« Reply #110 on: February 16, 2017, 08:01:57 PM »
Like I've said before...... I don't want to walk around my living room in one of those clunky headsets.  If they got it down to the size of a pair of sunglasses and wireless..... I might consider it.  Right now, absolutely ZERO interest.
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mebby

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« Reply #111 on: February 16, 2017, 11:24:50 PM »
I agree that VR is at risk. But it's not because of the actual gameplay. I'd venture to say that 90+% of people that try it love it. It's truly awesome.

The problem is that it's expensive, cumbersome and the resolution is too low.

They need to cut the entry cost by more than half, make it wireless, and dramatically improve the resolution. The latter two points will obviously put pressure on price.

If they can't figure that out in time then VR will die an unfortunate death before realizing it's ultimate potential.
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MERACE

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« Reply #112 on: February 16, 2017, 11:53:29 PM »
Mebby,

I can see most people liking the cool factor and novelty of playing games in VR for the first time.  8)

Cost and convenience are definitely hurdles that need to be overcome in VR gaming. However, in spite of that, I believe that VR gaming will go the way of motion gaming (Kinect and Move) and even 3D TV.  :(


-MERACE




mebby

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« Reply #113 on: February 17, 2017, 10:15:48 AM »
Mebby,

I can see most people liking the cool factor and novelty of playing games in VR for the first time.  8)

Cost and convenience are definitely hurdles that need to be overcome in VR gaming. However, in spite of that, I believe that VR gaming will go the way of motion gaming (Kinect and Move) and even 3D TV.  :(


-MERACE

Having spent time with VR, I disagree. It really shouldn't be compared to motion gaming and/or 3D. Both of those suck. VR gaming doesn't. It's the most engaging product I've ever seen.

If it fails it will be because of cost and convenience.
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DivotMaker

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« Reply #114 on: February 17, 2017, 10:18:04 AM »
I am waiting for the holodeck from the Enterprise in Star Trek Next Generation to show up.....at a decent price..... ;)
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klEinZaubErEr

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« Reply #115 on: February 18, 2017, 06:05:33 AM »
@mebby & @merace - in a way I think you're both right. Hands down best time I ever had playing golf was on the Wii with TW 10-12 the PS3 move tw13/14 combo comes a real close second. I own a 3D tv & don't use it much but when I do - wow

My point is that all that stuff I love has basically become redundant because it was either too expensive, not supported enough by either devs or customers

I know I'd be blown away by VR golf, I know it already & ive never tried it but I fear for VR as merace says

@divot - agree! Think we'd ever see Augusta on a holodeck?

Icyken

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« Reply #116 on: February 18, 2017, 07:25:31 AM »
You should adapt the controller to fit onto a feather duster , that way some housework can be done while you're swinging about like a dafty !

mebby

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« Reply #117 on: February 18, 2017, 12:39:29 PM »
@mebby & @merace - in a way I think you're both right. Hands down best time I ever had playing golf was on the Wii with TW 10-12 the PS3 move tw13/14 combo comes a real close second. I own a 3D tv & don't use it much but when I do - wow

My point is that all that stuff I love has basically become redundant because it was either too expensive, not supported enough by either devs or customers

I know I'd be blown away by VR golf, I know it already & ive never tried it but I fear for VR as merace says

@divot - agree! Think we'd ever see Augusta on a holodeck?

Yea, I don't disagree with what you're saying and I DO think that VR is at risk for sure.  I think it's that the hardware hasn't caught up to the software yet so the barriers to entry are dangerously high.  I think in the case of VR, the developer support is there.  I've been blown away by nearly every VR game I've tried.  The customer support of the technology isn't quite there for lots of reasons, the biggest of which is cost.  But many also just can't be bothered to try something so radically different and/or they are just too ingrained in the idea that gaming needs to be a sedentary experience.

For me personally, I've also been guilty of not playing VR as much as I should simply because it's a bit of an ordeal to set it up and then take it down when I'm done.  But if they can advance the hardware fast enough for it to become a mostly wireless experience (headset is the biggest issue) AND improve the resolution while at the same time lowering the cost then it WILL take off.

But that's not an easy thing to accomplish.  All the while, the time bomb is ticking.
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DivotMaker

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« Reply #118 on: February 18, 2017, 12:44:38 PM »
@mebby & @merace - in a way I think you're both right. Hands down best time I ever had playing golf was on the Wii with TW 10-12 the PS3 move tw13/14 combo comes a real close second. I own a 3D tv & don't use it much but when I do - wow

My point is that all that stuff I love has basically become redundant because it was either too expensive, not supported enough by either devs or customers

I know I'd be blown away by VR golf, I know it already & ive never tried it but I fear for VR as merace says

@divot - agree! Think we'd ever see Augusta on a holodeck?

That would be something, but I bet the licensing fee for that would rival the cost of the USS Enterprise itself......
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