1 Week

  • 31 Replies
  • 5450 Views

Icyken

  • *
  • Hero Member
  • *****
  • Posts: 1360
« Reply #15 on: June 28, 2017, 06:40:03 PM »
Let's hope it's fixed by Friday before
the rest of the world jumps on-board !
COURSES.....

 Mink Hollow Golf club
 Hermit of Mink Hollow
 Machrihan Dunes, 2019
 Celtic Isles...CGC.
 Helensburgh Golf club
 The Fruin
 Prestwick, Golf club
 Craigendoran Links

detfan

  • *
  • Full Member
  • ***
  • Posts: 148
« Reply #16 on: June 28, 2017, 07:08:41 PM »
Evidence that when the guys played early the game ran great is all you need to wait it out. Man people just want everything now. It will work it's self out.
I am the Parts manager for a automotive dealership. Would you like it if you bought a car here and it quit running on you 5 or 6 times on your way home. Not apples to apples, but still very frustrating.

Thousands of dollars apple to a $40 apple

These things happened on the first one, most are sorted in a short time.

Also bigger fish in this industry have suffered with this, no real way of stress testing the servers and the popularity has caught HB out a little.

Hard to spin positivity round here lately


Sent from my iPhone using Tapatalk


So pre orders didn't give them a hint?


Sent from my iPhone using Tapatalk

manziel002

  • *
  • Newbie
  • *
  • Posts: 42
« Reply #17 on: June 28, 2017, 09:01:14 PM »
Let's hope it's fixed by Friday before
the rest of the world jumps on-board !

oh no. you just had to remind me of that...guess I won't get to play the game until at least next week  :P

Yeltzman

  • *
  • Hero Member
  • *****
  • Posts: 5687
    • http://www.twitter.com/yeltzy
« Reply #18 on: June 28, 2017, 09:06:59 PM »
23 hours till Europe joins the party,im sure AK said 1st game ps4 sold most copies in Europe.what i have seen so far the gameplay is super,The rest a lot of work to do.

t dub c

  • *
  • Newbie
  • *
  • Posts: 30
« Reply #19 on: June 28, 2017, 10:00:58 PM »
Anyone here play Battlefield 1? They are obviously a much bigger studio and even they dealt with server issues. That being said, I am a bit frustrated myself. Just think of all the folks that bought this game that don't get onto these forums... they are surely pissed and have no idea what's going on behind the scenes.

DeadlyPurpose

  • *
  • Newbie
  • *
  • Posts: 35
« Reply #20 on: June 28, 2017, 10:25:00 PM »
Detfan[/quote]


So pre orders didn't give them a hint?


[/quote]

This was my thought as well. Surely with pre-orders being around as long as they have there's some mathematical formulas derived from all the past games that can tell a gaming company that if they have (x) amount of preorders then they can estimate this (y) amount of day one sales. Seeing as how this game seems designed for mostly online play they could approximate how hard the servers would be hit.

Here's where apologists start to make excuses for them being a small team and unable to properly test the servers. Well if you can't handle the job, do something else. More money spent testing these things would've meant happy customers. Now they're faced with the situation they find themselves in and it's only going to get worse when the game releases in Europe on Friday.

Apparently it's okay for them to release such a broken game though, since according to some people the precedent has been set before them by the "big" companies and games. If the big boys did it then it's excusable for smaller devs to do it. Consider that backwards logic.
« Last Edit: June 28, 2017, 10:41:25 PM by DeadlyPurpose »

DeadlyPurpose

  • *
  • Newbie
  • *
  • Posts: 35
« Reply #21 on: June 29, 2017, 12:35:52 AM »
Still haven't even loaded the game up
Sent from my iPhone using Tapatalk

Then you don't know what you're talking about. Why are you making excuses for a game you haven't even played yet? Are you a shareholder in HB Studios or Maximum games? Don't talk about what you don't know.

SituationSoap

  • *
  • Newbie
  • *
  • Posts: 42
« Reply #22 on: June 29, 2017, 09:57:53 AM »
Seeing as how this game seems designed for mostly online play they could approximate how hard the servers would be hit.

Here's where apologists start to make excuses for them being a small team and unable to properly test the servers.

More realistically (as someone who's spent the last 10+ years building software) the reality is that it's very, very difficult to approximate the specific ways that a server is going to break under load, and it's very, very difficult to approximate the ways in which actual people use a product. It's very easy to say that they should have spent more time an money testing the servers, but realistically spending ten times more money and effort testing the servers could very well have ended up in the same place we're in now. Some of the stuff that they're doing is extremely demanding (like importing old courses) and if there are previously undiscovered inefficiencies in that code, the only way they're going to fix it is by looking at it after thousands of people all try doing it at the same time.

It's not a question of big company vs. small company it's a question of the fact that in order for you to read this post the number of things which have to go exactly right in the space of 250 milliseconds is so large you could spend the rest of the day trying to map them out and you probably wouldn't be finished before needing to sleep. The same is true for downloading a course or uploading a new course or downloading scoreboard data or uploading a replay. If just one of those things goes a little wrong, ten thousand people instantly notice, and start complaining about how unacceptable it is that the game is like this and how their company could never ship a product like this and how it's just terribly insulting to even have been sold a product like this.

The game isn't having trouble because HB is a small company, the game is having trouble because doing literally anything on the internet is basically a minor miracle and sometimes, especially when something is brand new and people are all rushing to see what it's like, the miracle doesn't quite deliver on its stated promise in every capacity.

Give the team a break. The game is fantastic. There are connectivity issues, but they absolutely will be straightened out, at which point everyone here is going to love this game unequivocally.

DivotMaker

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 6766
  • Steam - DivotMaker
« Reply #23 on: June 29, 2017, 10:03:44 AM »
Seeing as how this game seems designed for mostly online play they could approximate how hard the servers would be hit.

Here's where apologists start to make excuses for them being a small team and unable to properly test the servers.

More realistically (as someone who's spent the last 10+ years building software) the reality is that it's very, very difficult to approximate the specific ways that a server is going to break under load, and it's very, very difficult to approximate the ways in which actual people use a product. It's very easy to say that they should have spent more time an money testing the servers, but realistically spending ten times more money and effort testing the servers could very well have ended up in the same place we're in now. Some of the stuff that they're doing is extremely demanding (like importing old courses) and if there are previously undiscovered inefficiencies in that code, the only way they're going to fix it is by looking at it after thousands of people all try doing it at the same time.

It's not a question of big company vs. small company it's a question of the fact that in order for you to read this post the number of things which have to go exactly right in the space of 250 milliseconds is so large you could spend the rest of the day trying to map them out and you probably wouldn't be finished before needing to sleep. The same is true for downloading a course or uploading a new course or downloading scoreboard data or uploading a replay. If just one of those things goes a little wrong, ten thousand people instantly notice, and start complaining about how unacceptable it is that the game is like this and how their company could never ship a product like this and how it's just terribly insulting to even have been sold a product like this.

The game isn't having trouble because HB is a small company, the game is having trouble because doing literally anything on the internet is basically a minor miracle and sometimes, especially when something is brand new and people are all rushing to see what it's like, the miracle doesn't quite deliver on its stated promise in every capacity.

Give the team a break. The game is fantastic. There are connectivity issues, but they absolutely will be straightened out, at which point everyone here is going to love this game unequivocally.

Well stated.
PC

Xbox One X

Xbox One Elite Controller

andya14

  • *
  • Full Member
  • ***
  • Posts: 187
    • http://yosoyungamer.com/wp-content/uploads/2014/04/The-Golf-Club.jpg
« Reply #24 on: June 29, 2017, 10:16:10 AM »
Seeing as how this game seems designed for mostly online play they could approximate how hard the servers would be hit.

Here's where apologists start to make excuses for them being a small team and unable to properly test the servers.

More realistically (as someone who's spent the last 10+ years building software) the reality is that it's very, very difficult to approximate the specific ways that a server is going to break under load, and it's very, very difficult to approximate the ways in which actual people use a product. It's very easy to say that they should have spent more time an money testing the servers, but realistically spending ten times more money and effort testing the servers could very well have ended up in the same place we're in now. Some of the stuff that they're doing is extremely demanding (like importing old courses) and if there are previously undiscovered inefficiencies in that code, the only way they're going to fix it is by looking at it after thousands of people all try doing it at the same time.

It's not a question of big company vs. small company it's a question of the fact that in order for you to read this post the number of things which have to go exactly right in the space of 250 milliseconds is so large you could spend the rest of the day trying to map them out and you probably wouldn't be finished before needing to sleep. The same is true for downloading a course or uploading a new course or downloading scoreboard data or uploading a replay. If just one of those things goes a little wrong, ten thousand people instantly notice, and start complaining about how unacceptable it is that the game is like this and how their company could never ship a product like this and how it's just terribly insulting to even have been sold a product like this.

The game isn't having trouble because HB is a small company, the game is having trouble because doing literally anything on the internet is basically a minor miracle and sometimes, especially when something is brand new and people are all rushing to see what it's like, the miracle doesn't quite deliver on its stated promise in every capacity.

Give the team a break. The game is fantastic. There are connectivity issues, but they absolutely will be straightened out, at which point everyone here is going to love this game unequivocally.

very well said 8)

TigerFanBritt

  • *
  • Sr. Member
  • ****
  • Posts: 463
« Reply #25 on: June 29, 2017, 10:22:09 AM »
Seeing as how this game seems designed for mostly online play they could approximate how hard the servers would be hit.

Here's where apologists start to make excuses for them being a small team and unable to properly test the servers.

More realistically (as someone who's spent the last 10+ years building software) the reality is that it's very, very difficult to approximate the specific ways that a server is going to break under load, and it's very, very difficult to approximate the ways in which actual people use a product. It's very easy to say that they should have spent more time an money testing the servers, but realistically spending ten times more money and effort testing the servers could very well have ended up in the same place we're in now. Some of the stuff that they're doing is extremely demanding (like importing old courses) and if there are previously undiscovered inefficiencies in that code, the only way they're going to fix it is by looking at it after thousands of people all try doing it at the same time.

It's not a question of big company vs. small company it's a question of the fact that in order for you to read this post the number of things which have to go exactly right in the space of 250 milliseconds is so large you could spend the rest of the day trying to map them out and you probably wouldn't be finished before needing to sleep. The same is true for downloading a course or uploading a new course or downloading scoreboard data or uploading a replay. If just one of those things goes a little wrong, ten thousand people instantly notice, and start complaining about how unacceptable it is that the game is like this and how their company could never ship a product like this and how it's just terribly insulting to even have been sold a product like this.

The game isn't having trouble because HB is a small company, the game is having trouble because doing literally anything on the internet is basically a minor miracle and sometimes, especially when something is brand new and people are all rushing to see what it's like, the miracle doesn't quite deliver on its stated promise in every capacity.

Give the team a break. The game is fantastic. There are connectivity issues, but they absolutely will be straightened out, at which point everyone here is going to love this game unequivocally.
They need you on their PR team. Terrific post.

Sent from my SAMSUNG-SM-G935A using Tapatalk


Js monkeyman84

  • *
  • Jr. Member
  • **
  • Posts: 68
« Reply #26 on: June 29, 2017, 10:23:03 AM »
Seeing as how this game seems designed for mostly online play they could approximate how hard the servers would be hit.

Here's where apologists start to make excuses for them being a small team and unable to properly test the servers.

More realistically (as someone who's spent the last 10+ years building software) the reality is that it's very, very difficult to approximate the specific ways that a server is going to break under load, and it's very, very difficult to approximate the ways in which actual people use a product. It's very easy to say that they should have spent more time an money testing the servers, but realistically spending ten times more money and effort testing the servers could very well have ended up in the same place we're in now. Some of the stuff that they're doing is extremely demanding (like importing old courses) and if there are previously undiscovered inefficiencies in that code, the only way they're going to fix it is by looking at it after thousands of people all try doing it at the same time.

It's not a question of big company vs. small company it's a question of the fact that in order for you to read this post the number of things which have to go exactly right in the space of 250 milliseconds is so large you could spend the rest of the day trying to map them out and you probably wouldn't be finished before needing to sleep. The same is true for downloading a course or uploading a new course or downloading scoreboard data or uploading a replay. If just one of those things goes a little wrong, ten thousand people instantly notice, and start complaining about how unacceptable it is that the game is like this and how their company could never ship a product like this and how it's just terribly insulting to even have been sold a product like this.

The game isn't having trouble because HB is a small company, the game is having trouble because doing literally anything on the internet is basically a minor miracle and sometimes, especially when something is brand new and people are all rushing to see what it's like, the miracle doesn't quite deliver on its stated promise in every capacity.

Give the team a break. The game is fantastic. There are connectivity issues, but they absolutely will be straightened out, at which point everyone here is going to love this game unequivocally.

Well stated, I will be playing once released here in the U.K and if there are connection issues once Europe joins the party so be it, it's not the end of the world, with everything that is happening right now in this crazy world we live in, people are losing their minds over connection issues for a £30 game, get a grip!

Mojo Filter

  • *
  • Newbie
  • *
  • Posts: 16
« Reply #27 on: June 29, 2017, 10:25:53 AM »
Seeing as how this game seems designed for mostly online play they could approximate how hard the servers would be hit.

Here's where apologists start to make excuses for them being a small team and unable to properly test the servers.

More realistically (as someone who's spent the last 10+ years building software) the reality is that it's very, very difficult to approximate the specific ways that a server is going to break under load, and it's very, very difficult to approximate the ways in which actual people use a product. It's very easy to say that they should have spent more time an money testing the servers, but realistically spending ten times more money and effort testing the servers could very well have ended up in the same place we're in now. Some of the stuff that they're doing is extremely demanding (like importing old courses) and if there are previously undiscovered inefficiencies in that code, the only way they're going to fix it is by looking at it after thousands of people all try doing it at the same time.

It's not a question of big company vs. small company it's a question of the fact that in order for you to read this post the number of things which have to go exactly right in the space of 250 milliseconds is so large you could spend the rest of the day trying to map them out and you probably wouldn't be finished before needing to sleep. The same is true for downloading a course or uploading a new course or downloading scoreboard data or uploading a replay. If just one of those things goes a little wrong, ten thousand people instantly notice, and start complaining about how unacceptable it is that the game is like this and how their company could never ship a product like this and how it's just terribly insulting to even have been sold a product like this.

The game isn't having trouble because HB is a small company, the game is having trouble because doing literally anything on the internet is basically a minor miracle and sometimes, especially when something is brand new and people are all rushing to see what it's like, the miracle doesn't quite deliver on its stated promise in every capacity.

Give the team a break. The game is fantastic. There are connectivity issues, but they absolutely will be straightened out, at which point everyone here is going to love this game unequivocally.

Well stated.

Great post, especially "because doing anything on the internet is basically a minor miracle". Please post this on the MLB The Show forum.

Joel Thompson HB

  • *
  • GroupMember
  • Full Member
  • *
  • Posts: 211
  • Head of Animation
« Reply #28 on: June 29, 2017, 11:45:53 AM »

More realistically (as someone who's spent the last 10+ years building software) the reality is that it's very, very difficult to approximate the specific ways that a server is going to break under load, and it's very, very difficult to approximate the ways in which actual people use a product. It's very easy to say that they should have spent more time an money testing the servers, but realistically spending ten times more money and effort testing the servers could very well have ended up in the same place we're in now. Some of the stuff that they're doing is extremely demanding (like importing old courses) and if there are previously undiscovered inefficiencies in that code, the only way they're going to fix it is by looking at it after thousands of people all try doing it at the same time.

It's not a question of big company vs. small company it's a question of the fact that in order for you to read this post the number of things which have to go exactly right in the space of 250 milliseconds is so large you could spend the rest of the day trying to map them out and you probably wouldn't be finished before needing to sleep. The same is true for downloading a course or uploading a new course or downloading scoreboard data or uploading a replay. If just one of those things goes a little wrong, ten thousand people instantly notice, and start complaining about how unacceptable it is that the game is like this and how their company could never ship a product like this and how it's just terribly insulting to even have been sold a product like this.

The game isn't having trouble because HB is a small company, the game is having trouble because doing literally anything on the internet is basically a minor miracle and sometimes, especially when something is brand new and people are all rushing to see what it's like, the miracle doesn't quite deliver on its stated promise in every capacity.

Give the team a break. The game is fantastic. There are connectivity issues, but they absolutely will be straightened out, at which point everyone here is going to love this game unequivocally.

"Animation can explain whatever the mind of man can conceive."  ~Walt Disney

DivotMaker

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 6766
  • Steam - DivotMaker
« Reply #29 on: June 29, 2017, 11:47:14 AM »
#NailedIt ;)
PC

Xbox One X

Xbox One Elite Controller

 

space-cash