Poll

Based solely on playing Single Player rounds of golf on TGC2, how do you feel about going back and playing a round on TGC1?

There's no way I can play TGC1 again; TGC2 is so much better
28 (82.4%)
I know some features are different, but I can easily flip-flop between TGC1/TGC2 and enjoy both games
6 (17.6%)

Total Members Voted: 32

POLL: Can you enjoy both TGC1 & TGC2?

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WindyCityWizard

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« on: November 08, 2017, 12:52:27 PM »
All I'm interested in is Single Player rounds of golf. So don't let whatever your thoughts on societies/multiplayer/career factor into it.

I still haven't bought TGC2, and am on the fence about doing so.
It's not about $, it's not about learning a new swing. I can afford the game, and can learn how to do new things.

Based on what I've read, it seems like people have no interest in playing TGC1 after playing TGC2, b/c the gameplay is so much better. For me that's a problem, b/c I have roughly 115 favorites in TGC1, and would hate to lose the interest in playing many of them. Of course, I'll have new favorites in TGC2, but I would hate to lose the interest in playing many of the favorites from TGC1 that weren't ported over. Our community has made some real gems I still very much enjoy playing.

Here's the games I currently play: TGC1, TW14, TW11, TW10, TW09.
I can easily switch between the games. Sometimes it takes a few holes to get used to the swing or the putting, but all 5 of those are fun to play, and I can pick up any of those 5 and enjoy a round.

Again, all I'm interested in is Single Player rounds of golf. So don't let whatever your thoughts on societies/multiplayer/career factor into it. Thanks for your input!

BTW, I'm on ps4, for whatever that's worth...
« Last Edit: November 08, 2017, 12:58:03 PM by WindyCityWizard »
Lots of versions due to refurbishments.
Play the ones exactly how they're listed here:
Tulip Point CC-Queen's Course
Tulip Point-Prince Course
Tulip Point-Royal Forest
Tulip Pt.-King's Course
Tulip Pt.-Royal Meadow
*All courses above have B, C, D versions*

Also,
Timber Trails (RCR)

Yeltzman

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« Reply #1 on: November 08, 2017, 01:11:34 PM »
if your only interested in single player TGC2 is so much better than tgc1 in my view.You really are missing out.I am not a fan on TGC2 but a quick game on your own tgc2 is so much better.

PinHi

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« Reply #2 on: November 08, 2017, 02:10:30 PM »
I thought I would chime in here. I did not vote as I, like you do not have TGC2. Not the money issue with me either as I could have bought it for $16.00  not long ago. I have a lot of favourites in TGC1 by a number of great designers as well - and with all the complaints about bugs and problems in TGC2 and since I still average around par on courses in TGC1 - I don`t have the issue that it`s too easy. Plays perfect on my system - so why do I need to upgrade to TGC2. That`s with using all aids as well. Eat your heart out - those of you who want it harder - come play on my computer and enjoy some great golf. When I want something with a career - able to change conditions - Play along with AI - lots of beautiful courses - lots of stats - can practice on any hole quickly - and much, much more. Well I play Links 2003 almost daily yet. Also have TW 08 if I need something else for a change. Nice thing about Links 2003 and TW 08 is I have the disc and can play anytime without  being dependent on online play or steam or whatever and have lots of great courses that are on my hard drive. Interesting thing for me  - my scores are similar no matter what golf game I am playing. Its working great for me. I am in a happy place! Just my thoughts.  :)

Icyken

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« Reply #3 on: November 08, 2017, 02:33:10 PM »
I go back fairly regularly mostly to play
my own courses , at the same time I put
them into the competition section for a
week or so , It's surprising there's still a
lot of interest .
I wish the bunker shot was the same in gc2
as it was the one shot that I could play well
consistently , the golfer in gc2 is ready to fall
face first into the sand, hopefully they'll fix that.
Think I'll jump over now and have a quick game
see you in the competition section..
           Cheers Icyken...

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DDawg

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« Reply #4 on: November 08, 2017, 03:06:07 PM »
while I cannot go back to playing TGC1 ... I am still really disappointed in TGC2 ...

It had such great potential ... then the changing of the guard and lack of caring/ lack of information/ and poor judgement calls towards game play modes and multiplayer.

HBS has slipped into a true "Indie" company (low budget-minimum frills) ... and joining up with Maximum Games was (in my opinion) a big mistake.
My most recent courses

LostWages Casino MadSkunk Gulch
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Yeltzman

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« Reply #5 on: November 08, 2017, 03:17:26 PM »
I have the same feeling DDawg i think i was expecting a little too much out of TGC2,It seems to me they either ran out of time or simply gave up before the end of TGC2.

HB_ShaunW

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« Reply #6 on: November 08, 2017, 04:23:05 PM »
I can assure you there was never a letup on TGC2. The team worked tirelessly to provide a good game to the end user and we most definitely delivered a much more feature rich experience in TGC2. There is no issue to have your opinion on what features you personally would have liked but we put a focus on expanding the experience outside of just gameplay and course creation adding a lot of new features while also improving those areas for new and returning users. There is a minority of people on this forum who have pointed out various quarrels they have with the product and that's fair. However to say anything along the lines of anyone failing or not caring about the product is shocking. We are all very invested in the TGC franchise and part of that investment is the growth of a great product over continued iterations, similar to any other franchise game. To want everything at once is a common consumer expectation, I have it myself with other titles I play, but at the end of the day you can see the vast improvement in the products and know from history that they make advancements with each update and iteration. HB Studios is pleased with the product we have delivered and believe we have continued to push it to the next level with this iteration and updates. This is something we will continue to do in the future with TGC and future products at HB Studios.

stan_solo

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« Reply #7 on: November 08, 2017, 04:33:49 PM »
I think a lot of it is frustrations spilling over .. we are a passionate bunch on here    :)

I don't think any of it is detriment to HB Studios

FRSTDWN

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« Reply #8 on: November 08, 2017, 06:07:38 PM »
I deleted tgc1 . This is one of the best golf games I have ever played with tour clubs. Very much like real golf. It becomes a metal grind on the course. Of course it could be better and I think it will get better. Just some of things missing are head scratchers.
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bigtee

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« Reply #9 on: November 08, 2017, 06:17:33 PM »
I like tgc2 a good bit more, as i'm a single round and societies player. How the ball reacts, the societies, the store and the editor make the game worth it alone. Sure some things need added, but we'll just have to see what they do. I just hope tgc2 worked out well for hb, to the extent they will want to make tgc3 happen.

jcauthen04

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« Reply #10 on: November 08, 2017, 06:51:54 PM »
Once I experienced TGC 2, there was no going back to TGC 1.  I've deleted it from all three platforms.  I got to the point where I found the swing interface so one-dimensional in TGC 1 that I couldn't play it any longer, well before TGC 2 hit the market.  It is TGC 2's added tempo component, as simplistic as it is, which mostly differentiates the two games to me... well, that and the more integrated mo-caps of the golfers.

Do I miss the live matchplay and ability to create a game and invite players to it before we hit the first tee like we had in TGC 1?  You bet, but without a more sensually demanding swing interface, I felt like I was playing TGC 1 on autopilot much of the time.
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ChuckClams

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« Reply #11 on: November 08, 2017, 07:55:03 PM »
I can assure you there was never a letup on TGC2. The team worked tirelessly to provide a good game to the end user and we most definitely delivered a much more feature rich experience in TGC2. There is no issue to have your opinion on what features you personally would have liked but we put a focus on expanding the experience outside of just gameplay and course creation adding a lot of new features while also improving those areas for new and returning users. There is a minority of people on this forum who have pointed out various quarrels they have with the product and that's fair. However to say anything along the lines of anyone failing or not caring about the product is shocking. We are all very invested in the TGC franchise and part of that investment is the growth of a great product over continued iterations, similar to any other franchise game. To want everything at once is a common consumer expectation, I have it myself with other titles I play, but at the end of the day you can see the vast improvement in the products and know from history that they make advancements with each update and iteration. HB Studios is pleased with the product we have delivered and believe we have continued to push it to the next level with this iteration and updates. This is something we will continue to do in the future with TGC and future products at HB Studios.

Feature rich?  ::) Yeah, here are some of my favorite "features" of TGC2:

-Skimpiest local multiplayer of any game created since tic-tac-toe. You can dress up the guest player and it saves, but change the player name? NOPE. Change the guest clubs? NOPE. Two players with PSN ID's on the same machine? Sorry, we can only track one profile at a time.

-Online multiplayer functionality has a degree of interactivity with other users on the same level as being "pen pals", including communications being lost in the mail. Two single-player sessions being played concurrently is NOT multiplayer.

-Rules of golf? Where we're going, we don't need RULES. Match Play requires 2 players to be playing simultaneously, actually interacting with each other. You literally cannot play by the rules of Match Play if you're playing against a Stroke Play round. What we have is akin to ballroom dancing with mannequins. Match Play, like ballroom dancing, requires two humans to be present in the same place at the same time and under the same conditions, and they need to be able to interact with each other in real-time. This is not a suggestion, these are the RULES of Match Play. It's literally in the rule book. So are hazard/lateral hazard procedures and drops. Rules matter, they affect scoring, they affect strategy, they affect course design philosophy, they affect handicap and slope ratings for courses.

-How about those swing physics too? Just look at all of the shots you CAN'T re-create in this game. Can't hit a thin shot that flies low and lands hot with a lot of roll out. Can't hit a fat shot where the divot flies further than the ball. Chip-and-runs are a roll of the dice due to the as of yet unresolved mystery spin bug. But hey, we have a vast multitude of ways to hit nasty hooks and slices so solid you'll barely see a loss in distance, because hooks and slices are the only mis-hits that happen in golf, amirite? Solid contact is automatic in this game.

-How about course conditions that can be selected by the player? Are golf courses supposed to only be played in late-afternoon? I can't play at midday or early morning? How about a few hours after a rain shower? Can I come back after the hurricane blows over? Nope, all courses must be played in late afternoon because that is when they look the best. All courses must be played while bone dry with bikini waxed greens. Rain is purely aesthetic and does not soften a course or slow down greens. The wind will blow as it pleases, but the sun, rain, and clouds are willed by the Pete Dyes. Tournaments require these sorts of rigid across-the-board parameters, but casual recreational rounds do not. If I don't like the time of day or the weather that day I can choose to do something else, and play golf when I find the weather more to my liking. It is a major deterrent to have a couple hours of free time to play TGC2, and have to hope the global winds aren't wonky at that moment rendering certain tricked up courses nearly unplayable and entirely unenjoyable.

-Look at those super appropriate animations. Who doesn't jump up and down and wave their arms excitedly every time they make a double bogey? I'll tell you who, people who have broken 100 before and know better than to drive golf carts across greens or into ponds. It's beyond time to rectify this issue, the post shot reactions are way over the top and befitting only of inebriated buffoons with no class or respect for the game. Tone it down already. Happy Gilmore was not an instructional video.

I'm not coming to TGC2 from TGC1 though, so I can't compare the two. I can only compare TGC2 to what I know, which is a crap-ton of golf games spread out over 3 decades, and an equal amount of time playing golf IRL. While this game does do things that no other golf game has done before it, TGC2 is hardly a feature-rich experience from a historical golf games perspective, or from the perspective of someone with 30 years of real life playing experience. TGC2 is pretty thin in a lot of ways, and it misses the mark in many others. Without the course designer to churn out new content for free, and a community of talented and passionate volunteers to produce and promote said content, the sun would have already set on TGC2.

I get frustrated when I see this sort of response from a developer to the people who are so invested in the success of your game. This community of content creators, event and society organizers, and forum contributors are the foundation upon which this game was built, and as such are the main thing keeping it from collapsing. It can be hard to hear what they're saying at times over the deafening thunder of patting yourself on the back.
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HB_ShaunW

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« Reply #12 on: November 08, 2017, 08:34:29 PM »
You're allowed to have your opinion. I'm talking about the progression of TGC through two iterations though, not what all other golf games have ever done. I'm sorry if you feel some areas fell short of your expectations as they may have been areas that were not a core focus for us or high priority for the current phase of progression of the franchise. Some of which may also be design decisions base on the limitations of game development over real life as well. The point I was trying to make with my previous post was about the progression of the franchise and the continued investment we have for it.

McBogga

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« Reply #13 on: November 08, 2017, 08:51:05 PM »
Taking one step forward and one step back is not progression.

The core gameplay experience is better than TGC1. Some other things around it are worse.

Good post, Chuck
« Last Edit: November 08, 2017, 09:09:44 PM by McBogga »

FRSTDWN

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« Reply #14 on: November 08, 2017, 08:58:19 PM »
Good post Chuck. Well said.
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