Golf Swing Mechanics

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rickhiggs2

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« on: May 10, 2018, 10:24:33 AM »
Can we discuss what the mechanics of the golf swing will be in this TGC 2019?

Presently, in TGC2, it's too tough for me to hit quality shots at the Pro setting and still feel like I can compete on TGC Tours.

I’ve also noticed comments in many places of others having the inconsistent behavior of the swing resulting in that occasional sideways shot.

I believe that each controller (PS4 controller), is a bit different.  I've got 5 in the household that we use on 2 PS4's and each is just a little bit different when playing TGC2.  I’m wondering if perhaps the code behind reading the "back and forward" swing is so highly sensitive that we all get a bit different results when performing the exact same motion.  I even have one controller that will not, can not, be used to keep the swing in the red cone.  Practice swing after practice swing, I’m outside to the right each time, until eventually, I’m outside to cone to the left.

I’m curious to know what others think about the current swing mechanic used in TGC2 and what can be improved upon it in TGC 2019?  Do we go back to some variant of the 3 button swing, or strive for something in the current swing, but is more forgiving?

Part of me really loves the current back and forth tempo driven part of the swing.  But the other side of me would like to see something akin to the 3 button approach (start swing, stop backswing, click at impact) to control the power and hook/slice of your shot.

This game is beautiful and nearly limitless in its play variations.  I look forward to a better experience in the swing itself and look forward to hearing what the community has to share on this topic.

I, for one, would love to help provide feedback and beta test for HBS, as much as their willing and able to take, in the area of the golf swing.

Thanks!

Sire0329

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« Reply #1 on: May 20, 2018, 10:40:20 AM »
I have to say I agree with the thought that each controller seems to be a bit different, however, I played until I figured out which controller of my 3 controllers gave me the best, most consistent results and then marked that as the only one I use for the golf club and I also bought a 15' usb cable to plug in as I find it more consistent as well, rather than the Bluetooth. I am not in agreement for a 3 button click or making it easier on the swing mechanics for 3 reasons, 1. clicks are in no way a simulation of anyone's swing and 2. Making it easier for others takes away all of the practicing I have done to get better. 3. The people already better than you and I will only be that much better than they are now. 15 under for them will be 18 to 20 under after changing it.
I started TGC Tours in CC-A and have since climbed to the European Tour and had 1 exemption to the PGA (did not make the cut), but will next time. I would suggest getting on the driving range in the game with each controller and go from there.
Having to practice to get better is a true simulation of golf in my opinion.

Hope this helps.
« Last Edit: May 20, 2018, 10:42:10 AM by Sire0329 »

jazzmv64

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« Reply #2 on: May 21, 2018, 08:58:06 AM »
I have to say I agree with the thought that each controller seems to be a bit different, however, I played until I figured out which controller of my 3 controllers gave me the best, most consistent results and then marked that as the only one I use for the golf club and I also bought a 15' usb cable to plug in as I find it more consistent as well, rather than the Bluetooth. I am not in agreement for a 3 button click or making it easier on the swing mechanics for 3 reasons, 1. clicks are in no way a simulation of anyone's swing and 2. Making it easier for others takes away all of the practicing I have done to get better. 3. The people already better than you and I will only be that much better than they are now. 15 under for them will be 18 to 20 under after changing it.
I started TGC Tours in CC-A and have since climbed to the European Tour and had 1 exemption to the PGA (did not make the cut), but will next time. I would suggest getting on the driving range in the game with each controller and go from there.
Having to practice to get better is a true simulation of golf in my opinion.

Hope this helps.

I disagree with that. Making it easier will not make you better then me. It will be an equalizer. I'm actually ok with the swing mechanic. It took a little work, but now I don't even think about it. We need handicap min/ maxes. And a way for IP to read and allow 2 characters only per game maybe. That way there is minimal cheating for those who want to play at there own level and compete and have fun. Right now, it's as if a Pro Golfer can walk into my amateur club house and play and win my tournament. Handicapping alone won't be enough. People just create new characters and win lesser events.
 

 

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