Club distance / last server update

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acdctabs

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« on: October 09, 2018, 05:42:59 PM »

McBogga

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« Reply #1 on: October 09, 2018, 07:07:45 PM »
Have the same.

And about 300MB of the below in the Output_log.txt - for a variety of "keys"

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Exception: TrySetField encountered unsupported type 'Single' with key 'maxCarryDistance'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
<InstantiatePlayerAsync>c__Iterator1:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

Exception: TrySetField encountered unsupported type 'Single' with key 'maxHeadSpeed'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
<InstantiatePlayerAsync>c__Iterator1:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

Exception: TrySetField encountered unsupported type 'Single' with key 'minLaunchSpeedModifier'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
<InstantiatePlayerAsync>c__Iterator1:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

Exception: TrySetField encountered unsupported type 'Single' with key 'maxLaunchSpeedModifier'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
<InstantiatePlayerAsync>c__Iterator1:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

Exception: TrySetField encountered unsupported type 'Single' with key 'minLaunchSpinModifier'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
<InstantiatePlayerAsync>c__Iterator1:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

Exception: TrySetField encountered unsupported type 'Single' with key 'maxLaunchSpinModifier'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
<InstantiatePlayerAsync>c__Iterator1:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

Exception: TrySetField encountered unsupported type 'Single' with key 'minLaunchSpeedModifier'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
<InstantiatePlayerAsync>c__Iterator1:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

Exception: TrySetField encountered unsupported type 'Single' with key 'maxLaunchSpeedModifier'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
<InstantiatePlayerAsync>c__Iterator1:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

Exception: TrySetField encountered unsupported type 'Single' with key 'minLaunchSpinModifier'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
<InstantiatePlayerAsync>c__Iterator1:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

Exception: TrySetField encountered unsupported type 'Single' with key 'maxLaunchSpinModifier'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
<InstantiatePlayerAsync>c__Iterator1:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)

acdctabs

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« Reply #2 on: October 09, 2018, 07:20:27 PM »
Where did you find this file ?

McBogga

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« Reply #3 on: October 09, 2018, 07:25:51 PM »
Windows Folder - Users - "your account" - Appdata - LocalLow - 2K - The Golf Club 2019

acdctabs

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« Reply #4 on: October 09, 2018, 07:43:02 PM »
Thanks.

Some extracts :

Exception: TrySetField encountered unsupported type 'Single' with key 'maxLaunchSpinModifier'

UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Utilities:TrySetField(Object, String, String)
Utilities:TrySetFields(Object, Dictionary`2)
HB.Golf.Simulation.PhysicsClub:ApplyServerSettings(String)
GameplayClub:ApplyServerSettings()
PlayerAssetsLoadManager:GetGameplayClubs(ClubSetType)
PlayerAssetsLoadManager:GetGameplayClub(ClubSetType, ClubID)
MVC.ClubsOverview:GetClubButton(ClubPreferences, Int32)
System.Collections.Generic.Transform`1:Invoke(TKey, TValue)
System.Linq.<CreateSelectIterator>c__Iterator11`2:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToArray(IEnumerable`1)
System.Linq.QuickSort`1:.ctor(IEnumerable`1, SortContext`1)
System.Linq.<Sort>c__Iterator21:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToArray(IEnumerable`1)
MVC.ClubsOverview:BlockingPrepare(TransitionDir)
MVC.<LoadScreen>c__Iterator5:MoveNext()
<UpdateFlow>c__Iterator1:MoveNext()
<UpdateFlowChecked>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: currently not available on il2cpp Line: -1)


File is big...

Dreadmetis

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« Reply #5 on: October 09, 2018, 08:48:06 PM »
Hi, I have a similar problem: bug, that is : the golf bag values when you start the game UI is fine, but as soon as you get into a game/ practice, some club values change (ie I6 and I7 have same displayed values), and some club are not working (distance played broken).

I play on PC/ Steam. The problem is new from today after the server side update.
« Last Edit: October 09, 2018, 08:50:27 PM by Dreadmetis »

FRSTDWN

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« Reply #6 on: October 09, 2018, 09:04:02 PM »
Looks like the PC master race ruined the party 😁
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