Patch 3 Notes - December 13

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HB_ShaunW

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« Reply #15 on: December 13, 2018, 03:04:30 PM »
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Efbomb

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« Reply #16 on: December 13, 2018, 03:06:27 PM »
"Over 20 new Course Designer Assets expanding customization options when building a custom course"
2 shelters, 8 massive sheds, 2 camera towers, and 9 crowd stands.

That's the kind of stuff they thought the game was missing. Amazing.

Any kind of new trees, bushes, rocks, wildlife, vehicles, walls, fences and brush shapes would have been nice.

FRSTDWN

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« Reply #17 on: December 13, 2018, 03:12:13 PM »
Looks like a lot of good fixes in the patch.

Can you guys be more specific about what swing changes you made?
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wirenut48

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« Reply #18 on: December 13, 2018, 03:51:10 PM »
Gameplay and Difficulty tunings impacting the swing plane and tempo windows balanced to coincide with previous shot outcome tuning.

Does that statement mean that you have pulled the server side swing tunings into the patch?  Or does it mean that we will be seeing difficulty settings that are different from what we have now?

I take that to mean the added tuning they couldn't do server side to coincide with the sever side tuning. The difficulty tunings they said would happen based on feedback of the server side patch.
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Shardak

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« Reply #19 on: December 13, 2018, 04:05:04 PM »
I have done some testing and cant notice any differences to swing difficulty.  My wishlist item of having slight tempo misses affect distance did not happen.  Any shot within the blue tempo windows still travels the exact same distance.

Oh well...the physics updates were more important to me anyway, and those feel great (from the previous patch).  Another month or so and the Sim version will be out, at which time I will not be playing with a gamepad anymore...so swing tuning will no longer matter.  But..I had hoped they would make it just a little less precise in regards to distance control. 

Overall I think the core gameplay is great.  Hopefully TGC 2020 or 2021 will focus on additional content, a more in depth career mode (or other form of long term progression), more PGA everything, better multiplayer, better course searching..etc etc.




« Last Edit: December 13, 2018, 04:09:23 PM by Shardak »

FRSTDWN

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« Reply #20 on: December 13, 2018, 04:10:48 PM »
Sounds like from I have read they have dumbed down the swing. I do not understand why people think a club set called Masters should be getting perfect perfect every swing. Also sounds like getting fast or slow swings are less punishing. Why? So disappointing if true. Why do golf games get nerfed to hell? Golf on the hardest settings should be a grind and frustrating at times.

Can anyone report if you can still get extra distance from a fast fast or perfect fast swing?

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HB_CraigC

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« Reply #21 on: December 13, 2018, 04:17:54 PM »
More detailed gameplay tuning... details... ???
- Added deviation when hitting within the swing plane - Tee shots will push/pull more even when hitting within the blue. (this is minor)
- Reduced the Hook/Slice (notably) on Pitch Shot tempos.
- Minor re-balancing of down-swing tempo penalties - re-balanced the rate of spin for slow/fast | very slow/very fast downswing tempos.
- Bunker penalty updated: Roll-in's now allow for more spin/less penalty.
- Added some roll-out to default lofted flop shots. (lofting up with will see them check while de-lofting will see them roll-out even more)
- Max Distance from Tempo manipulation has been decreased (Total added distance from a fast/fast and now fast/slow tempo's has been slightly reduced)
- Power Fades can now be achieved with a slow down-swing tempo. - Like the power-draw, on the fast side of perfect, the distance boost is minimal, and the distance fall off is steep the further from perfect you get.
- Increased the impact side hill lies (ball above/below feet) have on the shot trajectory.
- Reduced the extreme hook/slice that could be applied in the shot shaper.
- Improved the visualization of the shot shaper lines.

Edit: - All previous server side tuning's were also included in this patch.
« Last Edit: December 13, 2018, 04:23:06 PM by HB_CraigC »
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mebby

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« Reply #22 on: December 13, 2018, 04:22:12 PM »
More detailed gameplay tuning... details... ???
- Added deviation when hitting within the swing plane - Tee shots will push/pull more even when hitting within the blue. (this is minor)
- Reduced the Hook/Slice (notably) on Pitch Shot tempos.
- Minor re-balancing of down-swing tempo penalties - re-balanced the rate of spin for slow/fast | very slow/very fast downswing tempos.
- Bunker penalty updated: Roll-in's now allow for more spin/less penalty.
- Added some roll-out to default lofted flop shots. (lofting up with will see them check while de-lofting will see them roll-out even more)
- Max Distance from Tempo manipulation has been decreased (Total added distance from a fast/fast and now fast/slow tempo's has been slightly reduced)
- Power Fades can now be achieved with a slow down-swing tempo. - Like the power-draw, on the fast side of perfect, the distance boost is minimal, and the distance fall off is steep the further from perfect you get.
- Reduced the extreme hook/slice that could be applied in the shot shaper.
- Improved the visualization of the shot shaper lines.

All this sounds like good stuff.  I still think it should be impossible for a flop shot to check but I appreciate the changes made nevertheless.

LOVE the added deviation to swing plane even when in the blue.  I'd love to see the same thing done with the tempo bands!

Can't wait to check it out later tonight.
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FRSTDWN

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« Reply #23 on: December 13, 2018, 04:26:51 PM »
More detailed gameplay tuning... details... ???
- Added deviation when hitting within the swing plane - Tee shots will push/pull more even when hitting within the blue. (this is minor)
- Reduced the Hook/Slice (notably) on Pitch Shot tempos.
- Minor re-balancing of down-swing tempo penalties - re-balanced the rate of spin for slow/fast | very slow/very fast downswing tempos.
- Bunker penalty updated: Roll-in's now allow for more spin/less penalty.
- Added some roll-out to default lofted flop shots. (lofting up with will see them check while de-lofting will see them roll-out even more)
- Max Distance from Tempo manipulation has been decreased (Total added distance from a fast/fast and now fast/slow tempo's has been slightly reduced)
- Power Fades can now be achieved with a slow down-swing tempo. - Like the power-draw, on the fast side of perfect, the distance boost is minimal, and the distance fall off is steep the further from perfect you get.
- Increased the impact side hill lies (ball above/below feet) have on the shot trajectory.
- Reduced the extreme hook/slice that could be applied in the shot shaper.
- Improved the visualization of the shot shaper lines.

Edit: - All previous server side tuning's were also included in this patch.

So it is very slight reduction in extra distance from a fast fast swing? Does it still draw as much or less?

To get a power fade you need fast slow? That is interesting. That was lacking from the game.
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gtgud

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« Reply #24 on: December 13, 2018, 04:33:03 PM »
Did they fix the backwards kick on fades and draws, when a ball transitions from landing to rolling?

gtgud

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« Reply #25 on: December 13, 2018, 04:35:41 PM »
- Max Distance from Tempo manipulation has been decreased (Total added distance from a fast/fast and now fast/slow tempo's has been slightly reduced)

Why? Sounds less fun.

BSmooth13

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« Reply #26 on: December 13, 2018, 04:38:12 PM »
More detailed gameplay tuning... details... ???
- Added deviation when hitting within the swing plane - Tee shots will push/pull more even when hitting within the blue. (this is minor)
- Reduced the Hook/Slice (notably) on Pitch Shot tempos.
- Minor re-balancing of down-swing tempo penalties - re-balanced the rate of spin for slow/fast | very slow/very fast downswing tempos.
- Bunker penalty updated: Roll-in's now allow for more spin/less penalty.
- Added some roll-out to default lofted flop shots. (lofting up with will see them check while de-lofting will see them roll-out even more)
- Max Distance from Tempo manipulation has been decreased (Total added distance from a fast/fast and now fast/slow tempo's has been slightly reduced)
- Power Fades can now be achieved with a slow down-swing tempo. - Like the power-draw, on the fast side of perfect, the distance boost is minimal, and the distance fall off is steep the further from perfect you get.
- Increased the impact side hill lies (ball above/below feet) have on the shot trajectory.
- Reduced the extreme hook/slice that could be applied in the shot shaper.
- Improved the visualization of the shot shaper lines.

Edit: - All previous server side tuning's were also included in this patch.
Funny, these 3 things are ones which I noticed immediately, good to know it wasn't just in my head.

Also...nice matches earlier Craig :) was nice to be paired up with another Master's clubset user.

Shardak

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« Reply #27 on: December 13, 2018, 04:45:34 PM »
Sounds like from I have read they have dumbed down the swing. I do not understand why people think a club set called Masters should be getting perfect perfect every swing. Also sounds like getting fast or slow swings are less punishing. Why? So disappointing if true. Why do golf games get nerfed to hell? Golf on the hardest settings should be a grind and frustrating at times.

Can anyone report if you can still get extra distance from a fast fast or perfect fast swing?

I highly doubt you will notice anything different related to swing difficulty.  It doesnt feel any easier to me, if the patch notes were not released I would not notice there was a patch.

Yes you still get some extra distance from fast downswings, patch notes say "slightly reduced" and I would agree. I would guess it was like a 5% reduction from previous values.  A barely noticeable change.

To me, the swing feels perfectly adequate in its current state. 

The biggest problem, in my opinion, is the ability to hit exact distances on every shot.  This didnt change at all with this patch.  I had hoped this would be looked at.  Swing plane misses that are still within the blue area, but not perfectly down the center, do affect left/right dispersion.  Why tempo would not behave the same way is a strange decision.

Come on HB...you are one slight tweak away from having very beautiful swing mechanics! 

mebby

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« Reply #28 on: December 13, 2018, 04:59:21 PM »
Sounds like from I have read they have dumbed down the swing. I do not understand why people think a club set called Masters should be getting perfect perfect every swing. Also sounds like getting fast or slow swings are less punishing. Why? So disappointing if true. Why do golf games get nerfed to hell? Golf on the hardest settings should be a grind and frustrating at times.

Can anyone report if you can still get extra distance from a fast fast or perfect fast swing?

I highly doubt you will notice anything different related to swing difficulty.  It doesnt feel any easier to me, if the patch notes were not released I would not notice there was a patch.

Yes you still get some extra distance from fast downswings, patch notes say "slightly reduced" and I would agree. I would guess it was like a 5% reduction from previous values.  A barely noticeable change.

To me, the swing feels perfectly adequate in its current state. 

The biggest problem, in my opinion, is the ability to hit exact distances on every shot.  This didnt change at all with this patch.  I had hoped this would be looked at.  Swing plane misses that are still within the blue area, but not perfectly down the center, do affect left/right dispersion.  Why tempo would not behave the same way is a strange decision.

Come on HB...you are one slight tweak away from having very beautiful swing mechanics!


Agree.  I love that they added some dispersion within the blue swing plane.  I feel like they are missing a big opportunity for not doing the same within the tempo bands.

Having said that I'm sure they played with it and just couldn't get it to work like they wanted so they decided not to push it forward.  What may seem like an awesome idea to us may turn out like hot garbage in production...
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Lancers

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« Reply #29 on: December 13, 2018, 05:13:29 PM »
No more shanked pitch shots? I can't putt so the game plays fine for me now. Hopefully they didn't change the effectiveness of the loft box. Fine for me after the first patch getting approaches close almost always required mastering a slow/perfect or perfect/fast to get close if you weren't on the number for the approach into the green.

 

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