Consider trying some of the easier LiDAR courses out there. Musket Ridge, Lookaway, etc. are good choices and most of them have the IRL yardage options, so you're not stuck playing a 7000+yd course with 30yds between OB left and OB right. I have played Musket IRL, it has a couple tight-ish tee shots but if you pick tees that aren't pushing it for you distance-wise you can hit less than driver on most of those holes.
Lookaway has really wide fairways by video game standards (it was more of a 'second shot course' iirc).
I recently punished an unfinished beta for Engineers Country Club: Engineers CC Beta (L), the fairways I actually made a little bit too wide (by 1-2yds) and many of those tricky mid length par 4s are short enough for less than driver. Since it is unfinished it's not 'perfect' yet but it's worth a go. Just don't set the green speed above Moderate if you want to avoid cursing at the screen, I'd recommend you stick with the default speed. It's a pretty punitive course on a lot of the approach shots (and the beta doesn't have OB yet) but that's in exchange for holes that play <375yds from the back tees. The Black tees probably work best for average driving distance of 250-275, Blue for 230-250, and White for 210-230 or something like that.
I have some more courses coming relatively soon that could work well for sim users, and I also thought about making Chester Valley (originally a Perry Maxwell course not too far from Philadelphia) which would be a tad short for typical video game play but great for simulator.
TL:DR A lot of the RCRs out there are simulator-viable, just pick a tee set that matches your club distances well to get a full spectrum of shot variety and approach distances into greens.