request for the next TGC game (TGC 2020?)

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Doyley

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« on: March 03, 2019, 10:17:29 PM »
Green Speeds - the slow are way to slow and the fast aren't fast enough for my tastes

Ideally Very Slow would bottom out at 135 and Very Fast would top out at 225 or so.  Then fill in the gaps.  187 feels like it would be a good setting for Fast - but I feel there's lots of room for more speed.  I generally find the TGC2019 green speed scale to be a bit on the slow side all the way up.

McBogga

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« Reply #1 on: March 04, 2019, 02:10:04 PM »
Green Speeds - the slow are way to slow and the fast aren't fast enough for my tastes

Ideally Very Slow would bottom out at 135 and Very Fast would top out at 225 or so.  Then fill in the gaps.  187 feels like it would be a good setting for Fast - but I feel there's lots of room for more speed.  I generally find the TGC2019 green speed scale to be a bit on the slow side all the way up.

Fully agree!

Also a wider firmness range is needed. From waterlogged to burnt out links. Bounce and roll is way too similar across settings now.

Reppdogg

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« Reply #2 on: March 04, 2019, 02:23:59 PM »
Or fast greens that don’t roll 35 feet past the cup. This has forever long been the worst part of the game since the very first one. I’d like to see some sort of leveling system used to buy more spin, power , etc.


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McBogga

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« Reply #3 on: March 04, 2019, 03:08:29 PM »
Or fast greens that don’t roll 35 feet past the cup. This has forever long been the worst part of the game since the very first one. I’d like to see some sort of leveling system used to buy more spin, power , etc.


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But those are conditions that exist in golf. A dry and hard course will have a wedge jump 3-4 yards before it bites, and run out on mid-long irons hit high will be in the 35-40 feet range or more. Some courses are designed for that. Why not allow those courses to play as they should?

Reppdogg

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« Reply #4 on: March 05, 2019, 09:06:19 AM »
Or fast greens that don’t roll 35 feet past the cup. This has forever long been the worst part of the game since the very first one. I’d like to see some sort of leveling system used to buy more spin, power , etc.


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But those are conditions that exist in golf. A dry and hard course will have a wedge jump 3-4 yards before it bites, and run out on mid-long irons hit high will be in the 35-40 feet range or more. Some courses are designed for that. Why not allow those courses to play as they should?


I’ve played my fair share of tour quality courses in real life and I have to disagree with you here. I’ve also watched enough tournaments at courses we have in TGC and very very rarely do we see putting like we do in this game. Don’t get me wrong I enjoy the firm and fast greens but I do think it needs to be tweaked and make it more like putting in real life. Sometimes it can be due to frame rate issue too. But thats what we get for playing on console sometimes.


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stan_solo

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« Reply #5 on: March 05, 2019, 11:28:40 AM »
Green Speeds - the slow are way to slow and the fast aren't fast enough for my tastes
 187 feels like it would be a good setting for Fast

187 is certainly fast enough in TGC 2   ... why didn't they keep it the same

McBogga

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« Reply #6 on: March 05, 2019, 03:26:52 PM »
Or fast greens that don’t roll 35 feet past the cup. This has forever long been the worst part of the game since the very first one. I’d like to see some sort of leveling system used to buy more spin, power , etc.


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But those are conditions that exist in golf. A dry and hard course will have a wedge jump 3-4 yards before it bites, and run out on mid-long irons hit high will be in the 35-40 feet range or more. Some courses are designed for that. Why not allow those courses to play as they should?


I’ve played my fair share of tour quality courses in real life and I have to disagree with you here. I’ve also watched enough tournaments at courses we have in TGC and very very rarely do we see putting like we do in this game. Don’t get me wrong I enjoy the firm and fast greens but I do think it needs to be tweaked and make it more like putting in real life. Sometimes it can be due to frame rate issue too. But thats what we get for playing on console sometimes.


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Not about course quality, it’s about conditions. Links courses are often burnt out, meaning that the ground game comes into play. This type of golf is not available in game.

TaS

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« Reply #7 on: March 05, 2019, 03:35:11 PM »
One thing I'm noticing is that lidar greens are almost unputtable at the typical speeds that we are used to. 

I.e. the designers so far have been having to work will more subtle contours to create greens.

On the RCRs that I'm working on, 5.5 is a good speed.   

RussWest44

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« Reply #8 on: April 13, 2019, 12:49:35 PM »
One thing I'm noticing is that lidar greens are almost unputtable at the typical speeds that we are used to. 

I.e. the designers so far have been having to work will more subtle contours to create greens.

On the RCRs that I'm working on, 5.5 is a good speed.   

its because there is no randomization of the green surfaces, if it is yellow or red the ball IS NOT going to stop
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Reppdogg

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« Reply #9 on: April 13, 2019, 12:58:23 PM »
Give all greens an option to select firmness and speed. Could really help out RCR playing more true to life and what we see Tour players.


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McBogga

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« Reply #10 on: April 14, 2019, 06:49:01 AM »
One thing I'm noticing is that lidar greens are almost unputtable at the typical speeds that we are used to. 

I.e. the designers so far have been having to work will more subtle contours to create greens.

On the RCRs that I'm working on, 5.5 is a good speed.   

its because there is no randomization of the green surfaces, if it is yellow or red the ball IS NOT going to stop

That, and the fact that there is less pinnable area on championship courses than people think. Yellow and red is not an issue per say as long as the green design is logical.

Antiparosjez

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« Reply #11 on: April 14, 2019, 07:19:37 AM »
Greens need much more variety and yes links courses need to be quicker, much quicker I think.
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Cathalos1991

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« Reply #12 on: July 08, 2019, 10:40:49 AM »
Or fast greens that don’t roll 35 feet past the cup. This has forever long been the worst part of the game since the very first one. I’d like to see some sort of leveling system used to buy more spin, power , etc.


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But those are conditions that exist in golf. A dry and hard course will have a wedge jump 3-4 yards before it bites, and run out on mid-long irons hit high will be in the 35-40 feet range or more. Some courses are designed for that. Why not allow those courses to play as they should?


I’ve played my fair share of tour quality courses in real life and I have to disagree with you here. I’ve also watched enough tournaments at courses we have in TGC and very very rarely do we see putting like we do in this game. Don’t get me wrong I enjoy the firm and fast greens but I do think it needs to be tweaked and make it more like putting in real life. Sometimes it can be due to frame rate issue too. But thats what we get for playing on console sometimes.


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Thrangar

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« Reply #13 on: July 08, 2019, 02:29:27 PM »
Actually I would like only 3 speeds fast, very fast, and moderately slow and this speed is only available if you choose a rainy setting!
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Coda1850

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« Reply #14 on: July 10, 2019, 11:48:05 AM »
Draw & fade being tied to downswing speed is silly.  Next one shouldn't have that - it was/is one of my biggest problems with TGC19.
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