Poll

Which reasonably achievable "option" do you most want for 2K21 on the Series X

60 Hz Vsync lock
1 (8.3%)
Unlocked Vsync
6 (50%)
Variable Refresh Rate (VRR)
3 (25%)
Leave options just as they are for XBox One /S /X
2 (16.7%)

Total Members Voted: 12

Voting closed: November 16, 2020, 11:53:47 AM

XBox Series X version "perks" for PGA TOUR 2K21

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jcauthen04

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« on: October 07, 2020, 12:53:47 PM »
A number of the members here have expressed a desire to purchase the XBox Series X when it is released next month.  HB Studios have already made an official statement of 2K21 being backward compatible on the Series X, with no further elaboration.  I've been doing a lot of reading about the Series X and how Microsoft is making it easy for developers to boost the performance and resolution on existing games while making them backward compatible.  With that said, what reasonably implementable update would you most like to see HB Studios make to PGA TOUR 2K21 for the Series X?

If the truth be told, if one of the options below is made available, it would probably be just as easy to add the other two, but I thought it would be interesting to see which of the three listed is seen as the most desirable among the readers here.
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jcauthen04

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« Reply #1 on: October 07, 2020, 01:00:22 PM »
I voted for unlocked vsync because I've also played 2K21 on a PC that can run the game between 50 and 60 FPS @ 2160p, with vsync off and it works beautifully.  I'm pretty much insensitive to screen tearing, so that's not an issue with me, as it may be for some, or most of you.  The swing tempo just feels so much more manageable, as you're senses are getting more feedback at 50 to 60 FPS, IMO.  It also translates to a more deft touch with the short game, especially the troublesome partial pitch shots.

I included Variable Refresh Rate, as the Series X supports it, but I think that would only be advantageous to those who own a display that's capable of VRR.  It sounds like the best overall solution, and I can see a VRR capable display in my future at some point.
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leslie.sangster

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« Reply #2 on: October 07, 2020, 01:25:02 PM »
Just higher frame rates for me


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jcauthen04

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« Reply #3 on: October 07, 2020, 02:54:54 PM »
Just higher frame rates for me

Options 1 thru 3 should get us higher frame rates.  The thing that worries me about the first one (Locked vsync @ 60 Hz) is that it could result in judder/skipped frames on courses like Quail Hollow, where the Series X might not be able to sustain 60 FPS throughout.
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FRSTDWN

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« Reply #4 on: October 07, 2020, 07:12:21 PM »
Keep at them JC.
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jcauthen04

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« Reply #5 on: October 07, 2020, 10:14:41 PM »
Keep at them JC.

It's turned into a lifelong crusade, but I'm in it for the long haul.
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leslie.sangster

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« Reply #6 on: October 08, 2020, 04:00:40 AM »
Good luck on that crusade JC they haven’t even acknowledged if they’re made a server tweak


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jcauthen04

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« Reply #7 on: October 08, 2020, 11:51:46 AM »
Good luck on that crusade JC they haven’t even acknowledged if they’re made a server tweak

All I can do is plant the seed and continue to nurture it :D  I don't understand the reluctance to discuss the server side tweak, especially since it's one that I, and many others consider to be an improvement on the game in restoring functionality and enhancing the feel of the putting stroke. ???
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jcauthen04

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« Reply #8 on: October 08, 2020, 12:23:57 PM »
I see we already have a vote for option 4 (leave options just as they are for XBox One, S, and X).  I'm curious as to the reasoning behind that choice, is it because it would be giving Series X version owners a competitive advantage over other models on the same platform?

Having played 2K21 on the PC at 60 FPS and the One X at 30 FPS, I can objectively say that it would, but I don't see that as being any different between that and what we have on the PC version, where users have PCs that run the game between 25 and 120 FPS.  I don't read a lot of belly-aching over that disparity on that platform, but then again, that's been the nature of the beast for over 30 years now, so maybe it's just become part of the culture there. :-\   

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FRSTDWN

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« Reply #9 on: October 08, 2020, 02:54:40 PM »
Good luck on that crusade JC they haven’t even acknowledged if they’re made a server tweak


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That is amazing but not at the same time.
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jcauthen04

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« Reply #10 on: October 09, 2020, 11:31:15 AM »
Good luck on that crusade JC they haven’t even acknowledged if they’re made a server tweak

That is amazing but not at the same time.

I haven't seen them make in mention of it in the 2K forum either, which I thought we were going to be switching over to for official communications anyway.  It's been well over a month since I've seen any of the devs post there, unless I missed something.
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ISAWTHAT

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« Reply #11 on: October 13, 2020, 11:35:03 PM »
It sounds like the best overall solution, and I can see a VRR capable display in my future at some point.
.

I've started my quest to work this whole next generation console thing backwards.  Today I ordered the Acer Nitro XV272u 1440p 144hz IPS monitor.  This monitor has everything I think I need to hit the sweet spot of this gen gaming, as I am planning to get the Xbox series S.  The monitor checks all the above you mentioned and then some.  All I need now is the console ;).
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jcauthen04

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« Reply #12 on: October 14, 2020, 11:28:53 AM »
It sounds like the best overall solution, and I can see a VRR capable display in my future at some point.
.

I've started my quest to work this whole next generation console thing backwards.  Today I ordered the Acer Nitro XV272u 1440p 144hz IPS monitor.  This monitor has everything I think I need to hit the sweet spot of this gen gaming, as I am planning to get the Xbox series S.  The monitor checks all the above you mentioned and then some.  All I need now is the console ;).

I'll be curious to read your reactions to this one you get the S.  Just curious, what did you pay for yours?
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jcauthen04

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« Reply #13 on: October 14, 2020, 01:38:15 PM »
Microsoft published an article yesterday which spoke more of backward compatibility on the Series X and Series S.  There was one paragraph in the article that illustrates how hard it is to pin anything down on how a lot of games will be affected... there's a range of benefits from none, to resolution changing and frame rate doubling.  Read this and see  how you think PGA TOUR 2K21 might be affected by it:

Backward compatible games run natively on the Xbox Series X and S, running with the full power of the CPU, GPU and SSD. No boost mode, no downclocking, the full power of the consoles for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, with significantly higher performance than their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backward compatible titles also benefit from significant reductions in load times due to the massive leap in performance from our custom NVME SSD at the heart of the Xbox Velocity Architecture.

The highlighted sentence seems to suggest that it could be anything from indistinguishable from the XBox One version, to higher and steadier frame rates, along with maximum resolution and visual quality.  The question is, how much of that could be done without any developer intervention?  I don't know.

There are three take aways that I can hang my hat on from what I've read so far about backward compatibility:

1.) The load times will be four to five times faster than the XBox One X version.
2.) All games will get benefit from the automatic application of 16X anisotropic filtering (we already have that on the XBox One X, btw).
3.) Each game will get automatic HDR support.

I've seen nothing in print that says that 2K21 is running at a locked 30 FPS in 4K, but we did get such an admission about TGC 2019.  2K21 appears to be running at a 30 FPS lock.  What I'm not sure of is how that lock is imposed.  Is it by a means that the Series X can't supersede and seek or establish its own frame rate?  This gets into an area that requires some esoteric knowledge that's above my pay grade.

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ISAWTHAT

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« Reply #14 on: October 14, 2020, 03:20:06 PM »
It sounds like the best overall solution, and I can see a VRR capable display in my future at some point.
.

I've started my quest to work this whole next generation console thing backwards.  Today I ordered the Acer Nitro XV272u 1440p 144hz IPS monitor.  This monitor has everything I think I need to hit the sweet spot of this gen gaming, as I am planning to get the Xbox series S.  The monitor checks all the above you mentioned and then some.  All I need now is the console ;).

I'll be curious to read your reactions to this one you get the S.  Just curious, what did you pay for yours?


Get them while they're hot I've seen this monitor on eBay newegg and Walmart for around $400,. Amazon $299

https://www.amazon.com/gp/aw/d/B07MQBPMJ2/ref=cm_cr_arp_mb_bdcrb_top?ie=UTF8

Also supports HDR@ 400nits, 360nits native,two HDMI 2.0 ( The 2.0 will carry 48 to 144hz,1.4 display port, 4 USB 3.0. On and on. Comes with Calibrated certificate out of the box as well.
XBOX GT:  SndFreak64

 

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