As a new player/forum member, I didn't want to start a new thread if the issue had been brought up before... so I'm glad I found this thread.
I'm sure a lot of players of this game play at least a little golf in real life.
Personally, I'm quite avid, and a decent player.
For the most part, the golf physics in this game are very good.
Green roll out however is just off.
Some observations on improving it:
- The 'default' green in the course designer should have an overall tilt towards where the approach shot is coming from. This is how greens are created in real life, and it makes them receptive to approach shots. Fairways are designed for a ball to roll after it lands, greens are designed to stop it. My feeling is the greens (in general, not all) are flat in terms of pitch. Not everyone that plays with the course designer will realize that greens tilt forwards, so the tools should default to allow them to create realistic situations. This allows even firm fast greens to receive approach shots.
- Backspin. Backspin obviously exists in the game... I've spun a lob wedge back towards me right off a green. However, backspin does not seem to exist on any club that isn't a wedge. It could be something as simple as increasing the backspin factor on all clubs. To me this is the item that seems the most off. Even a five or six iron has a good amount of backspin on it in real life... in game it seems there is none.
- Green physics - The first 'bounce' for clubs coming in from height just doesn't seem to kill enough momentum of the shot.
- Information - Most course yardage markers/gps's will give front/middle/back yardages, as opposed to just 'to the pin' yardages. Pending any improvement in the physics, at least providing players with this information would allow them to better work with the physics that are there.
Don't get me wrong, I really enjoy the game, and most of it 'feels' right from a golf perspective.
But this one aspect doesn't, and I hope the dev team is looking at ways to improve it.