Approach shot roll - Way too much

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McBogga

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« Reply #60 on: February 02, 2015, 04:11:23 AM »
I would agree that we allow too much dynamic loft to be added to long irons.  At the very least the cone should get very small resulting in a slice if you messed up.  Perhaps we should just cap the amount we let people modify this.

Would be a great step forward to producing even more realistic-looking golf. Keeping cone penalty moderate around the bottom left->top right diagonal from two boxes low to two boxes high maybe and penalizing anything further out in the top left quadrant heavily? Delofting should carry slightly lower penalties as it is an easier thing to do, but low right quadrant should only be slightly less forgiving than top left.

 
Ursus:

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Not only to the long irons: Hitting a delofted LW 180+ yds .......

Not by delofting maybe, but have you tried topping one - leading edge on the equator - with a full swing??

But also maybe not so applicable as a go-to shot out of fairwaybunkers....

UrsusArctos

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« Reply #61 on: February 02, 2015, 05:07:09 AM »
Sure tried that.  ;)
and a lot of other stupid things .... like putter (a cheap one, hossle does not hold) with full swing ....


You are absolutely right about the diagonals high fade to low draw is easier to play then high draw to low fade. Just remember that its reversed for lefthanded players. The question is how far modifications for shot input should go compared to rl. I fear that respecting all possible real parameters (ball position, stands, hands, grip position, clubface, weight) might be too much for players not playing real golf.
« Last Edit: February 02, 2015, 06:41:05 AM by UrsusArctos »
Chris
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McBogga

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« Reply #62 on: February 02, 2015, 05:37:47 AM »
Sure tried that.  ;)
and a lot of other stupid things .... like putter (a cheap one, hossle does not hold) with full swing ....


You are absolutely right about the diagonals high draw to low fade is easier to play then high fade to low draw. Just remember that its reversed for lefthanded players. The question is how far modifications for shot input should go compared to rl. I fear that respecting all possible real parameters (ball position, stands, hands, grip position, clubface, weight) might be too much for players not playing real golf.

Low draw - high fade are the easier ones, right? And for lefties - just flip it on grid as well.

Always have to be an abstract model in a game - and the grid is not bad as it is as simple as can be - and high/low and left right are the key objectives in shot-shaping anyway. But if it follows real life restrictions behind the scene it's a splendid tradeoff.




UrsusArctos

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« Reply #63 on: February 02, 2015, 06:40:19 AM »
Yep, you are right.
I reversed them in the last post, changed.
Chris
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Coda1850

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« Reply #64 on: February 08, 2015, 01:32:56 AM »
Short green side shots are spinning backwards as if they are full wedges from pros.   It just doesn't happen like that....
« Last Edit: February 08, 2015, 07:28:16 AM by HB_LorinB »
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