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Producer
To provide organizational and creative leadership on video game development from initial design through to code release by managing projects to schedule and budget.
- Responsible for one franchise of one or more SKUs.
- Define and track projects to schedule and milestones.
- Coordination of development staff and task interdependencies to ensure timely and accurate asset flow.
- Ensure each product's commercial success.
- Understand, refine, maintain and disseminate the product.
- Identify and resolve conflicts between schedule, budget and design goals.
- Drive communication.
- Provide effective coordination of staff.
- Ensure adequate, efficient and effective project staffing and resolve staffing conflicts across the studio.
- Identify, contract and direct individuals or organizations outside the project in the creation of assets such as independent contractors, talent, music, sound, voice and video production.
- Manage external developers and contractors to contractual requirements.
- Foster positive working relationship and teamwork within the development teams with an emphasis on communication.
- Oversee documentation, testing and QA processes.
- To establish and manage projects to schedule.
- Good relationships maintained with other team members at all times.
- Bachelor's level degree (preferably Comp Sci) or equivalent /related experience.
- Minimum of 3 years experience in a project management role.
- Good understanding of multimedia and software tools.
- Proficiency in project management software.
- Excellent organizational and communication (both verbal & written) skills.
- A proven ability to multi-task, make decisions and solve problems efficiently and effectively.
- Self motivated and avid game player.
- Able and willing to work additional hours as necessary to successfully complete tasks.
- Excel as a team player and strive to maximize team/department performance.
- A dedicated work ethic and commitment to excellence.
- An understanding of game theory and related technology.
- An understanding of the game development life cycle and design process - from concept to delivery
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