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jobs@hb-studios.com

We would like to thank all applicants for their interest, however, only those chosen for an interview will be contacted.

SENIOR SOFTWARE ENGINEER

Location

Lunenburg and Halifax.

Purpose

Established engineers leading a section of development or fully competent in a particular aspect of the development.

Primary Duties & Responsibilities

  • Work with other Software Engineers and members of the project team
  • Ensure the Technical Lead and Producer are aware of the progress of their work
  • Alert the Technical Lead and Producer to any issues they have with their work or the agreed schedules
  • Implement code to the required standard.
  • Facilitate learning and skill growth in less experienced programmers.
  • Maintain knowledge of the games industries’ practices
  • Perform as lead or sole developer on a specific area of a game or in the development of a library, tool, or utility.
  • Provide written documentation as required
  • Maintain an internal bug list and respond to serious problems quickly
  • Maintain a prioritized feature wish list for any tools they supervise
  • Present technical design documents to Technical Lead, including risk assessments and estimated schedule for an engine design change or new feature

Key Results

  • High quality work delivered on time
  • Good relationships maintained with other team members at all times

Essential Skills, Knowledge & Experience

  • Strong programming
  • Ability to program in C++
  • Ability to meet deadlines
  • Passion for video games
  • Ability to work in a team
  • Ability to work independently without heavy oversight
  • 5+ years of relevant experience
  • Applied math skills
  • Ability to provide creative input into a project
  • Good communication skills

Desirable Skills, Knowledge & Experience

  • Ability to program in C#
  • Experience in writing games
  • DirectX / OpenGL/ Vulkan experience
  • Windows programming experience
  • Practical Unity experience
  • Physics knowledge
  • Bachelor of Computer Science degree (or similar)
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There are no available production jobs at this time. Feel free to send us your resumé!

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jobs@hb-studios.com

We would like to thank all applicants for their interest, however, only those chosen for an interview will be contacted.

SENIOR 3D ARTIST

Purpose

Create AAA quality 3D models (architectural environments, hard-surface & organic props, terrains, vegetation, etc.) that define, and maintain, a coherent vision of the game’s look and feel while working within the technical constraints of the project and platforms you are creating for.

This position will need an above average understanding of current and emerging 3D modelling trends and pipelines to create high fidelity assets that continually push the bar of what gaming platforms are capable of supporting.

 

Primary Duties & Responsibilities

  • Collaborate effectively with Creative Director, Art Director, Art Lead, Designer and Producer during art review sessions that result in highest fidelity assets
  • Ability to create excellent high and low-poly models utilizing cutting edge techniques and pipelines.
  • Expert ability across multiple disciplines including modelling, UV mapping, texturing, optimizing, and scene organization and implementation.
  • Maintain a high level of quality while working within design / technical constraints and balancing performance issues.
  • An above-average understanding of working within a game engine and pipeline, ensuring all completed assets are in a build ready format.
  • Meet project deadlines / milestones, as set by Producer and Art Lead.
  • Actively participate in team / department meetings.
  • Consistently exercise sound judgment.
  • Good relationships maintained with other team members at all times.
  • Ensure company art practices are followed.

Key Results

  • High quality work delivered on time
  • Good relationships maintained with other team members at all times

Essential Skills, Knowledge & Experience

  • A strong portfolio for review is required for this position. Please provide a link to portfolio on the resume.
  • Expert knowledge and understanding of 3D content authoring techniques, including: High-poly and game-resolution modeling, UVing, texturing and
  • Flexibility in style, being able to pivot from highly realistic assets to stylized art is desirable.
  • Strong technical skills in working with Maya / 3DMax, Photoshop, ZBrush, Substance Painter / Designer, and Unity.
  • An excellent ability to interpret 2D reference material into 3D textured models.
  • Helping drive constant improvement and evolution of asset production methods and techniques.
  • Experience in procedural environment workflows a plus.
  • Ability to work effectively in a collaborative team environment.
  • Ability to work with a high degree of self-direction when necessary.
  • Excellent organizational, communication and interpersonal skills.
  • Must be receptive to direction with willingness to refine models with direct input from the Creative Director, Art and Animation Director and Art Lead to ensure the highest quality and applicability to the game.
  • Must be responsive to deadlines and work within pre-defined aesthetic goals.
  • Self-motivated, creative; outside the box thinker.
  • A Minimum of 3+ years’ experience developing AAA Titles.
  • Sports knowledge and enthusiasm a plus.

Contacts and Interfaces

  • Art Lead
  • Producer
  • Technical Art / Animation
  • Creative Director
  • Art and Animation Director
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 SENIOR 3D CHARACTER ARTIST

Purpose

Create AAA quality character models that define, and maintain, a coherent vision of the game’s look and feel while working within the technical constraints of the project and platforms you are creating for.

This position will need an above average understanding of current and emerging 3D modelling trends and pipelines to create visually striking characters that continually push the bar of what gaming platforms are capable of supporting.

 

Primary Duties & Responsibilities

  • Collaborate effectively with Creative Director, Art Director, Art Lead, Designer and Producer during art review sessions that result in highest fidelity assets
  • Ability to create excellent high and low-poly models utilizing cutting edge techniques and pipelines.
  • Maintain a high level of quality while working within design / technical constraints and balancing performance issues.
  • Work closely with the Technical Artists / Technical Animators to ensure proper functionality of final 3D assets. An understanding of rigging, weighting, UV and texture layout is desired to help accommodate this.
  • An above-average understanding of working within a game engine and pipeline, ensuring all completed assets are in a build ready format.
  • Meet project deadlines / milestones, as set by Producer and Art Lead.
  • Actively participate in team / department meetings.
  • Consistently exercise sound judgment.
  • Good relationships maintained with other team members at all times.
  • Ensure company art practices are followed.

Key Results

  • High quality work delivered on time
  • Good relationships maintained with other team members at all times

Essential Skills, Knowledge & Experience

  • Strong portfolio in realistic character art. Please provide a link to portfolio on the resume.
  • Expert knowledge and understanding of human anatomy, with a keen eye towards shape, silhouette and form.
  • Flexibility in style, being able to pivot from highly realistic assets to stylized art is desirable.
  • Strong technical skills in working with Maya / 3DMax, Photoshop, Zbrush, Substance Painter / Designer, and Unity.
  • An excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • Helping drive constant improvement and evolution of asset production methods and techniques.
  • Ability to work effectively in a collaborative team environment.
  • Ability to work with a high degree of self-direction when necessary.
  • Excellent organizational, communication and interpersonal skills.
  • Must be receptive to direction with willingness to refine character sculpts with direct input from the Creative Director, Art and Animation Director and Art Lead to ensure the highest quality and applicability to the game.
  • Must be responsive to deadlines and work within pre-defined aesthetic goals.
  • Self motivated, creative; outside the box thinker.
  • A Minimum of 3+ years’ experience developing AAA Titles.
  • Sports knowledge and enthusiasm a plus.

Contacts and Interfaces

  • Art Lead
  • Producer
  • Technical Art / Animation
  • Creative Director
  • Art and Animation Director
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We would like to thank all applicants for their interest, however, only those chosen for an interview will be contacted.

AVAILABLE JOBS

Game Designer


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jobs@hb-studios.com

We would like to thank all applicants for their interest, however, only those chosen for an interview will be contacted.

GAME DESIGNER

Location

Lunenburg

Purpose

Game Designers are responsible for the design of the game(s) assigned to them; monitoring and maintaining these games and their designs throughout development. They ensure that the quality of the game and its gameplay are of the highest standards, while remaining in-line with required timelines; and will do this in partnership with the game’s development team and studio production staff.

Primary Duties & Responsibilities

  • Own a game’s design from concept—through production—to release; and ensure that the resulting game is of the highest quality.
  • Write and maintain living design documents for use by design, production, development, and QA staff.
  • Work and communicate directly with all members of the game team on a regular basis to develop the game and its design throughout production.
  • Do hands-on work during production including play-testing, tuning, data-entry, content creation, and some scripting.
  • Ensure all delivered versions of assigned games are thoroughly play-tested with a design-critical approach, and report all issues and required changes.
  • Identify and help to prioritize any issues in assigned games in conjunction with production and other team leads.
  • Identify and report any aspects of the assigned game, its design, or its development process, which may compromise its final quality or overall success.
  • Develop—or contribute to—new concepts and game pitches for the studio as required.
  • Play—and contribute feedback for—all games currently in development or prototyping.
  • Continually question and contribute to the studio’s growing philosophy of game design, and how we make games.

Key Contacts

  • Producer / Associate Producer of assigned game
  • QA Team Leader of assigned game
  • Creative Department (Design, UI/UX, and Audio teams)
  • Creative Director

Essential Skills, Knowledge & Experience

  • Strong written and verbal communication skills with the ability to break down game issues, mechanics or concepts into lay terms.
  • A detail-conscious and creative thinker.
  • A team worker with the ability to welcome and consider all forms of feedback.
  • Able to debate and negotiate their case on game-specific issues in a constructive manner.
  • Willingness to research, learn and love the subjects of assigned games—especially sports.
  • A passion for the design of games and play, and a desire to improve our understanding of these things.
  • A self-motivated individual both in terms of time-management skills and interest in self-improvement.
  • An outgoing personality with the ability to work with people at all levels.
  • Basic scripting experience (C#, XML / JSON, VBA)
  • MS Office experience (especially MS Excel)
  • Experience with the Unity game engine
  • An avid player of both PC and console games.

Desirable Skills, Knowledge & Experience

  • Degree (any subject)—or alternatively—games industry experience.
  • Able to demonstrate a wide knowledge of games, both old and current
  • Deep interest and knowledge in one or more mainstream sport
  • An understanding of how games work, why people play games, and how games motivate players.
  • Technical knowledge of the videogame development process.
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There are no available audio jobs at this time. Feel free to send us your resumé!

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There are no available support jobs at this time. Feel free to send us your resumé!

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