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jobs@hb-studios.com

We would like to thank all applicants for their interest, however, only those chosen for an interview will be contacted.

SOFTWARE ENGINEER

Location

Lunenburg and Halifax.

Purpose

To design and implement code and script as needed for a project, in accordance with schedules agreed upon with the Technical Lead.

Primary Duties & Responsibilities

  • Work closely with fellow Software Engineers and members of other disciplines on the project team.
  • Ensure that the Technical Lead is aware of the progress of assigned work.
  • Alert the Technical Lead of any issues that could disrupt agreed-upon schedules.
  • Implement code and script to the required coding standards.
  • Ensure that components are designed and reviewed prior to implementation.
  • Achieve ingame performance targets as required by Production.

Key Results

  • High quality work delivered on time.
  • Positive working relationships fostered with other team members from all disciplines.

Essential Skills, Knowledge & Experience

  • Passion for video games
  • Willingness to learn new tools, engines and languages
  • Practical experience programming in C++
  • Ability to meet deadlines
  • Self-motivated and willingness to take initiative
  • Demonstrated ability in written and verbal communication
  • Strong team player
  • Fundamental math skills (matrices, vectors, algebra, etc)
  • Computer Science (or similar) Graduate, and two years of relevant experience

Desirable Skills, Knowledge & Experience

  • Experience with a variety of programming languages (C#, Lua, JavaScript, SQL)
  • Interest in specific game programming disciplines (i.e. artificial intelligence, rendering, user interface, audio, etc.)
  • Experience with 3D graphics programming (Shaders, DirectX, OpenGL)
  • Experience working on video games
  • Experience with Windows programming
  • Advanced knowledge in math and physics
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SOFTWARE ENGINEER – GRAPHICS

Overview

We are looking for an experienced Software Engineer to join our dynamic team, working on our critically and commercially successful PS4, XB1 and PC project ‘The Golf Club‘.

Launched in August 2014, The Golf Club won Operation Sports’ Best Indie Game Of 2014 (Editor’s Choice), Best Indie Game Of 2014 (Readers’ Choice) and Best New Feature for the Greg Norman Course Designer. We remain committed to improving the game into the future and invite you to be a part of our journey.

Purpose

To design and implement code and script as needed for a project, in accordance with schedules agreed upon with the Technical Lead.

Primary Duties & Responsibilities

  • Work closely with fellow Software Engineers and members of other disciplines on the project team
  • Ensure that the Technical Lead is aware of the progress of assigned work
  • Alert the Technical Lead of any issues that could disrupt agreed-upon schedules
  • Implement code and script to the required coding standards
  • Ensure that components are designed and reviewed prior to implementation
  • Achieve ingame performance targets as required by Production

Key Results

  • High quality work delivered on time.
  • Positive working relationships fostered with other team members from all disciplines.

Essential Skills, Knowledge & Experience

  • At least 5 years of graphics programming experience, including Xbox One, PS4 or equivalent platform development.
  • Knowledge of the mathematics of 3D rendering and lighting
  • Knowledge of industry standard rendering techniques
  • Analytical and methodical approach to development
  • Self driven with a strong sense of quality
  • Ability to learn quickly and apply new concepts
  • Excellent C/C++, HLSL/CG
  • Experience with modern graphics APIs, e.g. Direct3D11/12, OpenGL4, or equivalent console APIs.
  • Experience profiling and optimizing rendering code, including experience with various tools i.e. PIX/Razor
  • Contributed extensively to the development of three or more shipped games, PC or console
  • Strong passion for video games

Desirable Skills, Knowledge & Experience

  • Experience with a variety of programming languages (C#, Lua, JavaScript, SQL)
  • Interest in specific game programming disciplines (i.e. artificial intelligence, rendering, user interface, audio, etc.)
  • Experience with 3D graphics programming (Shaders, DirectX, OpenGL)
  • Experience working on video games
  • Experience with Windows programming
  • Advanced knowledge in math and physics
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There are no available audio jobs at this time. Feel free to send us your resumé!

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jobs@hb-studios.com

We would like to thank all applicants for their interest, however, only those chosen for an interview will be contacted.

TECHNICAL ARTIST

Purpose

The candidate will provide technical solutions to aesthetic problems. He/she will be the main point of contact for our art tools and technologies, setting standards for our pipelines to improve productivity and produce high quality results. He/she will work closely with Software Engineers, Artists and Animators to improve our tool set and workflows to deliver outstanding visual results, meeting the quality and schedule expectations of the Production Team.

Main Duties & Responsibilities

Bring technical expertise to the Art Team by:

  • Working closely with Art Leads and Tech Leads to design and implement art production pipelines and workflows.
  • Working with Artists to maintain and improve tools and scripts based on visual targets.
  • Developing and improving custom real-time shaders, lighting and physics animation.
  • Training entry-level Artists on tools, techniques and pipelines; mentoring them for best practice.
  • Keeping up-to-date with industry developments, exploring new tools and techniques, integrating new technologies into art production methodologies.

Essential Skills, Knowledge & Experience

  • Experience with Unity
  • Strong Technical Art skills demonstrated through a portfolio or reel showing:
    • Modeling and texturing skills for characters and/or environments.
    • Well rounded background of art development including characters, environments, lighting and effects.
    • Scripting experience (Mel, Python, LUA, C/C#, etc.)
    • Character animation and rigging skills (Maya or 3D Studio Max).
    • Simple but powerful character rigs, including facial animation/facial rigging.
    • Deep knowledge of colour and lighting theory.
    • Technical writing skills.
    • Traditional art skills.
  • Art production experience leading to at least one shipped title on PS3, Xbox 360 and Unity.
  • Experience in cross-platform development.
  • Self motivated, strong and creative problem solver.
  • Able to take direction, work to deadline

Desirable skills and experience

  • Experience working on both console and mobile development.
  • Agile/SCRUM methodology.
  • Experience with MotionBuilder.
  • Understanding of Z Brush workflow.
  • Experience with Unity/Mecanim

Contacts and Interfaces

  • Art Leads
  • Producer
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GRAPHIC ARTIST

Purpose

To design and produce artwork predetermined with the Producer to agreed schedules.

Main Duties & Responsibilities

  • Demonstrate a broad range of superior graphic design techniques
  • Liaise with other graphic artists and members of the project team
  • Ensure the Producer is aware of the progress of their work
  • Collaborate effectively with the Producer and Head of Creative during art review sessions that result in the finest artistic look possible
  • Meet project deadlines / milestones, as set by Producer and Head of Creative
  • Actively participate in team / department meetings; consistently exercise sound judgment in all areas of performance

Key Results

  • High quality work delivered on time
  • Good relationships maintained with other team members at all times

Essential Skills, Knowledge & Experience

  • Experience using Unity
  • Graphic Design graduate or similar
  • Excellent freehand drawing capability
  • Photoshop and Illustrator expertise
  • Flash & Action Script experience
  • Excellent understanding of interface/interaction design
  • A portfolio demonstrating the above
  • Passion for video games
  • Ability to meet deadlines
  • Ability to work effectively in a collaborative team environment
  • Ability to work with a high degree of self-direction when necessary
  • Excellent organizational, communication and interpersonal skills
  • Receptive to art direction
  • Responsive to deadlines and work within pre-defined aesthetic goals
  • Self motivated
  • Low Fidelity & High Fidelity Prototyping/Mock-ups
  • Ability to build, expand & maintain a design style-guide

Desirable skills and experience

  • Flash & Action Script experience
  • 3D software skills
  • Mobile and Tablet design experience
  • HTML/CSS/JS or other relevant web design and development skills
  • Motion Graphics experience

Contacts and Interfaces

  • Producer
  • Head of Creative

**Please note, this is a contract position**

 

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AVAILABLE JOBS

Game Designer


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jobs@hb-studios.com

We would like to thank all applicants for their interest, however, only those chosen for an interview will be contacted.

GAME DESIGNER

Purpose

Game Designers are responsible for the design of the game(s) assigned to them; monitoring and maintaining these games and their designs throughout development. They ensure that the quality of the game and its gameplay are of the highest standards, while remaining in-line with required timelines; and will do this in partnership with the game’s development team and studio production staff.

Main Duties & Responsibilities

  • Own a game’s design from concept—through production—to release; and ensure that the resulting game is of the highest quality.
  • Write and maintain living design documents for use by design, production, development, and QA staff.
  • Work and communicate directly with all members of the game team on a regular basis to develop the game and its design throughout production.
  • Do hands-on work during production including play-testing, tuning, data-entry, content creation, and some scripting.
  • Ensure all delivered versions of assigned games are thoroughly play-tested with a design-critical approach, and report all issues and required changes.
  • Identify and help to prioritize any issues in assigned games in conjunction with production and other team leads.
  • Identify and report any aspects of the assigned game, its design, or its development process, which may compromise its final quality or overall success.
  • Develop—or contribute to—new concepts and game pitches for the studio as required.
  • Play—and contribute feedback for—all games currently in development or prototyping.
  • Continually question and contribute to the studio’s growing philosophy of game design, and how we make games.

Essential Skills, Knowledge & Experience

  • Strong written and verbal communication skills with the ability to breakdown game issues, mechanics or concepts into lay terms.
  • A detail-conscious and creative thinker.
  • A team worker with the ability to welcome and consider all forms of feedback.
  • Able to argue and negotiate their case on game-specific issues in a constructive manner.
  • Willingness to research, learn and love the subjects of assigned games—especially sports.
  • A passion for the design of games and play, and a desire to improve our understanding of these things.
  • A self-motivated individual both in terms of time-management skills and interest in self-improvement.
  • An outgoing personality with the ability to work with people at all levels.

Desirable Skills, Knowledge & Experience

  • Basic scripting experience (C#, XML / JSON, VBA)
  • MS Office experience (especially MS Excel)
  • Experience with the Unity game engine
  • Degree (any subject)—or alternatively—games industry experience.
  • An avid player of both PC and console games.
  • Able to demonstrate a wide knowledge of games, both old and current
  • Deep interest and knowledge in one or more mainstream sports
  • An understanding of how games work, why people play games, and how games motivate players.
  • Technical knowledge of the videogame development process.
  • Flexible with regard to working hours.

Contacts and Interfaces

  • Producer / Associate Producer of assigned game
  • QA Team Leader of assigned game
  • Other Designers
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There are no available audio jobs at this time. Feel free to send us your resumé!

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AVAILABLE JOBS

Community Manager


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jobs@hb-studios.com

We would like to thank all applicants for their interest, however, only those chosen for an interview will be contacted.

COMMUNITY MANAGER

Location

Lunenburg.

Purpose

This role is focused on engaging with our players and fans, and you will act as the conduit between HB Studios and our gamers. You will implement a conversation strategy across all key community channels and it is essential that strong internal relationships are built to help optimize efforts.

Working in close partnership with our game Producers and teams, this position reports directly in to the Head Of Creative to reflect the pivotal role it plays in the success of the company.

Key Responsibilities

  • Community engagement. Be a champion for our communities and create opportunities for direct fan engagement throughout the gaming calendar.
  • Social content. Develop and implement global social content programs to maximize the exposure of our games and the company across all social media channels.
  • Forum moderation. Develop, evolve and manage our online forums to ensure they are a friendly, informative, engaging place to go for our fans and customers.
  • Client and partnership management. Where appropriate, work with our publishing, marketing and PR partners to maximize strategies and show our games in the best light.
  • Work with the management team to build and support game specific online websites, social media channels and other new media platforms.
  • Reporting. Deliver detailed activity reports and well considered advance planning to ensure there is a coherent, successful long-term community management strategy in place.

Essential Skills, Knowledge & Experience

  • Interest in sports and a particularly keen interest in golf.
  • Being skilled in Photoshop and video editing, or similar demonstrable creative skills.
  • Knowledgeable on latest technologies and techniques used in building and maintaining successful gaming communities.
  • Technical knowledge of online community & social platforms, systems and software.
  • Strong understanding of social networking trends.
  • Excellent communicator and fluency in English.
  • Strong interpersonal skills to manage and lead a vocal and robust community, and to build team relationships.
  • Team player with high degree of accountability.
  • To be a positive and energetic force about the studio.

Desirable

  • Gaming. Knowledge and passion for video games, and broader pop culture.
  • Experience in utilising social media to develop gaming communities.
  • Project management and consumer event experience.
  • Professional experience within the sports or video games arena.

Special Considerations

  • For this role, possible evening and weekend work will be required as and when the community needs to be serviced.
  • Occasional travel domestically and internationally may also be required.

Send your resume/portfolio and short introduction video to jobs@hb-studios.com