I am fairly sure that it would be a no for trees as they can't be rotated in the current engine. I agree that being able to set trees in particular at an angle would be awesome. You often see trees in slopes start out and an angle and twist upwards, being able to get that sort of look would be awesome. In TGC2, assuming we can rotate trees, having ones that go out sideways would be pretty cool. Definitely the freedom to add in 3D rotation and manipulation in general (raised bridges anyone) would be epic and open up a lot of possibilities. I think one of the major issues is he control scheme, particularly with consoles. Maybe need some sort of advanced menu for some of the slightly more technical operations