Multiple tees

  • 65 Replies
  • 25775 Views

Bubba22

  • *
  • Full Member
  • ***
  • Posts: 149
« Reply #60 on: March 01, 2016, 06:30:43 PM »
It's not a ghost ball issue, that's more one of the issues with multiple pins. The problem with Tees is the infrastructure of the holes. They were created to be tee, hole and then the course between it.
So that would all need to be reworked. Then you have all the UI to deal with on top of that.

What you need to remember is the game was never built to be as popular as it has become. It definitely wasn't built with a simulator in mind. So there would be extensive work to get this in and would only please a few people

Sent from my Nexus 7 using Tapatalk

my quote goes to " ...and would only please a few people...." ,sorry thats simply not true, i think in this game the majority plays real golf and is used to changing tee´s and pins, so its more the majority that would be pleased .

My opinion is not one way or the other on this but.....

The few people of this forum that speak up for multiple pins/tees are not the majority. You thinking that majority would be pleased is also not true, especially if it meant no ghost balls. There would be a split of opinion.

I feel for the simulator folks on this topic though. I am a lowly Optishot2 user (although I have a decent set up) and I have two young daughters that play with me. The ability to play from shorter tees is crucial. When I upgrade to a launch monitor, TGC will not be a consideration if this isn't rectified. That and no range.

Anthony has stated that its not a ghost ball issue. The sim version has nice range options with rewind. The sim sales of TGC is growing big time. What is the downside of multiple tees to non sim folks?

HeMan

  • *
  • Sr. Member
  • ****
  • Posts: 425
« Reply #61 on: March 02, 2016, 10:07:33 AM »
It's not a ghost ball issue, that's more one of the issues with multiple pins. The problem with Tees is the infrastructure of the holes. They were created to be tee, hole and then the course between it.
So that would all need to be reworked. Then you have all the UI to deal with on top of that.

What you need to remember is the game was never built to be as popular as it has become. It definitely wasn't built with a simulator in mind. So there would be extensive work to get this in and would only please a few people

Sent from my Nexus 7 using Tapatalk

my quote goes to " ...and would only please a few people...." ,sorry thats simply not true, i think in this game the majority plays real golf and is used to changing tee´s and pins, so its more the majority that would be pleased .

My opinion is not one way or the other on this but.....

The few people of this forum that speak up for multiple pins/tees are not the majority. You thinking that majority would be pleased is also not true, especially if it meant no ghost balls. There would be a split of opinion.

I feel for the simulator folks on this topic though. I am a lowly Optishot2 user (although I have a decent set up) and I have two young daughters that play with me. The ability to play from shorter tees is crucial. When I upgrade to a launch monitor, TGC will not be a consideration if this isn't rectified. That and no range.

Anthony has stated that its not a ghost ball issue. The sim version has nice range options with rewind. The sim sales of TGC is growing big time. What is the downside of multiple tees to non sim folks?

I don't think there is a downside. Got it on the range thing, that is great. Whatever the issue is with multiple tees, my point was there is not enough vocal support of multiple tees for HB to consider making the change, hence Anthony's comment of "So there would be extensive work to get this in and would only please a few people."

Me playing the video game on my XB1, I don't care one way or the other if there were multiple tees because I don't really design. I am hooked on TGC as a video game and most likely will never budge on this as long as the community and game do not change (for the worse).

As far as simulator software goes, I wouldn't purchase TGC because it doesn't have multiple tees. My 9/7 year olds can't play on 7000 yard courses and have fun.

ADX321

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 5235
« Reply #62 on: March 02, 2016, 10:11:31 AM »
It's not a ghost ball issue, that's more one of the issues with multiple pins. The problem with Tees is the infrastructure of the holes. They were created to be tee, hole and then the course between it.
So that would all need to be reworked. Then you have all the UI to deal with on top of that.

What you need to remember is the game was never built to be as popular as it has become. It definitely wasn't built with a simulator in mind. So there would be extensive work to get this in and would only please a few people

Sent from my Nexus 7 using Tapatalk

my quote goes to " ...and would only please a few people...." ,sorry thats simply not true, i think in this game the majority plays real golf and is used to changing tee´s and pins, so its more the majority that would be pleased .

My opinion is not one way or the other on this but.....

The few people of this forum that speak up for multiple pins/tees are not the majority. You thinking that majority would be pleased is also not true, especially if it meant no ghost balls. There would be a split of opinion.

I feel for the simulator folks on this topic though. I am a lowly Optishot2 user (although I have a decent set up) and I have two young daughters that play with me. The ability to play from shorter tees is crucial. When I upgrade to a launch monitor, TGC will not be a consideration if this isn't rectified. That and no range.

Anthony has stated that its not a ghost ball issue. The sim version has nice range options with rewind. The sim sales of TGC is growing big time. What is the downside of multiple tees to non sim folks?

I don't think there is a downside. Got it on the range thing, that is great. Whatever the issue is with multiple tees, my point was there is not enough vocal support of multiple tees for HB to consider making the change, hence Anthony's comment of "So there would be extensive work to get this in and would only please a few people."

Me playing the video game on my XB1, I don't care one way or the other if there were multiple tees because I don't really design. I am hooked on TGC as a video game and most likely will never budge on this as long as the community and game do not change (for the worse).

As far as simulator software goes, I wouldn't purchase TGC because it doesn't have multiple tees. My 9/7 year olds can't play on 7000 yard courses and have fun.

I think the multiple tee wishes come mostly from the designers - but without them you won't have much to play :)

Right now folks have to release 4 or 5 versions of their courses - that's not good for anyone

Courses I claim in order of how I like em

Pacific Bluffs Golf Club
Soggy Bottom Golf Club
Old Beaver Creek (With Reebdoog)
Deliverance Golf Club
Semmock Golf Club
Oak National
Hanging Tree
Potrornak Links

rdh

  • *
  • Hero Member
  • *****
  • Posts: 1729
« Reply #63 on: March 02, 2016, 10:25:00 AM »
It's not a ghost ball issue, that's more one of the issues with multiple pins. The problem with Tees is the infrastructure of the holes. They were created to be tee, hole and then the course between it.
So that would all need to be reworked. Then you have all the UI to deal with on top of that.

What you need to remember is the game was never built to be as popular as it has become. It definitely wasn't built with a simulator in mind. So there would be extensive work to get this in and would only please a few people

Sent from my Nexus 7 using Tapatalk

my quote goes to " ...and would only please a few people...." ,sorry thats simply not true, i think in this game the majority plays real golf and is used to changing tee´s and pins, so its more the majority that would be pleased .

My opinion is not one way or the other on this but.....

The few people of this forum that speak up for multiple pins/tees are not the majority. You thinking that majority would be pleased is also not true, especially if it meant no ghost balls. There would be a split of opinion.

I feel for the simulator folks on this topic though. I am a lowly Optishot2 user (although I have a decent set up) and I have two young daughters that play with me. The ability to play from shorter tees is crucial. When I upgrade to a launch monitor, TGC will not be a consideration if this isn't rectified. That and no range.

Anthony has stated that its not a ghost ball issue. The sim version has nice range options with rewind. The sim sales of TGC is growing big time. What is the downside of multiple tees to non sim folks?

I don't think there is a downside. Got it on the range thing, that is great. Whatever the issue is with multiple tees, my point was there is not enough vocal support of multiple tees for HB to consider making the change, hence Anthony's comment of "So there would be extensive work to get this in and would only please a few people."

Me playing the video game on my XB1, I don't care one way or the other if there were multiple tees because I don't really design. I am hooked on TGC as a video game and most likely will never budge on this as long as the community and game do not change (for the worse).

As far as simulator software goes, I wouldn't purchase TGC because it doesn't have multiple tees. My 9/7 year olds can't play on 7000 yard courses and have fun.

I think the multiple tee wishes come mostly from the designers - but without them you won't have much to play :)

Right now folks have to release 4 or 5 versions of their courses - that's not good for anyone

This is a huge point.  It doesn't just clutter up the course database with the multiple versions, but it becomes a maintenance nightmare.  Take something like magnolia as an example.  Instead of releasing one course with multiple tees/pins, the designer releases 5 versions...Thursday, Friday, Saturday, sunday, protee.  Now, an update for TGC comes out that adds new texture options/mulch/whatever.  The designer wants to update their course to a 2016 version.  If there was a single previous version with all tees/pins, the designer could update it and publish the 2016 version.  Instead, the designer has to slog through recreating all the tee/pin combinations and release an additional five 2016 versions.  It's crazy.

ADX321

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 5235
« Reply #64 on: March 02, 2016, 10:33:42 AM »
It's not a ghost ball issue, that's more one of the issues with multiple pins. The problem with Tees is the infrastructure of the holes. They were created to be tee, hole and then the course between it.
So that would all need to be reworked. Then you have all the UI to deal with on top of that.

What you need to remember is the game was never built to be as popular as it has become. It definitely wasn't built with a simulator in mind. So there would be extensive work to get this in and would only please a few people

Sent from my Nexus 7 using Tapatalk

my quote goes to " ...and would only please a few people...." ,sorry thats simply not true, i think in this game the majority plays real golf and is used to changing tee´s and pins, so its more the majority that would be pleased .

My opinion is not one way or the other on this but.....

The few people of this forum that speak up for multiple pins/tees are not the majority. You thinking that majority would be pleased is also not true, especially if it meant no ghost balls. There would be a split of opinion.

I feel for the simulator folks on this topic though. I am a lowly Optishot2 user (although I have a decent set up) and I have two young daughters that play with me. The ability to play from shorter tees is crucial. When I upgrade to a launch monitor, TGC will not be a consideration if this isn't rectified. That and no range.

Anthony has stated that its not a ghost ball issue. The sim version has nice range options with rewind. The sim sales of TGC is growing big time. What is the downside of multiple tees to non sim folks?

I don't think there is a downside. Got it on the range thing, that is great. Whatever the issue is with multiple tees, my point was there is not enough vocal support of multiple tees for HB to consider making the change, hence Anthony's comment of "So there would be extensive work to get this in and would only please a few people."

Me playing the video game on my XB1, I don't care one way or the other if there were multiple tees because I don't really design. I am hooked on TGC as a video game and most likely will never budge on this as long as the community and game do not change (for the worse).

As far as simulator software goes, I wouldn't purchase TGC because it doesn't have multiple tees. My 9/7 year olds can't play on 7000 yard courses and have fun.

I think the multiple tee wishes come mostly from the designers - but without them you won't have much to play :)

Right now folks have to release 4 or 5 versions of their courses - that's not good for anyone

This is a huge point.  It doesn't just clutter up the course database with the multiple versions, but it becomes a maintenance nightmare.  Take something like magnolia as an example.  Instead of releasing one course with multiple tees/pins, the designer releases 5 versions...Thursday, Friday, Saturday, sunday, protee.  Now, an update for TGC comes out that adds new texture options/mulch/whatever.  The designer wants to update their course to a 2016 version.  If there was a single previous version with all tees/pins, the designer could update it and publish the 2016 version.  Instead, the designer has to slog through recreating all the tee/pin combinations and release an additional five 2016 versions.  It's crazy.

not to mention the fact you vampire plays from yourself - of course Magnolia doesn't have to worry but if you'd like your course to utilize the heinous handicap system you need 300 plays and splitting out multiple versions makes that tough to do when most people can't even get 50.

Don't get me started on 300 plays :)

TGC - there's 50 things it does incredibly well and about 5 that are absolute debacles

A good ratio for sure

Courses I claim in order of how I like em

Pacific Bluffs Golf Club
Soggy Bottom Golf Club
Old Beaver Creek (With Reebdoog)
Deliverance Golf Club
Semmock Golf Club
Oak National
Hanging Tree
Potrornak Links

Bubba22

  • *
  • Full Member
  • ***
  • Posts: 149
« Reply #65 on: March 02, 2016, 08:53:12 PM »
Great point ADX321.

 

space-cash