Just had a peek over at Perfect Golf site and things are coming along nicely.There is even talk of it being ported onto consoles,so no more mouse swings !
Here is a snippet of Administrator Andrew latest post.........there is more but you can check yourself.
Administrator
Administrators
971 posts
LocationUSA
Posted 08 June 2015 - 09:30 PM
Ok, we are almost there. We are hoping to get this out this week. We have 3 things left to finish that are part of the planned U5 upgrade release.
1) Upgrade the Florida Glades Course to Unity 5
2) Fix a nasty bug in the stats reporting
3) Add Hard and Soft ground settings into the physics
Best Guess right now is a couple of days. Here is a complete (mostly) recap of what is in it.
Improved Lighting and upgrading our Time of Day lighting system. The whole lighting and shader system in U5 is much more immersive and flexible so we have completed a revision of all the settings and data related to the Lighting, shaders and materials inside the game. Much more dynamic and vibrant should please the folks who complained that it was lacking in contrast
Tree passthrough collisions with a random sound and effect on the ball in flight. Each collision results in a random dorection and speed change
Integrated the wind into the trees more realistically so now the higher the wind, the more the trees will move. The cloud movement is also tied into the speed and direction of the wind
Integration of complete skid/slip and roll system into our physics engine bouncing. This means that spin rate, vertical velocity and softness all determine whether a ball will skid on impact or whether friction with the surface will scrub all the spin off the ball and it will be rolling on impact with the ground. This leads to the ability to hit a much larger variety of shots with more realistic results.
Move to more simplified firmness setting with Soft Normal and Hard. See Above
New Pitch and Lob shot type options remove the need to continually adjust the loft of the shots manually and help to replicate the fine control that the pros display in this part of the game. In conjunction with the new ball and ground physics this allows us to replicate many of the shots you see on the PGA tour week in and week out such as the low pitch shot that grabs and spins itself out near the hole. As a result we have adjusted the shot center to be for small adjustments only in loft, the old draw and fade setting remain unchanged. The lob shot has an added difficulty to it in that missing the snap early will result in under hitting the shot and late will see it come out lower and faster than intended.
All new putting physics incorporating skid on leaving the putter which again adds to the reality of the putts. We also have fixed the high speed launch issue and have adjust the putting distance control to be more user controlled rather than having the distance to the hole 'preset' on the swingmeter. This will make judgement of diatnce much more difficult and to compensate we have reduced the direction penalty for missing the snap on putts. There is a new camera for putting you can enable in the game settings UI which is lower to the ground and avoids the issue of the player covering the hole.
3 golf games....am I dreaming !!!!!