Perfect Golf

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Reebdoog

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« Reply #30 on: June 14, 2015, 11:13:59 PM »
when I've watched videos I just am not feeling it. It looks like I'm watching a little white dot skitter over a painting. *Shrug* Maybe I'm just not getting it but it makes me think it's an updated Links and I'm just not feeling that. My vote is play what you like and enjoy!
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MERACE

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« Reply #31 on: June 15, 2015, 12:44:12 AM »
It's funny how the old saying "beauty is in the eye of the beholder" also pertains to the graphical preferences of TGC vs PG from one person to the next. On the low graphic settings I prefer PG over TGC and vice versa on high graphic settings.

I believe that the courses that look the most realistic and best are the TGC Boreal themed courses (especially the trees) as recently evidenced by The Capilano Club.  8)


-MERACE

johneric8

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« Reply #32 on: June 15, 2015, 12:49:45 AM »
when I've watched videos I just am not feeling it. It looks like I'm watching a little white dot skitter over a painting. *Shrug* Maybe I'm just not getting it but it makes me think it's an updated Links and I'm just not feeling that. My vote is play what you like and enjoy!

I agree with you man.    I think it's pretty obvious the Perfect Golf is at the moment is really geared to the old school gamer.   I'm sure they'll get some guys like me to try it once they get over the hump and add controllers and something that resembles real time,   but as it sits it's two thumbs down.
Please HB,  give us a way to share user created society templates of our tour course schedules.

DDawg

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« Reply #33 on: June 15, 2015, 01:01:42 AM »
Game play still is not worth my time.  Graphics look a little better, but not dazzling. .. still feels like links revision 2015  ... not great
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jcauthen04

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« Reply #34 on: June 15, 2015, 07:08:21 AM »
watching a little white dot skitter over a painting

Nailed it... that's exactly the way it looks and feels to me and it does detract significantly from the experience.
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jcauthen04

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« Reply #35 on: June 15, 2015, 07:12:03 AM »
It's funny how the old saying "beauty is in the eye of the beholder" also pertains to the graphical preferences of TGC vs PG from one person to the next. On the low graphic settings I prefer PG over TGC and vice versa on high graphic settings.

I believe that the courses that look the most realistic and best are the TGC Boreal themed courses (especially the trees) as recently evidenced by The Capilano Club.  8)



So true... there is a "waxy" looking quality to the 3D Speedtrees in PG, even at ultra high details that will affect people to different degrees in different ways.
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bigtee

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« Reply #36 on: June 15, 2015, 08:01:38 AM »
Haven't played Perfect Golf, but i've read their forum and saw some videos. I think PG has potential. Their dev team seem to make good progress in short amounts of time. Alot depends on the physics. Don't see the point in bashing it. People haven't different preferences. 

DoGgzbollox

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« Reply #37 on: June 15, 2015, 08:52:45 AM »
the gameplay is actually excellent with the new update, i just cannot run it on anything above low graphics when i record...pitch and flop is what tgc should aspire to (it's brilliant) i'm hoping it gets optimised more in the coming weeks/months...it's harder than tgc and that will put some off but it does not mean it's a bad game, and i have managed to get it running a little better, but never with high graphics.
   Just recorded a new round, not my best mainly due to finding too much water!  ???

 https://www.youtube.com/watch?v=zyf7ZIEgn48&index=7&list=PLDEhU5HEsQIdvXXJjGl4ibU38josnfuMT

Jimgem

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« Reply #38 on: June 15, 2015, 10:34:30 AM »
They are doing some things right i love the swing if it could be incorparated onto the gamepad properly something that HB should look at..  https://www.youtube.com/watch?v=6xMFpyJZ2xQ  The practice area and how sensitive the swing is and the amount of stats it gives you as you're practicing the swing.It's all about tempo which is the way it should be..


Also the blending from the transitions from fairways/light rough/heavy rough they don't have the dark lines that TGC has that looks like thick black draw lines..
« Last Edit: June 15, 2015, 10:39:23 AM by Jimgem »
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Stan Solo

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« Reply #39 on: June 15, 2015, 11:31:07 AM »
It's funny how aesthetics can influence a game rather than the actual game itself.

What would we prefer Gameplay over Graphics or vice versa.......

MERACE

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« Reply #40 on: June 15, 2015, 11:35:38 AM »
It's funny how aesthetics can influence a game rather than the actual game itself.

What would we prefer Gameplay over Graphics or vice versa.......

For me, it's not exclusively one or the other, but a combination of the two.  That's why I like and play both games.  8)


-MERACE

MERACE

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« Reply #41 on: June 15, 2015, 11:44:44 AM »
They are doing some things right i love the swing if it could be incorparated onto the gamepad properly something that HB should look at..  https://www.youtube.com/watch?v=6xMFpyJZ2xQ  The practice area and how sensitive the swing is and the amount of stats it gives you as you're practicing the swing.It's all about tempo which is the way it should be

I'm all for tempo incorporated into the swing but not like what they currently have in their Motion Swing. I'm hoping that when they add controller support that they will also add a more realistic sense of acceleration in the forward swing.


-MERACE
« Last Edit: June 15, 2015, 03:34:14 PM by MERACE »

DivotMaker

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« Reply #42 on: June 15, 2015, 12:20:21 PM »
They are doing some things right i love the swing if it could be incorparated onto the gamepad properly something that HB should look at..  https://www.youtube.com/watch?v=6xMFpyJZ2xQ  The practice area and how sensitive the swing is and the amount of stats it gives you as you're practicing the swing.It's all about tempo which is the way it should be..


Also the blending from the transitions from fairways/light rough/heavy rough they don't have the dark lines that TGC has that looks like thick black draw lines..

When/if this comes to consoles, I will be ALL OVER THIS.......love what I am hearing about the swing and gameplay....unfortunately I have not updated my PC in 7 years, so I doubt I could even try to run it.
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jcauthen04

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« Reply #43 on: June 15, 2015, 12:26:10 PM »
TGC still has a significant edge over PG in terms of gameplay, and part of that edge is the advantage it has in its real-time, thumbstick swing interface.  PG somehow does a more convincing job of creating an environment that conveys the spatial dimensions my senses expect from a golf course.  It’s hard to describe but the dimensions of TGC seem to be scaled to about ¾ of what they should be, whereas PG’s dimensions convey the vastness of a golf course more believably, IMO.  I’m pretty sure I’ll be splitting time between PG (post real-time swing interface implementation) and TGC, and possibly later, RMPGAT, but I couldn’t hazard a guess as to the breakdown in terms of percentages at this time.
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Stan Solo

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« Reply #44 on: June 15, 2015, 01:16:07 PM »
TGC still has a significant edge over PG in terms of gameplay, and part of that edge is the advantage it has in its real-time, thumbstick swing interface.  PG somehow does a more convincing job of creating an environment that conveys the spatial dimensions my senses expect from a golf course.  It’s hard to describe but the dimensions of TGC seem to be scaled to about ¾ of what they should be, whereas PG’s dimensions convey the vastness of a golf course more believably, IMO.  I’m pretty sure I’ll be splitting time between PG (post real-time swing interface implementation) and TGC, and possibly later, RMPGAT, but I couldn’t hazard a guess as to the breakdown in terms of percentages at this time.

How about 33% each on all three games and 1% spent with your family  :)

 

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