TGC still has a significant edge over PG in terms of gameplay, and part of that edge is the advantage it has in its real-time, thumbstick swing interface. PG somehow does a more convincing job of creating an environment that conveys the spatial dimensions my senses expect from a golf course. It’s hard to describe but the dimensions of TGC seem to be scaled to about ¾ of what they should be, whereas PG’s dimensions convey the vastness of a golf course more believably, IMO. I’m pretty sure I’ll be splitting time between PG (post real-time swing interface implementation) and TGC, and possibly later, RMPGAT, but I couldn’t hazard a guess as to the breakdown in terms of percentages at this time.