Hey - thanks for supporting us - like we've said before, we value the community's input and as you've seen on Golf - we're dedicated to supporting our games throughout their life-cycles.
Without getting too deep, I think you'll find this game is actually pretty different from all previous snowboarding games. It focuses on a lot of the real-world snowboarding elements, namely: Slopestyle, Halfpipe, Big Air and back country/big mountain riding. And like Golf, it is focused on a physics-driven, very realistic control scheme. It's not a combo-masher to pull off tricks - it's all grounded in reality - from the controls to the scoring. So if you just like riding a line down the mountains - you can do that - but if you like hucking big tricks - you can do that too. Plus you've got the procedural generation and editor with the same depth you've got on Golf - but brought to building out both parks and just back country.
It really is pretty fundamentally different to any previous game in the genre from the way it plays to the way it's presented, etc.