What are you most excited about in TGC2?

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StormGolf73

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« on: June 15, 2016, 01:53:37 PM »
There are quite a few things I'm excited for in TGC2.  List in short form yours... 

#1 Societies.  Love TGCTours but this might make it more fun than competing against the top players!  Will still play TGCT for sure though
#2 More and Better GNCD tools.  One of the main reasons I bought the game for PC after buying it first on the XB1.
#3 Swing Mechanic.  I don't hate it now but anything they can do to improve it would be welcome.  Mainly making more variation in results!
#4 And of course more and better multi-player!
« Last Edit: June 15, 2016, 03:00:44 PM by StormGolf73 »
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FRSTDWN

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« Reply #1 on: June 15, 2016, 03:36:47 PM »
If the new swings are based off tempo and risk reward I think the game will go to the next level. Add that to the putting with no grids I would be in heaven for a golf game. The Societies seem pretty cool.

I hope they dont carry over that flop shot though. I hate that thing!
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Seamount4Life

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« Reply #2 on: June 15, 2016, 03:47:43 PM »
#1 - Bunkers that don't plug 100% of the time
#2 - Chips that aren't affected by the wind as much
#3 - more firmness setting options in Course Designer
#4 - Better Wind / Ball Spin physics (Chip shouldn't be affected more than pitches by the wind)
#5 - Looking forward to hearing that these have been fixed on Monday's stream.
« Last Edit: June 15, 2016, 05:41:41 PM by Seamount4Life »

bigtee

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« Reply #3 on: June 15, 2016, 04:08:23 PM »
Swing mechanic if difficult enough. Will mean less need for 'tricking out' courses, thought will come into play, and courses that were considered boring before will be less boring, because heightened difficulty will make piss easy courses more of a challenge.

Reebdoog

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« Reply #4 on: June 15, 2016, 04:32:17 PM »
Swing mechanic if difficult enough. Will mean less need for 'tricking out' courses, thought will come into play, and courses that were considered boring before will be less boring, because heightened difficulty will make piss easy courses more of a challenge.

THIS will make it SO much more fun to design. Right now you design and you are CONSTANTLY thinking...where can I put the extra challenge on this hole? simply because there is such a small margin of error from good players.

Right now the difficulty comes from making things LOOK different than how they actually PLAY. That's the real trick to designing at the moment. You could simply go with super narrow and silly greens... but why? If there is another way...use it.
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rdh

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« Reply #5 on: June 15, 2016, 04:44:12 PM »
I'm most looking forward to seeing what folks like you do with the new designer capabilities Storm.  :)

Multi pins and tees are a HUGE HUGE step forward for the simulator edition.  I know i'll have to wait until 2017 for it, but playing with my sons and having them on shorter tees will make life MUCH better! 

CanuckHoser

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« Reply #6 on: June 15, 2016, 05:15:34 PM »
Societies.  And greater distance variation due to swing and less accurate info to avoid calculating your shot.
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Thrangar

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« Reply #7 on: June 15, 2016, 05:40:08 PM »
1) societies
2) new swing mech
3) easier non friend MP
4) new game modes  EX. 4 ball /alt/ stroke/ you get the idea
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mebby

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« Reply #8 on: June 15, 2016, 05:44:10 PM »
New swing mechanic and removal of dial-a-distance grid usage.
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jcauthen04

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« Reply #9 on: June 15, 2016, 06:07:53 PM »
The new swing mechanic that hopefully adds a new dimension or two to the swing.
« Last Edit: June 15, 2016, 06:38:07 PM by jcauthen04 »
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bigtee

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« Reply #10 on: June 15, 2016, 06:13:03 PM »
Swing mechanic if difficult enough. Will mean less need for 'tricking out' courses, thought will come into play, and courses that were considered boring before will be less boring, because heightened difficulty will make piss easy courses more of a challenge.

THIS will make it SO much more fun to design. Right now you design and you are CONSTANTLY thinking...where can I put the extra challenge on this hole? simply because there is such a small margin of error from good players.

Right now the difficulty comes from making things LOOK different than how they actually PLAY. That's the real trick to designing at the moment. You could simply go with super narrow and silly greens... but why? If there is another way...use it.


You got it. Will also free up the minds of good designers such as yourself. You'll be able to design a course knowing that players shot errors will be inevitable. You'll have to think of innacurate approaches, as opposed to knowing players will be there or thereabouts.  Will give you more to consider in your entire layout.

NevadaBallin

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« Reply #11 on: June 15, 2016, 06:16:20 PM »
Interested in how the math darting has been handled.

And then everything else mentioned above lol.
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Acrilix

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« Reply #12 on: June 15, 2016, 06:17:01 PM »
The swing mechanic and more tee/pin options are by far the most important for me.
Unless they can sort out the multiplayer shot consistency though, so that everyone sees what actually happened each shot then I doubt that TGC2 will convert me as I do all my playing in multiplayer. TGC is a joke in multiplayer because of this problem.
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blueorfe

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« Reply #13 on: June 15, 2016, 06:50:32 PM »
I'm excited by it all really.  :D 

The tempo swing sounds like a winner to me.

The unity 5 engine. Hopefully the game will run smoothly on all courses on all platforms now?

The new shot shaper. I was hoping for an empty box, but it looks like they're going with less information instead, good enough  :D

Better ball physics.

Better graphics/shading, so that playing without grids is more intuitive.

Hopefully more camera angles? The landing cam from beyond the green would be fantastic.

Societies sound like fun.

The putting is perfect as it is now. It's just the physics around the cup that needs work.


I really hope that they make the short game the most difficult thing in the game and not the easiest as it is now. Chips shouldn't be easier than putts, flops shouldn't be easier than pitches. The ball should always roll out some when playing from within 50 yards, unless it's super soft. That way skill would come into the short game. Then holing out with pitches and shots from around the green and further out would be earned, rather than expected.

I hope that we get more variance with all shots too. Just everything to be less dialed in.
 

Whatever they do with the game, I'm sure it will be an improvement on TGC1, the best golf game that I've ever played.

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tastegw

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« Reply #14 on: June 15, 2016, 06:56:20 PM »
New swing making designing more fun.

It will be the end of designing around the 270 drive
i will....

 

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