Unity 5 question HB

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Stan Solo

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« on: June 22, 2016, 08:24:32 AM »
With the move from Unity 4 onto the Unity 5 engine for the sequel .Can you explain how much impact this will have.
What are the possibilities and boundaries compared with restrictions you had previously.
Here is a article and video of the 5.4 beta and it looks amazing . Will TGC 2 look this good ?               regards stan .

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While people may not typically associate the Unity game engine with awesome graphical capabilities, a new tech demo built in the prolific game engine shows some eye catching details and beautiful environments created entirely using Unity. Rendered on a GeForce GTX 980 at 2560 x 1440 resolution, 'Adam' serves as a showcase of the very latest in visual technology.

Adam was created using Unity 5.4 Beta, and designed using a Cinematic Sequencer and a High Fidelity physics simulation tool known as CaronteFX. The package allows for the use of real time area lighting, volumetric fog, object-specific motion blur and transparency shaders. Unity Technologies has also announced that attendees of Unite Europe will be able to play with it in real time as well.

Check out the film below:
https://youtu.be/GXI0l3yqBrA

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« Last Edit: June 22, 2016, 11:33:24 AM by stan_solo »

StormGolf73

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« Reply #1 on: June 22, 2016, 01:36:13 PM »
Unity 5 is quite capable.  Hopefully HB can bring in some PBR (Physically Based Rendering) to the game.  This normally works great for metals and stuff that's shiny.  As the Demo you linked is mostly...

But I bet the new look will continue to be refined from what we saw on the Monday stream.  New shaders and capabilities in 5 that were not available or optimized very well could be coming.  Time will tell.  I'm sure HB at this point may not even know...as they begin to work in the engine and write new shaders etc....
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