The Golf Club - VR Announced

  • 118 Replies
  • 68588 Views

MERACE

  • *
  • golf-beta
  • Hero Member
  • *
  • Posts: 2814
« Reply #45 on: October 07, 2016, 07:56:47 PM »
Has anyone here ever tried VR gaming and experienced motion sickness from it?  I saw a video taken of a guy playing a VR game on the Oculus Rift and you could not only hear him speaking of getting motion sickness, you could see it in the way his body movements became progressively more unsteady.  I'm just curious to learn how common this might be, coming from someone who got seasick on a ferry in the relatively calm waters of Pamlico Sound :-[

I'm beginning to think you are my big brother from another mother.  ;) ;D

As for VR gaming I really believe that it will end up being a short lived fad (much like Playstation Move & XBox 360 Kinect).

I get motion sickness too from playing some fps (like Anthony) and any 3D movie that I've seen.  I also think I would get a little claustrophbic wearing a VR headset for much longer than 15 minutes.  :(

PS, I sure hope we can move our golfer and golf cart around without the need of VR to explore the courses we play in TGC2.


-MERACE

jcauthen04

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 8962
« Reply #46 on: October 07, 2016, 11:27:38 PM »
Would it be fair to assess that you're a little accident prone  Jc

What with catching your finger on the badge and hand on the door handle .. just this past week

I'm not accident prone, I'm more a harvest what you plant prone.  I set myself up for these types of things by not assessing the potential pitfalls of my actions... like 7 months ago when I was trying to walk across my son's body inverter to take a peek at the firetruck that was going down our street.  The inverter tilted, I went over head first and punched a hole into the sheetrock with my head.  Fortunately, I hit between the wall studs and the fiberglass insulation helped cushion the blow.  I could have gotten a concussion, or worse, out of it. :-[
Intel Core i5-4440 3.1 GHz
Geforce GTX 1070 8 GB
16 GB PC-1600 DDR3 RAM
Windows 10 64 bit

jcauthen04

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 8962
« Reply #47 on: October 07, 2016, 11:31:58 PM »
I get motion sick with a few First Person shooters - Half Life 2 and Portal being the big ones. But TGC VR hasn't done that to me while playing a round or exploring a course. I normally spend 30min + in there and i haven't had an issue

This is something I'd have to try to know for sure in my case.  I just watched a video of a young guy playing a miniature golf game with the Vive and I was getting a little queasy just watching the You Tube video.  The guy was moving is head around so quickly to things he didn't need to be looking at though.

Here's a link to the video if anyone is interested: https://www.youtube.com/watch?v=m16RMwGfze0
Intel Core i5-4440 3.1 GHz
Geforce GTX 1070 8 GB
16 GB PC-1600 DDR3 RAM
Windows 10 64 bit

jcauthen04

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 8962
« Reply #48 on: October 07, 2016, 11:40:55 PM »
As for VR gaming I really believe that it will end up being a short lived fad (much like Playstation Move & XBox 360 Kinect).

That's my impression as well at this point.  I'll be giving this tech a long time to prove itself out before I jump onboard.  I watched another pretty well done tech video review of the Vive and when I saw the size of the cables that have to run to it, and how the cable was tending to wrap around the guy as he played (to a point where an attendant had to step in and keep the cables from becoming a problem).

Quote
I get motion sickness too from playing some fps (like Anthony) and any 3D movie that I've seen.  I also think I would get a little claustrophbic wearing a VR headset for much longer than 15 minutes.  :(

You made me realize, I got motion sickness both times I went to an IMAX theater.  I close my eyes and in moments, I'm fine again.  I hope that's not an indicator of how I'll respond to VR.

Quote
PS, I sure hope we can move our golfer and golf cart around without the need of VR to explore the courses we play in TGC2.

Me too... I'd also like to see my playing companions standing beside the tee box awaiting their turn if I happen to make my golfer turn to the left to check out something.  Golf games need to show the other players on the course, even when it's not their turn.
« Last Edit: October 08, 2016, 01:03:35 AM by jcauthen04 »
Intel Core i5-4440 3.1 GHz
Geforce GTX 1070 8 GB
16 GB PC-1600 DDR3 RAM
Windows 10 64 bit

McBogga

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 4794
« Reply #49 on: October 08, 2016, 12:12:42 AM »
Has anyone here ever tried VR gaming and experienced motion sickness from it?  I saw a video taken of a guy playing a VR game on the Oculus Rift and you could not only hear him speaking of getting motion sickness, you could see it in the way his body movements became progressively more unsteady.  I'm just curious to learn how common this might be, coming from someone who got seasick on a ferry in the relatively calm waters of Pamlico Sound :-[

I'm beginning to think you are my big brother from another mother.  ;) ;D

As for VR gaming I really believe that it will end up being a short lived fad (much like Playstation Move & XBox 360 Kinect).

I get motion sickness too from playing some fps (like Anthony) and any 3D movie that I've seen.  I also think I would get a little claustrophbic wearing a VR headset for much longer than 15 minutes.  :(

PS, I sure hope we can move our golfer and golf cart around without the need of VR to explore the courses we play in TGC2.


-MERACE

Nah - too much capital inflow and potential applications outside of gaming. VR is here to stay.

Gasman

  • *
  • Hero Member
  • *****
  • Posts: 1506
« Reply #50 on: October 08, 2016, 04:00:52 AM »
Viewing the courses through VR would be cool but trying to stand & make golf swing when you can't even see the space your standing in is laughable.
It will never look good graphically either the resolution on these vr units are low by today's standards.

blueorfe

  • *
  • GroupMember
  • Hero Member
  • *
  • Posts: 813
« Reply #51 on: October 08, 2016, 06:39:03 AM »
I get motion sick with a few First Person shooters - Half Life 2 and Portal being the big ones. But TGC VR hasn't done that to me while playing a round or exploring a course. I normally spend 30min + in there and i haven't had an issue

This is something I'd have to try to know for sure in my case.  I just watched a video of a young guy playing a miniature golf game with the Vive and I was getting a little queasy just watching the You Tube video.  The guy was moving is head around so quickly to things he didn't need to be looking at though.

Here's a link to the video if anyone is interested: https://www.youtube.com/watch?v=m16RMwGfze0

I think that watching the footage of people playing a VR game, is maybe worse than actually playing one yourself?
If you are moving your head that quickly in VR and the representation of that movement is 1 to 1, then it would probably feel natural to the user?

That guy has obviously never played any kind of real golf before, he was looking at where he'd imagined he'd hit it to, rather than keeping his eye on the ball!   ;D
Steam -  blueorfe
PSN    -   blueorfe

i5 4690k 4.1Ghz
MSI GTX 1080 Ti GAMING X
MSI z97 gaming 3
Corsair Vengeance 16GB DDR3
EVGA SuperNOVA 850W
DS4 Controller
Windows 10 pro 64 bit
    
HGD Twelve Bridges Tournament Edition
HGD Walkers Heath Park

[img]http://i.imgur.com/

Anthony Kyne

  • *
  • Hero Member
  • *****
  • Posts: 1921
  • Producer -- @AnthonyKyne
« Reply #52 on: October 08, 2016, 11:51:28 AM »
Viewing the courses through VR would be cool but trying to stand & make golf swing when you can't even see the space your standing in is laughable.
It will never look good graphically either the resolution on these vr units are low by today's standards.
I was unaware you snuck into the studio to play it.

Or is it more laughable you think it's laughable before you've actually played / seen it?

Sent from my Nexus 6P using Tapatalk


DoGgzbollox

  • *
  • Hero Member
  • *****
  • Posts: 2108
« Reply #53 on: October 08, 2016, 01:37:28 PM »
My nephew called me over his place a few weeks ago, he had just received his occulus rift, he was obsessed with it for all of a week now he's selling it! I spent the afternoon trying out various games/experiences he had bought on steam, initially it has it's wow factor, but that wears off really quickly.  I don't agree that VR is the future of gaming, most gamers like being good at the games they play and a flat screen with M/KB or gamepad allows them to be good at their games.  VR would be great for games like phantasmogoria or story driven point and click games that let you explore a haunted house etc, anything else is just a gimmick.

HB_ShaunW

  • *
  • Administrator
  • Hero Member
  • *****
  • Posts: 1299
« Reply #54 on: October 08, 2016, 01:55:29 PM »
I get motion sick with a few First Person shooters - Half Life 2 and Portal being the big ones. But TGC VR hasn't done that to me while playing a round or exploring a course. I normally spend 30min + in there and i haven't had an issue

This is something I'd have to try to know for sure in my case.  I just watched a video of a young guy playing a miniature golf game with the Vive and I was getting a little queasy just watching the You Tube video.  The guy was moving is head around so quickly to things he didn't need to be looking at though.

Here's a link to the video if anyone is interested: https://www.youtube.com/watch?v=m16RMwGfze0

I think that watching the footage of people playing a VR game, is maybe worse than actually playing one yourself?
If you are moving your head that quickly in VR and the representation of that movement is 1 to 1, then it would probably feel natural to the user?

That guy has obviously never played any kind of real golf before, he was looking at where he'd imagined he'd hit it to, rather than keeping his eye on the ball!   ;D

This is accurate based on the experiences we have had in the studio. Watching someone else play VR on a flat screen is completely different than the experience you have while in the headset. Golfing in VR is probably the safest bet for those who get motion sickness from video games as well. The environment around you is relatively stationary and all of the head movement is 100% in your control. We don't force any movement on the user either which is often what causes the disorientation and motion sickness.

MERACE

  • *
  • golf-beta
  • Hero Member
  • *
  • Posts: 2814
« Reply #55 on: October 08, 2016, 02:01:15 PM »
Has anyone here ever tried VR gaming and experienced motion sickness from it?  I saw a video taken of a guy playing a VR game on the Oculus Rift and you could not only hear him speaking of getting motion sickness, you could see it in the way his body movements became progressively more unsteady.  I'm just curious to learn how common this might be, coming from someone who got seasick on a ferry in the relatively calm waters of Pamlico Sound :-[

I'm beginning to think you are my big brother from another mother.  ;) ;D

As for VR gaming I really believe that it will end up being a short lived fad (much like Playstation Move & XBox 360 Kinect).

I get motion sickness too from playing some fps (like Anthony) and any 3D movie that I've seen.  I also think I would get a little claustrophbic wearing a VR headset for much longer than 15 minutes.  :(

PS, I sure hope we can move our golfer and golf cart around without the need of VR to explore the courses we play in TGC2.


-MERACE

Nah - too much capital inflow and potential applications outside of gaming. VR is here to stay.

That's why I specifically stated  "VR gaming".  There is definitely a future for VR with other uses than gaming.


-MERACE

HB_ShaunW

  • *
  • Administrator
  • Hero Member
  • *****
  • Posts: 1299
« Reply #56 on: October 08, 2016, 02:05:11 PM »
Quote
That's my impression as well at this point.  I'll be giving this tech a long time to prove itself out before I jump onboard.  I watched another pretty well done tech video review of the Vive and when I saw the size of the cables that have to run to it, and how the cable was tending to wrap around the guy as he played (to a point where an attendant had to step in and keep the cables from becoming a problem).

I was in the same boat as you when I first saw the tech coming out. With that said, after experiencing it first hand I will be surprised if this isn't mainstream in the near future. Between the immersion of video games and other entertainment like sporting events, there's a huge amount of potential there and it's not far off.

As for your note about the cables. We have implemented a feature that significantly reduces the risk of you wrapping the wires around your feet while playing The Golf Club VR.
« Last Edit: October 08, 2016, 02:34:39 PM by HB_ShaunW »

Gasman

  • *
  • Hero Member
  • *****
  • Posts: 1506
« Reply #57 on: October 08, 2016, 03:10:31 PM »
Viewing the courses through VR would be cool but trying to stand & make golf swing when you can't even see the space your standing in is laughable.
It will never look good graphically either the resolution on these vr units are low by today's standards.
I was unaware you snuck into the studio to play it.

Or is it more laughable you think it's laughable before you've actually played / seen it?

Sent from my Nexus 6P using Tapatalk

I bet it's great in the studio, you probably got the space to not worry about hurting yourself or a family member.

Stan Solo

  • *
  • Hero Member
  • *****
  • Posts: 4008
« Reply #58 on: October 08, 2016, 03:23:22 PM »
whether it's a gimmick .. a novelty or the next best thing .... the jury is still out

Gasman

  • *
  • Hero Member
  • *****
  • Posts: 1506
« Reply #59 on: October 08, 2016, 03:39:35 PM »
I definitely think VR is here to stay but it's still very much in an experimental phase.

 

space-cash