The Golf Club - VR Announced

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DivotMaker

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« Reply #60 on: October 08, 2016, 04:31:09 PM »
I definitely think VR is here to stay but it's still very much in an experimental phase.

It won't be until they get pricing more reasonable such that it could be an impulse buy. Eight hundred is a ton of money for what is currently available, IMO.
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RockManDan

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« Reply #61 on: October 08, 2016, 05:17:20 PM »
Wireless VR Glasses like wrap around sunglasses for $100 or less.....I'm in.  These things.....nah.
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McBogga

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« Reply #62 on: October 08, 2016, 07:20:33 PM »
Has anyone here ever tried VR gaming and experienced motion sickness from it?  I saw a video taken of a guy playing a VR game on the Oculus Rift and you could not only hear him speaking of getting motion sickness, you could see it in the way his body movements became progressively more unsteady.  I'm just curious to learn how common this might be, coming from someone who got seasick on a ferry in the relatively calm waters of Pamlico Sound :-[

I'm beginning to think you are my big brother from another mother.  ;) ;D

As for VR gaming I really believe that it will end up being a short lived fad (much like Playstation Move & XBox 360 Kinect).

I get motion sickness too from playing some fps (like Anthony) and any 3D movie that I've seen.  I also think I would get a little claustrophbic wearing a VR headset for much longer than 15 minutes.  :(

PS, I sure hope we can move our golfer and golf cart around without the need of VR to explore the courses we play in TGC2.


-MERACE

Nah - too much capital inflow and potential applications outside of gaming. VR is here to stay.

That's why I specifically stated  "VR gaming".  There is definitely a future for VR with other uses than gaming.


-MERACE

My bad, will practice my reading comprehension.

Acrilix

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« Reply #63 on: October 08, 2016, 08:34:34 PM »
Well, it's been a long time since I set foot in this forum, but with the announcement of TGC VR I just had to pop back! ;D
I've had a Vive since May, and I love it. Most people who believe that VR is just a fad are people who have never tried it. Of the ones that have and still knock it, most of those have just tried some phone app like Google cardboard, looking at 360 video, and haven't tried the full experience. Roomscale VR in the Vive is impressive. Yes, there is much room for improvement. Screen resolution needs to be better, the headsets need to be wireless, cooler, and lighter, graphics cards need to become more powerful, and the cost needs to come down significantly before it becomes mainstream. That said, the current first gen VR is already immersive enough to get the industry and the few consumers that have invested in it excited, and the potential is almost unlimited. VR will be as common as mobile phones and tv's within a decade or two and used by everyone, for work and recreation. :)
I actually spend more time creating, exploring, and relaxing with my Vive at present than I do gaming. I was trying out a meditation app on my Vive the other day - standing beside a mountain lake and thinking to myself how fantastic it would be if I could play golf there! Just a couple of hours later, when I was back in the real world I read about the TGC VR release! Having the chance to explore the courses that I created for TGC will be mind blowing! Unfortunately I probably won't be able to actually play the game at all as I've just read what I had already surmised - that TGC VR will not support a gamepad option, but it will still be worth purchasing for me just to chill out and explore my courses in VR!! Unfortunately I don't think I will be able to full swing a Vive controller for long as I had to give up playing real golf, (and Wii Golf too) because of pain from the physical exertion. I can manage minigolf though, and I've already spent some time playing Cloudlands Minigolf on the Vive, although most of my time has gone into creating holes for it using their recently released editor.
Anyway, I'm surprised and excited by this announcement, and HB Studios will at least be selling one copy, regardless of the small numbers of early adopters there are at present. Quality games like TGC will only help to ensure the success of this amazing tech!!  8)
« Last Edit: October 08, 2016, 08:42:34 PM by Acrilix »
My last 7 courses (newest first):
Binyon Peak
McGonagall Golf Club
Lovelace Bay
Swinburne Forest GC
Brackenridge Nine by Acrilix
Drayton Lakes
Chudleigh Golf Club

jcauthen04

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« Reply #64 on: October 08, 2016, 10:34:10 PM »
This is accurate based on the experiences we have had in the studio. Watching someone else play VR on a flat screen is completely different than the experience you have while in the headset. Golfing in VR is probably the safest bet for those who get motion sickness from video games as well. The environment around you is relatively stationary and all of the head movement is 100% in your control. We don't force any movement on the user either which is often what causes the disorientation and motion sickness.

This is refreshing to read... VR gaming, especially this first wave, is something I'm going to have to somehow experience for myself.  Even if the VR doesn't present a motion sickness problem for me, which I'm now less inclined to believe it will, it's the nature of Vive's motion controls that concern me more.  I know trying to use just the Move with the PS3 version of Tiger Woods PGA Tour 13 on the PS3 didn't feel right at all because of the lack of mass.  Without the proper mass in my hands, my swing felt really awkward, as my real golf swing instincts needed the mass to present the inertial feedback I needed to temper the swing.

Once I bought a SimStix golf club adapter and put my Move in it, along with some extra lead tape to approximate the weight of a golf club, I had something I could tie my senses to and it worked really well.  I don't know enough about the Vive's motion controllers to know if they would lend themselves to something like the SimStix, but I don't see enough demand for it even if they could.  I just know an empty handed, massless golf swing isn't going to do the trick for me, even if the VR environment is stellar.
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DoGgzbollox

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« Reply #65 on: October 09, 2016, 03:55:53 AM »
VR golf or Golf simulator..which one would you choose if you had the chance? Jcat raised a great point with his needing to feel mass when swinging...sim for me all day long, but thats even more expensive!

Anthony Kyne

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« Reply #66 on: October 09, 2016, 08:19:27 AM »
VR golf or Golf simulator..which one would you choose if you had the chance? Jcat raised a great point with his needing to feel mass when swinging...sim for me all day long, but thats even more expensive!
If I had the room and the money, it would be sim by far.
The VR is better on putting though. Simulators never really nail that

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HB_BrettM

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« Reply #67 on: October 13, 2016, 09:16:33 AM »
whether it's a gimmick .. a novelty or the next best thing .... the jury is still out


I am the jury, judge, and the fun police....It's the next best thing!

HeMan

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« Reply #68 on: October 13, 2016, 10:53:23 AM »
I just can't see VR gaming (especially golfing or any game where the person has to physically move around) work. It may be cool the first few times but its going to get old fast. I imagine a good percentage of people that play video games (on the whole) are not into hopping/moving around for hours on end. Standing up for however long it takes to play a round or two is going to get old, no matter how cool it is.

Also, a VR game is in no way comparable to a true golf SIM (ProTee), putting or otherwise. If I am putting on the worst SIM, I still have a putter in my hand, not some glow stick.

HB_Paul

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« Reply #69 on: October 13, 2016, 11:01:45 AM »
I just can't see VR gaming (especially golfing or any game where the person has to physically move around) work. It may be cool the first few times but its going to get old fast. I imagine a good percentage of people that play video games (on the whole) are not into hopping/moving around for hours on end. Standing up for however long it takes to play a round or two is going to get old, no matter how cool it is.

Also, a VR game is in no way comparable to a true golf SIM (ProTee), putting or otherwise. If I am putting on the worst SIM, I still have a putter in my hand, not some glow stick.

I thought the putting in TGC VR was much better implemented than the putting with the sim's I've used before.  I would have thought the same as you but I use a light putter in real life so having the controller didn't effect my swing that much. 


HB_ShaunW

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« Reply #70 on: October 13, 2016, 02:05:29 PM »
Quote
I just can't see VR gaming (especially golfing or any game where the person has to physically move around) work. It may be cool the first few times but its going to get old fast. I imagine a good percentage of people that play video games (on the whole) are not into hopping/moving around for hours on end. Standing up for however long it takes to play a round or two is going to get old, no matter how cool it is.

Also, a VR game is in no way comparable to a true golf SIM (ProTee), putting or otherwise. If I am putting on the worst SIM, I still have a putter in my hand, not some glow stick.

There are plenty of games out there that require people to be active, believed to be a fad by many but they're still kicking around. I would also say that you can be less active in TGC VR than with a simulator if you really want to. The ability to teleport means you can literally stand in one spot if that's how you want to play the game. Unlike simulators were you would have to get your new ball, place it on the sensors, change your club from the bag and adjust the setting on your software. TGC VR brings a lot of convenience with it along with a lot of fun.

RockManDan

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« Reply #71 on: October 13, 2016, 02:16:55 PM »
I just can't see VR gaming (especially golfing or any game where the person has to physically move around) work. It may be cool the first few times but its going to get old fast. I imagine a good percentage of people that play video games (on the whole) are not into hopping/moving around for hours on end. Standing up for however long it takes to play a round or two is going to get old, no matter how cool it is.

Also, a VR game is in no way comparable to a true golf SIM (ProTee), putting or otherwise. If I am putting on the worst SIM, I still have a putter in my hand, not some glow stick.

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« Reply #72 on: October 13, 2016, 02:27:46 PM »
I can't stress enough that I was on the same page as a lot of people like VR being a gimmicky/novelty thing. It's impossible to describe how immersive and fun it is.

You need to try a VIVE.

http://www.digitaltrends.com/virtual-reality/where-to-try-htc-vive/

Here's a map, find the closet place, strap in, say things like "Wow" and "OH my goddddd" because that will happen, come back here, apologize for your foolishness*, we then become best friends.





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MERACE

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« Reply #73 on: October 13, 2016, 02:59:11 PM »
Like I stated before, and I may end up being wrong, but I just don't think VR gaming will appeal to the main stream consumer.

I keep looking back at how successful motion gaming for the Xbox 360 and PlayStation 3 & 4 to support my belief.

I did try wii and PS3 Move for the TW series an found that it messed up my golf swing IRL and gave me a sore shoulder.  :(


-MERACE

HB_KeithC

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« Reply #74 on: October 13, 2016, 03:00:03 PM »
Just got back from my local Microsoft store.  I demo'd the HTC Vive and it's pretty damn cool.   They just had a demo of 5 different mini games.  One where you are underwater on a sunken vessel, one where you could paint, another you are up on a mountain looking around and could teleport to different spots, a game where you shoot a bow and arrow.  It was about 10 minutes total.

It was pretty comfortable and I did not feel queasy at all.  Being able to look all around and see fish swimming on all sides of you was insanely immersive.

 

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