The Golf Club - VR Announced

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RockManDan

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« Reply #90 on: October 24, 2016, 11:18:02 AM »
YAWN !!!!  ::)  Let's move on to TGC2.  The Vive may be cool.  It may be neat.  But people are going to get tired of wearing the bulky headset and the wires and it's going to end up being an $800 dust collector sitting on the shelf anyways.

It's approaching the end of October and we were told we would be getting some TGC2 news and clips.
Anyone who wants the Vive and Vive edition of TGC has already either bought one, pre-ordered, or put it on their Christmas gift list.

Can we move on to what the majority of us are looking forward to..... TGC2.  Thanks
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jcauthen04

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« Reply #91 on: October 24, 2016, 11:31:07 AM »
YAWN !!!!  ::)  Let's move on to TGC2.  The Vive may be cool.  It may be neat.  But people are going to get tired of wearing the bulky headset and the wires and it's going to end up being an $800 dust collector sitting on the shelf anyways.

What else would you expect the discussion to be about in a Forum Room entitled "VR"?  There's a whole new wing of the forum created for TGC 2, and it is being discussed there... at least to the extent it's able to be discussed based upon the information we currently have at our disposal.
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mebby

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« Reply #92 on: October 24, 2016, 11:37:15 AM »
YAWN !!!!  ::)  Let's move on to TGC2.  The Vive may be cool.  It may be neat.  But people are going to get tired of wearing the bulky headset and the wires and it's going to end up being an $800 dust collector sitting on the shelf anyways.

It's approaching the end of October and we were told we would be getting some TGC2 news and clips.
Anyone who wants the Vive and Vive edition of TGC has already either bought one, pre-ordered, or put it on their Christmas gift list.

Can we move on to what the majority of us are looking forward to..... TGC2.  Thanks

I'm pretty certain there are plenty of TGC2 threads for you to go post in if that's where your interests lie.
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RockManDan

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« Reply #93 on: October 24, 2016, 12:10:53 PM »
Nothing official from HB since June 23 on TGC2.  They've been busy with this....... I'm just saying that this is, and always will be a limited market.....  Time to move on.
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mebby

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« Reply #94 on: October 24, 2016, 12:38:46 PM »
Nothing official from HB since June 23 on TGC2.  They've been busy with this....... I'm just saying that this is, and always will be a limited market.....  Time to move on.

Not true.  Anthony specifically addressed the timeline a week or so ago.  He (basically) said that HBS is working on two tiles right now - Infinite Air and TGC2.  To balance the workload they are focusing on the back-end stuff for TGC2 while they work on the front-end stuff for IA.  No impact to the overall timeline, it's just that they are deploying resources in a smart manner so that they can work on both titles in parallel. 

I think he said that they will begin having some front end stuff to discuss/show on TGC in early November.
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HB_BrettM

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« Reply #95 on: October 24, 2016, 12:40:27 PM »
Nothing official from HB since June 23 on TGC2.  They've been busy with this....... I'm just saying that this is, and always will be a limited market.....  Time to move on.

It's a market worth exploring. A lot of people (including myself) think VR is here to stay and as a video game company, you gotta stay on top of those things.

Also, the entire studio has been busy with several projects, not just TGC VR (Infinite Air comes out tomorrow)-- That includes TGC2.

mebby

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« Reply #96 on: October 24, 2016, 12:52:24 PM »
Nothing official from HB since June 23 on TGC2.  They've been busy with this....... I'm just saying that this is, and always will be a limited market.....  Time to move on.

It's a market worth exploring. A lot of people (including myself) think VR is here to stay and as a video game company, you gotta stay on top of those things.

Also, the entire studio has been busy with several projects, not just TGC VR (Infinite Air comes out tomorrow)-- That includes TGC2.

I agreed before I played it and after playing it I agree even more.  This is a game changer for video game golf and HBS has done a phenomenal job with this EA product.  EA is so good that's got me giddy about what this game can and probably will become.

I understand that VR isn't for everyone.  I get that.  But it's cool to see HBS being on the bleeding edge!!
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jcauthen04

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« Reply #97 on: October 24, 2016, 01:59:05 PM »
Nothing official from HB since June 23 on TGC2.  They've been busy with this....... I'm just saying that this is, and always will be a limited market.....  Time to move on.

I'm sure HBS invested some time and money into researching the VR market potential of TGC and made a decision to try to tap it on something more than the armchair impressions that you or I would have of said market.   According to SteamSpy, they've already sold 536 copies in less than two weeks, which is about three times what I thought they would have sold at this point. 

From all I've read, there's an entirely separate group in HBS that's working on TGC VR and that has nothing to do with us not anything official from HBS on TGC2 since June 23.  BTW, we have been getting tidbits of TGC2 information from official sources (Anthony and Paul), if you've been reading the forum's TGC 2 section.

Finally, my comments are coming from someone who has no real desire to buy a Vive, or any other VR product at this time.  I'm merely a bit curious as to the technology and what its potential might be.  Even if I had $800 to spend on the HTC Vive right now, from what I've read, my PC wouldn't be able to support it at a resolution that would be close to what I've become accustomed to on my flatscreen.
« Last Edit: October 24, 2016, 06:38:51 PM by jcauthen04 »
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johneric8

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« Reply #98 on: October 24, 2016, 02:06:26 PM »
For what it's worth,  my opinion in regards to what I've seen is this...   I'm a motion (sony move,  wii,) lover so this appeals to me to big time.
The videos I've seen make me jealous beyond belief.   I'm hopeful that somehow someway this makes it to the ps4 one day with tgc2..

There is no way I'm going to invest in this and another PC to run it.   Not only is it something I don't care to budget for,  I don't have room outside
my office for another PC,  and my office isn't setup in a way that is conducive for PC gaming like that.

Like I said,  I'm happy that people are out there exploring this and enjoying it and I'm very happy for them..  I'm also hopeful that this picks up steam
and puts HB in a position to figure out how to get this on the consoles in the future..

I can't imagine how cool it would be to be able to play all of the courses besides the ones that are currently available..   Plus,  you get some exercise
standing up and swinging...   I'm an athlete,  so my heart rate sits resting at about 48 beats per minute,  and just by standing up and moving some it
jumps up,  so this in itself would be a great thing..
Please HB,  give us a way to share user created society templates of our tour course schedules.

mebby

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« Reply #99 on: October 24, 2016, 05:27:08 PM »
For what it's worth,  my opinion in regards to what I've seen is this...   I'm a motion (sony move,  wii,) lover so this appeals to me to big time.
The videos I've seen make me jealous beyond belief.   I'm hopeful that somehow someway this makes it to the ps4 one day with tgc2..

There is no way I'm going to invest in this and another PC to run it.   Not only is it something I don't care to budget for,  I don't have room outside
my office for another PC,  and my office isn't setup in a way that is conducive for PC gaming like that.

Like I said,  I'm happy that people are out there exploring this and enjoying it and I'm very happy for them..  I'm also hopeful that this picks up steam
and puts HB in a position to figure out how to get this on the consoles in the future..

I can't imagine how cool it would be to be able to play all of the courses besides the ones that are currently available..   Plus,  you get some exercise
standing up and swinging...   I'm an athlete,  so my heart rate sits resting at about 48 beats per minute,  and just by standing up and moving some it
jumps up,  so this in itself would be a great thing..

Doesn't look like RS4 VR is on the horizon at the moment...

http://steamcommunity.com/app/489600/discussions/0/333656722983379884/
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HB_ShaunW

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« Reply #100 on: October 24, 2016, 06:35:10 PM »
The TGC VR team is focused on making the game as fun as we can and getting it in the hands of Vive owners. We're not opposed to investigating the move to other VR hardware though, the more success we have on Vive the better the chances.

The feedback we have had so far from the Steam community has been fantastic. I hope they keep up the good work and there's still a lot more to come for this product.

MERACE

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« Reply #101 on: October 24, 2016, 06:45:45 PM »
The TGC VR team is focused on making the game as fun as we can and getting it in the hands of Vive owners. We're not opposed to investigating the move to other VR hardware though, the more success we have on Vive the better the chances.

The feedback we have had so far from the Steam community has been fantastic. I hope they keep up the good work and there's still a lot more to come for this product.

Someone posted previously that Sony requires games to have 60 FPS minimum for PSVR.  Is this true and possibly one of the reasons HBS chose to release their VR version of TGC1 on the VIVE instead of PSVR? ???


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MERACE

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« Reply #102 on: October 24, 2016, 06:50:31 PM »
Just got back from my local Microsoft store.  I demo'd the HTC Vive and it's pretty damn cool.   They just had a demo of 5 different mini games.  One where you are underwater on a sunken vessel, one where you could paint, another you are up on a mountain looking around and could teleport to different spots, a game where you shoot a bow and arrow.  It was about 10 minutes total.

It was pretty comfortable and I did not feel queasy at all.  Being able to look all around and see fish swimming on all sides of you was insanely immersive.


Here's video of Keith's experience with HTC Vive at his local Microsoft store  ;):

https://www.facebook.com/djmosaken/videos/1596033380422883/


-MERACE

johneric8

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« Reply #103 on: October 24, 2016, 06:52:24 PM »
I just can't see this being a financial success for HBS unless it makes it to the console market eventually..  Here is keeping my fingers crossed..  I'm loving what I see thus far..
The limited amount of courses out of the gate is weak,  but I'm sure this will change.
Please HB,  give us a way to share user created society templates of our tour course schedules.

Stan Solo

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« Reply #104 on: October 24, 2016, 07:16:49 PM »
Here's video of Keith's experience with HTC Vive at his local Microsoft store  ;):

https://www.facebook.com/djmosaken/videos/1596033380422883/

Keith's a natural

 

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