Putting - Waaaaaay too much break???

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BusDriver555

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« on: January 09, 2017, 01:12:56 PM »
Hey fellas...

I know Tim has commented on putting and how, in his opinion, the ball comes off the putter head/blade incorrectly.  Maybe this is the same thing or related...

Has anyone else felt like the amount of break you have to allow in this game just seems "off"?  It seems like you have to play way too much break to me.  I cannot believe how often I am 10-20 feet out and have a bit of break, but must change my angle of attack to 80-90 degrees on putts.  It just seems to be too much compared to IRL and what I see on tour on TV.  IMO, I hope they refine that for TGC2.

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WindyCityWizard

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« Reply #1 on: January 09, 2017, 03:25:55 PM »
I agree. I have long felt where you have to aim doesn't seem realistic.
It's something you have to get used to. Hope they change that.
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Thrangar

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« Reply #2 on: January 09, 2017, 05:30:56 PM »
Excluding the extreme settings for greens . I think they did a pretty good job, if you take the time to really look at the slopes that have become "normal" in the designs nowadays
You will notice grades and slopes that you have and will never see IRL.

I believe you should go after the designers before you go after HB.
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karma4u

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« Reply #3 on: January 09, 2017, 07:18:41 PM »
Excluding the extreme settings for greens . I think they did a pretty good job, if you take the time to really look at the slopes that have become "normal" in the designs nowadays
You will notice grades and slopes that you have and will never see IRL.

I believe you should go after the designers before you go after HB.

TaS

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« Reply #4 on: January 09, 2017, 08:00:58 PM »
I feel like the break is nearly perfect. 

jeremyholme@btinternet.com

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« Reply #5 on: January 10, 2017, 06:50:00 AM »
I think it's fine. Obviously yellows and reds should be rare but I'm happy with how HB have it.
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Dusty Roads

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« Reply #6 on: January 10, 2017, 08:22:20 AM »
I can honestly say I have never moved my putter head 80-90% off target to putt.

Even when using no grids.

ADX321

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« Reply #7 on: January 10, 2017, 09:07:20 AM »
the ball breaks way too early - literally right off the putter head

We aren't able to project a putt out to an apex it just dives right away
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FRSTDWN

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« Reply #8 on: January 10, 2017, 03:44:05 PM »
I love the putting with no grids but I do agree it does come off the putter head weird at times.
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Rod81simo

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« Reply #9 on: January 10, 2017, 05:52:22 PM »
The ball takes the breaks fine and putting overall is head and shoulders over any game before it but like ADX said, the ball takes the break instantly which is unrealistic and probably very hard to simulate the skidding/ hopping that happens IRL once the ball has been struck, unless the ball is tapped then there is always the skid that negates almost all side movement until the ball starts rolling smoothly on the surface, putters aren't 90deg square, they carry some loft which causes the ball to skid but also creates consistency with how the ball comes off the putter head

That's too much detail but if HB can simulate the skid with regard to shot power that would be perfect, maybe a fraction of skid per % struck or something, anything under 5% power has no skid/hop affect, up to say max 187ft has 18.7ft of skid
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BusDriver555

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« Reply #10 on: January 10, 2017, 06:01:21 PM »
Varying opinions here, I guess.  There are times when I see a bit of break and I will actually play A LOT of break because of recent experience.  On a right to left break, sometimes I aim waaaaaaaaaay right and still see it fall off too early.  It's not a pace issue since if I added more, the ball would run off.   

So maybe you'll say, "Well, there was probably a lot more break there than you saw".  I guess??  It just seems to me that I am having to play A LOT of break on putts that look like they don't have that much.  A buddy of mine has said the same thing as well.  Maybe it's just us and we're too used to the physics and game-play from playing Rory for 18 months.
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TaS

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« Reply #11 on: January 11, 2017, 12:04:52 AM »
I'm of the opinion that the vast majority of golfer irl play more break than they think.  When you see the putting true line overlay on the tour broadcasts, is not unusual at all to see tons of break since the starting line is really a tangent. 

In the game, you are forced to pick a point and it feels like more than if you were over the same putt live and just subconsiously pushed or pulled it a bit to hit the same starting line. 

TaS

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« Reply #12 on: January 12, 2017, 07:10:59 PM »
Just a side note- I have always felt like computer golf helps my real golf.  Mainly because it forces one to control what can be controlled with specificity (both aiming points and power). The key in the golf game is that the putt breaks are consistent.  So, calibrating to it, whatever the percieved realism, is doable.

Of all the shots in the game, it probably comes closest to reality. 
« Last Edit: January 12, 2017, 07:12:57 PM by TaS »

NevadaBallin

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« Reply #13 on: January 15, 2017, 07:29:30 PM »
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« Reply #14 on: January 16, 2017, 03:01:53 PM »
Just a side note- I have always felt like computer golf helps my real golf.  Mainly because it forces one to control what can be controlled with specificity (both aiming points and power). The key in the golf game is that the putt breaks are consistent.  So, calibrating to it, whatever the percieved realism, is doable.

Of all the shots in the game, it probably comes closest to reality.

Sure does. Separating reading and aiming and picking a distinct aim point to then treat the putt as a straight putt with that point as "the hole" is a very good way to go about putting.

 

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