HBS have confirmed that the XBox One version will be displayed at 1080p, but I'd like to get learn a bit more about its frame rate performance. I know the question was posed to the guys playing the game during the official live stream last week about what the target frame rates were on the consoles. Shaun West responded "we should see 30 FPS on the consoles", and Brett reaffirmed it with an "absolutely". It may be that Shaun was just being conservative, but that almost sounds like it will have trouble maintaining 30 FPS, which is a frame rate that's nothing to boast about in this day and age.
My experience with TGC over the three platforms has shown me that when the frame rate is >45 FPS (as I can see when playing the PC version), it's a more fluid and dynamic experience. When I load my PC down with graphics settings that take it down to 30 FPS, my short game, particularly putting, takes a hit because of the reduced feedback. There are courses and spots on courses where the XBox One version hits what feels like the PC version does when it's >45 FPS and it's fine. However, there are even more courses and spots where it struggles to hit in the mid 20's, and it feels like a different game.
I'm in the TGC 2 beta and I can say that on the PC, I'm seeing significantly higher frame rates with it versus what I saw at comparable graphics detail settings in TGC 1. Is it not the case that the same performance gains that Unity 5.3 afforded on the PC version translate into increased performance on the console versions?
If we don't enable Vsync in the XBox One version of TGC 2, what sort of frame rate performance should we expect to see, on average, on official courses?