I noticed that when I tried to do loft clicks (on clubs where it’s allowed, obviously) that as much as two clicks seemed to have virtually no impact on my carry distance. Not too worried there, small sample size, need to learn the new system, totally fine.
The only thing I had a bit of an issue with was flop shots spinning back. I’m all for things not always being realistic because it just works better that way in a video game but I’m struggling with this one. Is it just intended to nerf flop shots because so many are too reliant on them for around the green shots? If that’s the argument then maybe I’m ok with it but still, even with the other physics changes this one still seems a little over the top and out of place compared to everything else.
I think k the issue with flops is really due to an overall flaw in the physics rules. Lofting a club up doesn't necessarily generate more spin. If you really want to spin a ball you hit down onto it (pinch it). This also requires a little more club speed.
The logic with the loft box is lofting up equals more spin and delofting equals less spin which in some ways is backwards. Since they've added more spin back into the game AND since more loft equals more spin (in this game) then I don't think there's much they can do with flops without a little but of surgery on the code.
Is the flop supposed to generate spin? I’ve never played the game in real life but when I watch players doing it on tv I’ve never seen them spin it back. I’ve read on the forum some wanting more spin and being told that’s not what the flop shot is supposed to do.
Like mebby said in real golf the spin is generated by the action of the club head pinching (compressing down) on the ball. Combined with enough club head speed, the ball runs up the club face and the grooves effectively grip the ball, imparting the back spin. I wouldn’t say for sure that a flop would never cause spin, but the way the shot is executed should make it much less likely. The club face is ‘opened’, so that it’s almost flat (face pointing straight up to the sky), the idea being that it slides under the ball. This is how the steep ball trajectory is implemented, but it also means there is little compression to impart the spin.
I tend to agree with mebby’s suspicion that the increased spin on the flop shot we saw yesterday post server patch is a by-product of inaccurate coding linking the spin to higher shot trajectory. It’s not perfect, but personally (if the coding can’t change) I’d rather put up with spin on flops and have the more accurate depiction on the wedges and short irons that we saw. That aspect was a huge improvement.
Regarding the changes to the effect of lies, I really liked what I experienced out of the rough because it undoubtedly needed to be more penal. If players don’t fear missing greens and fairways we are going to see the best designers being encouraged to trick courses up like we saw in TGC1. That would be bad news. I caveat that in the 18 holes I played before the change was reversed, I didn’t find a bunker and forgot to purposely test sand lies. There’s enough other feedback to suggest some work needs doing on distinguishing between plugged and bare lies in the sand, and the resultant percentage deduction.
But in terms of the light and heavy rough lies, the tightening of the loft box, and the slightly tougher fairway wood shots, I loved it. A big step towards realism imo. Good work there HB and I hope you don’t reverse it. I loved that in order to ‘extend’ the default range of a 3 wood off the deck so I could try and reach a green on a par 5 I had to manipulate the fast downswing to simulate the draw spin. It was 50/50 based on my ability (using master clubs) and when i pulled it off the satisfaction was fantastic. For the same reason I also loved having to nail an 85% wedge to find the pin because the ‘dial a distance’ loft box was changed. Great stuff.
In conclusion HB, examination needed on differentiating between plugged and bare bunker lies, and whether or not you can eliminate spin from flops without it affecting the good spin changes on the other shot types. Otherwise loving what I saw so good work guys and thanks for responding to feedback. Keep it coming :-)
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