More detailed gameplay tuning... details...

- Added deviation when hitting within the swing plane - Tee shots will push/pull more even when hitting within the blue. (this is minor)
- Reduced the Hook/Slice (notably) on Pitch Shot tempos.
- Minor re-balancing of down-swing tempo penalties - re-balanced the rate of spin for slow/fast | very slow/very fast downswing tempos.
- Bunker penalty updated: Roll-in's now allow for more spin/less penalty.
- Added some roll-out to default lofted flop shots. (lofting up with will see them check while de-lofting will see them roll-out even more)
- Max Distance from Tempo manipulation has been decreased (Total added distance from a fast/fast and now fast/slow tempo's has been
slightly reduced)
- Power Fades can now be achieved with a slow down-swing tempo. - Like the power-draw, on the fast side of perfect, the distance boost is minimal, and the distance fall off is steep the further from perfect you get.
- Increased the impact side hill lies (ball above/below feet) have on the shot trajectory.
- Reduced the extreme hook/slice that could be applied in the shot shaper.
- Improved the visualization of the shot shaper lines.
Edit: - All previous server side tuning's were also included in this patch.