Patch 3 Notes - December 13

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jcauthen04

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« Reply #45 on: December 13, 2018, 06:42:12 PM »
I've read a lot of discussion about how the previous patch made the XBox One swing produce less consistent/more erratic results.  I can say that I only felt one swing in the 27 holes I've played thus far that felt erratic, and it was preceded by an animation start glitch that should have stopped me from trying to carry it through.  None of the errors I made in tempo during those 27 holes were irreconcilable with what I felt in my thumb as I was executing the swing.

I also saw the feedback meter stop in zones, just outside of the blue zones, +/- 5 gradients high and low, where I rarely, if ever, saw it stop before.  The results reflected this new degree of previously missing 'granularity'. 

This swing feels more proportional, more consistent, yet more granular.  All that said, I still find it next to impossible to execute a 95% approach shot.  It feels like I have to scale my brain for a 60% shot to get a 95% shot, but I'm still only going to get the desired result maybe 20% of the time.  I'm going to try hitting partial shots on the PC version, where I'm getting 60 FPS, and see if I can get more consistent results with partial shots there.

Overall, I think the patch is an improvement, even though it didn't address the spoiler leaderboard phenomenon... (sorry, I can't leave my pet peeve at the doorstep  :D)
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gtgud

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« Reply #46 on: December 13, 2018, 06:43:13 PM »
So why did you guys reduce the amount of distance you get with a fast swing? If anything it should have increased. It brings in more risk reward which is what makes golf fun. I mean a fast down swing means more clubhead speed right? Also why did the power draw get nerfed with less draw? I don't understand that decision either.

I only played about 10 holes but I like the power fade. Feels odd though swinging slow to get more distance.

My limited play time I didn't think the swing was any easier or harder. About the same for me.

The flop shot is still to easy to hit but I like that it doesn't spin . A lot of use have been asked for that for a long time.

I agree.

Also, the point I was making, is that these are the kinds of changes that need to happen in a following release. The game fundamentals shouldn't be changing mid-season. It's super annoying relearning the game for no reason whatsoever; and, like you said, it's not even more rewarding... it's less rewarding. Just glib, pointless changes.

How do we opt out of this perpetual beta testing?
« Last Edit: December 13, 2018, 06:45:45 PM by gtgud »

Tarheel

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« Reply #47 on: December 13, 2018, 06:43:42 PM »
Not keen on the change,  where your opponent's ball is now
close to the hole when you are putting.I know you will not hit it,but
why change it from what we had before”


Yeah it sucks when two balls are outside the cup and they are in your line.


 
« Last Edit: December 13, 2018, 06:46:11 PM by Tarheel »

Lancers

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« Reply #48 on: December 13, 2018, 06:51:38 PM »
The effect of severe hanging lies needed to be fixed. It was insanely unrealistic before.

I always saw significant horizontal movement on a red side-hill lie, prior to the patch.

What was unrealistic about it? Can you show me a video of the bug, prior to the patch?

Where are the links to the bug reports for it?


It's not a bug per se. Just wasn't enough of an effect on the shot is all.

FRSTDWN

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« Reply #49 on: December 13, 2018, 06:54:43 PM »
So why did you guys reduce the amount of distance you get with a fast swing? If anything it should have increased. It brings in more risk reward which is what makes golf fun. I mean a fast down swing means more clubhead speed right? Also why did the power draw get nerfed with less draw? I don't understand that decision either.

I only played about 10 holes but I like the power fade. Feels odd though swinging slow to get more distance.

My limited play time I didn't think the swing was any easier or harder. About the same for me.

The flop shot is still to easy to hit but I like that it doesn't spin . A lot of use have been asked for that for a long time.

I agree.

Also, the point I was making, is that these are the kinds of changes that need to happen in a following release. The game fundamentals shouldn't be changing mid-season. It's super annoying relearning the game for no reason whatsoever; and, like you said, it's not even more rewarding... it's less rewarding. Just glib, pointless changes.

How do we opt out of this perpetual beta testing?

And the power fade and draw should be created by swing plane first then tempo would determine how far and how much spin it would have.

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gtgud

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« Reply #50 on: December 13, 2018, 07:05:02 PM »
The flop definitely needed to be fixed. But, as per usual, the developers tend to go overboard... re-tuning all sorts of things that aren't even broken.

A patch should fix the main issues... it shouldn't be a re-introduction to a new version of the game. I have no idea what the developers are on about... but, this is probably the soonest that I will have gotten bored and given up on a golf game.

But, heck, it's not even golf season, so there's always next year.

Leadbelly

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« Reply #51 on: December 13, 2018, 07:15:48 PM »
Near as I can tell the swing on PC is exactly the same, the outcome for poor shots my be a bit different but other then that its the same.

jeffield

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« Reply #52 on: December 13, 2018, 07:30:24 PM »
More detailed gameplay tuning... details... ???
- Added deviation when hitting within the swing plane - Tee shots will push/pull more even when hitting within the blue. (this is minor)
- Reduced the Hook/Slice (notably) on Pitch Shot tempos.
- Minor re-balancing of down-swing tempo penalties - re-balanced the rate of spin for slow/fast | very slow/very fast downswing tempos.
- Bunker penalty updated: Roll-in's now allow for more spin/less penalty.
- Added some roll-out to default lofted flop shots. (lofting up with will see them check while de-lofting will see them roll-out even more)
- Max Distance from Tempo manipulation has been decreased (Total added distance from a fast/fast and now fast/slow tempo's has been slightly reduced)
- Power Fades can now be achieved with a slow down-swing tempo. - Like the power-draw, on the fast side of perfect, the distance boost is minimal, and the distance fall off is steep the further from perfect you get.
- Increased the impact side hill lies (ball above/below feet) have on the shot trajectory.
- Reduced the extreme hook/slice that could be applied in the shot shaper.
- Improved the visualization of the shot shaper lines.

Edit: - All previous server side tuning's were also included in this patch.


this does sound better.  I do like the added minor diviation to missing and still being in the blue swing plane.  I agree with that adjustment.  unless you're really perfect in your line you should always have some type of deviation from dead on perfect.
  I like the power fade addition and the roll out on the flop shots but, I think another big one is the penalty increase of the sidehill lie.  probably good call, put some more deviation aspects into the shot.

haven't tried it yet but, this sounds good
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McBogga

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« Reply #53 on: December 13, 2018, 07:31:03 PM »
So why did you guys reduce the amount of distance you get with a fast swing? If anything it should have increased. It brings in more risk reward which is what makes golf fun. I mean a fast down swing means more clubhead speed right? Also why did the power draw get nerfed with less draw? I don't understand that decision either.

I only played about 10 holes but I like the power fade. Feels odd though swinging slow to get more distance.

My limited play time I didn't think the swing was any easier or harder. About the same for me.

The flop shot is still to easy to hit but I like that it doesn't spin . A lot of use have been asked for that for a long time.

Agreed. And the dispersion should have been done to tempo and not to swing plane as that only promotes straight shooting and is overall a lot easier to control than perfect tempo.

Leadbelly

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« Reply #54 on: December 13, 2018, 07:40:15 PM »
If they even touched the tempo at this late stage in the game, they would never hear the end of it.
« Last Edit: December 13, 2018, 07:42:59 PM by Leadbelly »

leslie.sangster

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« Reply #55 on: December 13, 2018, 07:52:25 PM »
Swings not much difference for me on Xbox except for short game flops run now instead of stop which is fair enough pitches feel easier to hit straight but that could just be me playing more this week. It felt like slow downswing doesn’t make the ball fade as much can’t say about fasts as I never hit one in three rounds. I still hit a couple of very slow downswings out of nowhere but that could just be me losing concentration.


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Reebdoog

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« Reply #56 on: December 13, 2018, 08:05:12 PM »
one thing I've had happen since the patch that is minor but super annoying...

When in the designer and choosing to "Play course" the first hole is fine...but on the second hole I'm suddenly 620 yards from the green teeing off from some random bit of rough. No idea why. Not sure if it keeps happening because I just quit out of it every time.

Just a heads up.
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jcauthen04

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« Reply #57 on: December 13, 2018, 09:23:09 PM »
Shaun, what criteria does the game use to decide which tees will be used in online matchmaking?  Does it defer to that which matches up with the lowest difficulty club set chosen by either of the players? 
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mebby

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« Reply #58 on: December 13, 2018, 10:03:43 PM »
Just played 18 holes and really didn't notice any major changes.

Appreciate the toned down impact of off-tempo shots on pitches.

Appreciate (very much) the roll-out on standard loft flops.

Everything else is VERY minimal and hard to notice.

All in all, I feel like this patch moved things forward a half step and I'm really enjoying the game.
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jeffield

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« Reply #59 on: December 13, 2018, 10:05:11 PM »
Played a few shots in the designer as Christmas is coming and work is overloaded so not much time.  I didn't notice any difficulty changes but, they did say minor.  The chipping was smoother and the flop.,  I didn't see much difference.

This is the telling sign for me.  The game is never going to have a challenging setting.  So if you want that, I guess you'Ll never be truly satisfied.  If you like it a lot the way it is, then I guess you have the golf game of your dreams.  As it offers a lot of extras.

I think for me, I can turn the page and realize it's not going to be all that for me.  It will be something I may dabble in going forward.
« Last Edit: December 13, 2018, 10:07:00 PM by jeffield »
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