Green Speeds - the slow are way to slow and the fast aren't fast enough for my tastesIdeally Very Slow would bottom out at 135 and Very Fast would top out at 225 or so. Then fill in the gaps. 187 feels like it would be a good setting for Fast - but I feel there's lots of room for more speed. I generally find the TGC2019 green speed scale to be a bit on the slow side all the way up.
Or fast greens that don’t roll 35 feet past the cup. This has forever long been the worst part of the game since the very first one. I’d like to see some sort of leveling system used to buy more spin, power , etc.Sent from my iPhone using Tapatalk
Quote from: Reppdogg on March 04, 2019, 02:23:59 PMOr fast greens that don’t roll 35 feet past the cup. This has forever long been the worst part of the game since the very first one. I’d like to see some sort of leveling system used to buy more spin, power , etc.Sent from my iPhone using TapatalkBut those are conditions that exist in golf. A dry and hard course will have a wedge jump 3-4 yards before it bites, and run out on mid-long irons hit high will be in the 35-40 feet range or more. Some courses are designed for that. Why not allow those courses to play as they should?
Green Speeds - the slow are way to slow and the fast aren't fast enough for my tastes 187 feels like it would be a good setting for Fast
Quote from: McBogga on March 04, 2019, 03:08:29 PMQuote from: Reppdogg on March 04, 2019, 02:23:59 PMOr fast greens that don’t roll 35 feet past the cup. This has forever long been the worst part of the game since the very first one. I’d like to see some sort of leveling system used to buy more spin, power , etc.Sent from my iPhone using TapatalkBut those are conditions that exist in golf. A dry and hard course will have a wedge jump 3-4 yards before it bites, and run out on mid-long irons hit high will be in the 35-40 feet range or more. Some courses are designed for that. Why not allow those courses to play as they should?I’ve played my fair share of tour quality courses in real life and I have to disagree with you here. I’ve also watched enough tournaments at courses we have in TGC and very very rarely do we see putting like we do in this game. Don’t get me wrong I enjoy the firm and fast greens but I do think it needs to be tweaked and make it more like putting in real life. Sometimes it can be due to frame rate issue too. But thats what we get for playing on console sometimes.Sent from my iPad using Tapatalk
One thing I'm noticing is that lidar greens are almost unputtable at the typical speeds that we are used to. I.e. the designers so far have been having to work will more subtle contours to create greens.On the RCRs that I'm working on, 5.5 is a good speed.
Quote from: TaS on March 05, 2019, 03:35:11 PMOne thing I'm noticing is that lidar greens are almost unputtable at the typical speeds that we are used to. I.e. the designers so far have been having to work will more subtle contours to create greens.On the RCRs that I'm working on, 5.5 is a good speed. its because there is no randomization of the green surfaces, if it is yellow or red the ball IS NOT going to stop