My playing partner and I have been avid RL scratch players and so a golf sim that reflects the uncertainty yet playability of RL golf is what we seek. As credited beta testers with EAS' Tiger Woods PGA Tour 2004 we learned that sim had achieved the magic of capturing what it is about golf we love. And now w/ TGC 2019 we have discovered a level of quality that is just fabulous and once again captures the magic of golf. Thank you!
Just a few suggestions if you will. We never use the green grid, but are thankful for the lie grid option and use that. Since we can only assess subtle break in the putt by using measuring cursor that shows in increments of 1 inch relative elevation. It would be so useful for those who prefer the realism of grid-free putting to allow the user to DE-COUPLE measuring, from the player animation. Right now, if you pan left and right the player ani moves with the cursor, and that is because measuring slope can't be done independently of aiming the player ani. Please see what you can do to de-couple those actions.
By the same token it would be so helpful to have a little finer resolution than 1 inch. How about in tens of an inch, so 1.3", or 1.5" etc.?
Finally, all skilled RL players use the entire tee box according to the shot. Even back in TW2004 you could move the player left and right on the tee. Please consider adding this feature which is in keeping with an authentic simulation of RL golf which TGC 2019 clearly has strove for.
One area both me and partner are really struggling with is green-side control. It is so difficult, a little too difficult to improve shipping and flop shots from green side. Just a little bit more forgiving is all we're after. To often we set up a shot, it seems like it should be decent, hit it perfectly, and then wham it's 25' long from just 12y out. We're improving, but this is atypically difficult compared to everything else, including putting w/o a grid.
Thank you again we are blown away by the quality of TGC 2019. I hope you can continue to develop it in ways that retain backwards compatibility with all of the phenomenal courses for the game, and continue to strive fo playability with that level of uncertainty the keeps us coming back. It's pretty darn good now, except as I say the green side short game.