The higher the framerate the more accurate the results will align with how it was designed and tuned, of course.
Okay, thanks for that feedback from a developer's perspective. I have to say, I don't own a game that undergoes as much of a transformation in going from 30 FPS to 60 FPS than this one!
Regarding gen4, the option is there to increase it to 60fps, but it is very unlikely 60fps will be achievable with any real consistency (the purpose for the 30fps lock on gen4 originally) because of the lack of power in those consoles. The XB1X and PS4Pro would likely fair better than their standard counterparts. I would still recommend this be played at 30fps for consistency sake on gen4 consoles.
I can see where this would be an issue on my stock XBox One, which isn't even connected to anything anymore, btw. I do plan to try it on my XBox One X later tonight, however. What happens with this game when the hardware can't deliver the frames at 60 Hz, is it more of what you would call judder or frame skipping? I would imagine it would be more prone to screen tearing also?
I'm going to tee it up at Quail Hollow (official) here in a bit. I know it's one that taxes my PC about as much as I've seen. It would knock my PC down to the upper 30's in spots at 4K. This is a PC that can run 80% of the courses at 60 FPS in 4K. I think this will be a good test of how well the Series X can hold up at 4K while trying to maintain 60 FPS. I'm sure you guys have tested scenarios like that already, so you probably already know what I'll be seeing, but I'll give you my take on it.
If you had any idea how long we were sitting on this change you'd likely see red though jc... just had to wait for a patch release to include it in.
I appreciate your being candid here with me about this. I would think your curiosity about how it would perform on the Series X had to go up when you got your first Series X hardware for development. I never foresaw the angle you guys are taking with throwing the vsync option for all gen 4 and 5 console owners to have the option available to them. It's a smart approach though. I'm sure they'll be able to find some of the less densely appointed courses and find a course or two that will allow them to taste the goodness of a 60 FPS swing. That might be enough to convince some to upgrade so they can play a wider variety of courses at 60 FPS.
I'm not a developer or a publisher, so I don't pretend to know what obstacles you guys are confronted with in releasing updates. I don't suspect that you're in the "free update certification" realm anymore, now that you're partnered with 2K, so it makes sense that you'd have to bundle updates now to get more bang for your buck.
But no... please don't clue me in on how long you've had this part of the update checked out and ready to go

I'm just glad it happened and that it's working so well, at least for far. Oh, the Bay Hill Club is stunning, so kudos on that also.