I would image this would be a little late for HB Studios/2K to do anything about at this point, but I thought I'd throw it out there just to test the waters. I enjoy having another analog element added to the swing interface, ie. what HB Studios calls "tempo" in the swing mechanic. However, it seems like the tempo variable being the determinant of the degree of hook or slice, while swing path determines push or pull is contrary to what I consider to be a more intuitive model.

Looking at 2K21's swing model, as a right handed golfer, if I'm swinging the stick such that it's moving from 7 o-clock to 1 o-clock, I'd be expecting a hook to be the outcome of that shot, which perhaps just a hint of push factored in. On the other hand, if I'm "slow" with my tempo on the stick speed, I'm expecting that my hips are going to be a little open and my wrist & hands to be behind my arms in reaching the desired angles for impact. This should produce a push which is proportional to the slowness of my tempo.
I think I know why HB Studios went with the model we currently have. It's easier negate the advantages of zero axis and tunable controllers by having the variable that can't be offset by controller modification. tempo, be the chief determining factor in the property of the swing that has the biggest impact on the result. I get that, but here it is two years later and the current model still seems to be counter-intuitive to me. I'd at least maybe like to have a difficulty option that allowed me to select "Swing Path determines Hook/Slice - Tempo determines Push/Pull".