How is using an analog controller more "realistic" in a video golf game? Its no more realistic than using a mouse to click... bottom line is there should be options, just like Links, for preferred method of swing. Forcing everyone to adhere to one method of swing is silly.
Valid point RobV makes. Using your thumb to control an analogue controller back and forth may be more 'swing like' comapred to 2/3 clicking a mouse, but it sure doesn't make it more realistic. When was the last time you saw someone playing golf with just hid thumb, lol?
All the poo-pooing of the 2/3 clicking gives HB Studios the ideal opportunity to deliver what they seem to be aiming at - a golf game for the here and now, for the next generation.
Then based on that remit, create a mouse click swing that uses the movements of the animation to make the swing and hit the ball.
2 Click = Click and hold left mouse button and backswing starts. Let go to set the power. Downswing then commences and a second click delivers the strike. For a right hander, a bit too early and its a draw/pull/hook and bit too late its a fade.cut/slice.
3 Click = Click left mouse button to start the swing. Click again to set the power. Downswing is the same as 2 Click method.
The above doesn't require a swingmeter. Clickers gauge their swing by watching the animation.