Magnolia National, Georgia - Full 18 available for testing

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theclv24

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« Reply #60 on: December 28, 2014, 11:00:34 PM »
Pictures of the 13th hole are now up. I don't have a view from the tee yet, as the planting on the right side of the hole is not completed yet.

Doyley

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« Reply #61 on: December 28, 2014, 11:03:38 PM »
Pictures of the 13th hole are now up. I don't have a view from the tee yet, as the planting on the right side of the hole is not completed yet.

Looks amazing Craig!  Going to be a treat to play this one!

KenR

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« Reply #62 on: December 29, 2014, 01:30:40 AM »
Craig, you continue to nail it. Shots are stunning....
Ken
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McBogga

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« Reply #63 on: December 29, 2014, 07:33:21 AM »
Looks and plays great! Only had one issue, which may be more due to my poor skill. Came up short on nine and spun back off the front. Then spun back four flops and pitches to the same spot before I hit one to back of green that stayed up leaving 30 feet down the tier. Seems to me there is no shot in the game that suits that situation. In real life it would be a running chip up the hill.

Then went on to finish with four straight birdies on the unfinished 15-18... So looks like you have nailed that Sunday down the stretch part as well! :-)

gcwbosox

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« Reply #64 on: December 29, 2014, 11:24:00 AM »
played front 9 yesterday for the first time and keep it up.  having seen the course live numerous times.  This is BY FAR the best representation i have played.

Only observation is the drive on 9.  It seems to play too short but certainly not a deal breaker.
Xbox one

lordcracka

theclv24

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« Reply #65 on: December 30, 2014, 05:52:17 PM »
I have a fun new update about to go up, through 16 holes. All new pictures for each hole, where I tried to replicate the picture from the Masters website to see how accurate of a job I am doing.

Follow along hole-by-hole with the pictures here: http://www.masters.com/en_US/course/index.html

craig118

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« Reply #66 on: December 30, 2014, 07:44:42 PM »
Awesome job Craig.  When you publish can you share your course file so I can publish this on Protee's server please?

Thanks.
Whistling Straits
Pine Valley
Inverness Club

KenR

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« Reply #67 on: December 30, 2014, 09:49:31 PM »
Awesome job; can't wait for the finished product!
Ken
KenR; Xbox 360 wired
i7 3.6ghz/16gb/Nvidia 1050ti 4gb/Win 10 Pro 64
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Ag3nt Phatty

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« Reply #68 on: December 31, 2014, 01:23:34 AM »
How did you add the flowers in on #12?  It seems that for the xbox one we are limited to only 3 colour bushes :( and even more limited in grass.

Ag3nt Phatty

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« Reply #69 on: December 31, 2014, 01:27:52 AM »
Also, I'm curious as to how you came about the information on the slope of the green, the height from tee to green and depths of the bunkers. 

I too have an Augusta National in the works.  So far I've probably plugged in close to 100 hrs and have all 18 complete but still finding twerks here and there that can be improved.   Would love to be able to add in flowers as you have :)  If your interested we could chat?

theclv24

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« Reply #70 on: December 31, 2014, 03:36:35 PM »
I have just released "MNGA Test 2" for testing all 18 holes. I would like feedback more than anything else on the difficulty. This version is meant for tournament play, with Sunday pins. I would like the course to play as difficult as possible, but while still staying true to the course. At the end of the day, Augusta may just be too vulnerable to video game golf, so there is only so much you can do to make it hard.

With that said, my last 2 test rounds were E and +1, so it's not a pushover. I do plan on making a version for a more casual round of golf later on, so if you find the course too hard, do not despair.

A last note... I hit the planting limit on the 18th hole. I was able to rearrange some things to make the 18th presentable, but for the long time I will need to continue rearranging things in order to make everything look as accurate as possible. So for now, still consider this a work in progress and a little ways away from a final release.
« Last Edit: December 31, 2014, 04:41:44 PM by theclv24 »

KenR

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« Reply #71 on: December 31, 2014, 06:05:28 PM »
Thanks Craig; will try to give this a go later today.
Ken
KenR; Xbox 360 wired
i7 3.6ghz/16gb/Nvidia 1050ti 4gb/Win 10 Pro 64
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Ag3nt Phatty

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« Reply #72 on: December 31, 2014, 08:24:18 PM »
Overall I think you did a great job.  Your green representation is very well done.  Your tee to green depth is within a +/- 3 ft difference from what I saw on the first few holes.

I didn't critique all the holes, just took notes on major things I saw.  I could, however, take a closer look at it later if you like.

The major thing I noticed was yardages.

Out should be 3725 vs 3634   
In should be 3710 vs 3636

Total 7435 vs 7220

I found 8, 9, 13 and 16 very easy to play as the ball would really just feed towards the hole for a easy chance at eagle or double eagle, birdie a guarantee.

I like how you used the thick rough to replace the brush that would normally be there, and I too though of doing this but maybe this wouldn't be fair to the player as they would not be able to hit shots like Phil did on 13 a few yrs back?  Hopefully one day this will be added to the game, as well as cart paths amongst other things.

For your degree of difficulty, I gave it an 8.5.  I thought your firmness and green speed were spot on and I applaud you on this.  Great job!  Your course has  been saved as a favourite and I look forward to seeing your improvements.


Ag3nt Phatty

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« Reply #73 on: December 31, 2014, 08:26:58 PM »
Oh, one more thing.

Sunday's Hole #4's pin is approx 16 yards from the right and 5 yards from the back.

cheers! :)

anserman

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« Reply #74 on: December 31, 2014, 11:14:55 PM »
Hands down the best version of AGNC in the game.  You got 16 playing better than any video game version of it ever has.  The high draw and let it feed down to the sunday pin is perfect!

It's ready to go right now bud.

Instant Classic and will defend par well!

 

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